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Framed: Chapter I. A Story Driven Mystery Level

Archive: 20 posts


This was originally a level I created in LBP1 and re-released with new LBP2 aesthetics to give more immersion. I did all the voice work too, I'd love some feedback on the overall level.

I'm busy thinking of how to structure the sequels (if I ever have the time to dedicate to creating more). Honest feedback, thanks.

<3
http://lbp.me/v/yqm5bz
2011-03-15 03:21:00

Author:
ItchyBarracuda
Posts: 10


awesome voice acting, loved how you changed the pitch and tone for all the characters you encounter; got the high score too!

the transition from lbp to lbp2 seems to have gone well, though the level itself could look a little smoother and have a bit more detail. had a hard time getting out of the yellow sports car, but the police car was fine. the elevator was pretty simplistic, and you can see the green doorways that you touch to get rid of (maybe make them a different color if you can?)

can't wait for the next installment and i understand that it's hard to transfer a level from lbp to lbp2; overall, a great level.
2011-03-15 05:10:00

Author:
Sinfal
Posts: 15


Thanks! The chance to do voice acting now instead of text was pretty fun, it opens a whole new door of possibilities for level immersion and creativity.

I found it really helped the overall experience for the new version of the level, a major clue is now spoken as opposed to having to be read and remembered, which a few people complained about before being "too hard" (maybe they were illiterate, I dunno )

Thanks, and your level is great.
2011-03-15 17:02:00

Author:
ItchyBarracuda
Posts: 10


Nice idea and great job. I really liked it. I will wait for continuation.

My level https://lbpcentral.lbp-hub.com/index.php?t=52416-Little-Adventure
2011-03-15 19:03:00

Author:
Unknown User


Queued ill post back later with what i think about it 2011-03-15 21:30:00

Author:
WCF7__
Posts: 63


hey, just checked out your level.
It's a pretty good start. I like the voice work, adds a lot I think. especially the car stealling bit great. You've got some pretty good story telling, though I don't know if I'm supposed to be the bad guy or not... cause I did trigger the explosion right?

I know your thinking about your next work but here are a few things to consider.
- having to grab the chair over a grabbable floor is not the best combo.
- your level had a cool look to it, but when I got to the 'chase' the road became bland and it took me out of the feeling of your level for a bit. and the large black building at the end didn't help much either, I think you can benefit from adding a bit more detail to those areas. (also things like lights on your police car and having the station main floor sit above the ground so that you dont have the ramp up to exit, kinda thing)
- and lastly i think your sticker is too big, you should scale it back for your next level.

All in all, i think it was pretty good, I think as you work with adding more details you'll find you're responses will get better.

I know you played my level, thanks, but if you could let me know where you were stuck that would be greatly appreciated. thanks.
2011-03-16 00:06:00

Author:
fei0x
Posts: 61


hey, just checked out your level.
It's a pretty good start. I like the voice work, adds a lot I think. especially the car stealling bit great. You've got some pretty good story telling, though I don't know if I'm supposed to be the bad guy or not... cause I did trigger the explosion right?

I know your thinking about your next work but here are a few things to consider.
- having to grab the chair over a grabbable floor is not the best combo.
- your level had a cool look to it, but when I got to the 'chase' the road became bland and it took me out of the feeling of your level for a bit. and the large black building at the end didn't help much either, I think you can benefit from adding a bit more detail to those areas. (also things like lights on your police car and having the station main floor sit above the ground so that you dont have the ramp up to exit, kinda thing)
- and lastly i think your sticker is too big, you should scale it back for your next level.

All in all, i think it was pretty good, I think as you work with adding more details you'll find you're responses will get better.

I know you played my level, thanks, but if you could let me know where you were stuck that would be greatly appreciated. thanks.


Thank you for the very constructive advice. I'm going to take a lot of that into consideration and make various notes regarding structure for future installments.

As for your level I managed to get stuck on the part where there is a glowing pad to the upper right of the screen, and then a curved structure toward the left (and another platform to it's lower right). It seemed nigh impossible to flip direction to avoid the spikes each time, tried countless times with direction and how close I was to the object. Not entirely sure it didn't register, otherwise I was loving the level.
2011-03-16 03:53:00

Author:
ItchyBarracuda
Posts: 10


Nice idea and great job. I really liked it. I will wait for continuation.

My level https://lbpcentral.lbp-hub.com/index.php?t=52416-Little-Adventure

Thanks dude, qued your level, will play it later today.
2011-03-17 19:55:00

Author:
ItchyBarracuda
Posts: 10


Really interesting, can't wait to find out how it ends, although i don't understand why i stole the car... Overall good level
F4F in signature
2011-03-18 04:23:00

Author:
matt54123
Posts: 38


Really interesting, can't wait to find out how it ends, although i don't understand why i stole the car... Overall good level
F4F in signature

I intended that to play a key role later in the story progression when I started thinking up the story outline a few years when I initially created it. It was meant to play as an act of desperation (sort of like whenever you see someone steal a car in movies to go save the world etc). Then they get let off the hook when it turns out it was for a justified reason. You'll see why when I get around to making it.
2011-03-18 16:27:00

Author:
ItchyBarracuda
Posts: 10


I'd love some more critiques2011-03-18 21:54:00

Author:
ItchyBarracuda
Posts: 10


Having to physically enter the cabinet was not intuitive.

The kid calling your character a "homo" instead of a "hobo" seemed a little off. I guess that was supposed to create the motivation for stealing the car?

For what it's worth, it's possible to completely avoid stealing that car and instead run all the way to your apartment successfully.

Walking around in complete darkness with people whispering strange, quasi-edgy things was a little misguided in my opinion. Again, just my opinion, but it's better to show squalor with scenery than to imply it with people whispering strange things.
2011-03-19 00:59:00

Author:
Unknown User


Having to physically enter the cabinet was not intuitive.

The kid calling your character a "homo" instead of a "hobo" seemed a little off. I guess that was supposed to create the motivation for stealing the car?

For what it's worth, it's possible to completely avoid stealing that car and instead run all the way to your apartment successfully.

Walking around in complete darkness with people whispering strange, quasi-edgy things was a little misguided in my opinion. Again, just my opinion, but it's better to show squalor with scenery than to imply it with people whispering strange things.

Actually no, that was a humorous moment unrelated to the character's decision. As previously stated in another post, I went off the belief that in moments of desperation people do things without thinking, in this case it was the character fleeing from being caught for something he was framed for, leading to the later chapters in which you shall begin to find out how to prove your innocence and bring who is responsible to justice as well as solving the crime you were originally given to solve.

You cannot make it to your apartment entirely on foot successfully, I specifically put a pit of spikes that your car must clear by jumping (which was intended to add some spectacle). You cannot clear that gap with a jump of your Sackboy.

And the hallway was meant to make you use your imagination. I never once intended the hallway to have an immense amount of detail and take away from the player's experience painting a picture to what was being conveyed. It was designed specifically with that concept in mind. Seeing how this is a "family" game, the conversations being whispered were meant to evoke a humorous play on "the drug underworld" of the Sackboys domain. Fluff, for instance, instead of "cocaine" or "dust" or what have you. I feel that in instances where things are being implied, instead of just visually painting the picture for the viewer, let their mind create an image, something sorely lacking in today's world of entertainment.

So I uh...am kind of confused as to these criticisms you have laid out, seeing how I fail to see how it truly hampers the experience. It appears more to me that this is nitpicking more than anything or actual constructive criticisms compared to previous valid observations/criticisms regarding the level. I'm very open to this stuff, I just find myself taking a very objective stance with what you have laid out as being rather invalid in the grander scheme of the level.
2011-03-19 22:47:00

Author:
ItchyBarracuda
Posts: 10


You cannot make it to your apartment entirely on foot successfully, I specifically put a pit of spikes that your car must clear by jumping (which was intended to add some spectacle). You cannot clear that gap with a jump of your Sackboy..

Well, okay, if you say so. Why I would make that up, I have no idea. It was perhaps a humorous image painted in my own mind and maybe not something I actually did.

With respect to LBP being a family game, why is a kid calling someone a homo acceptable as a joke? Oh, he meant hobo- haha?
2011-03-20 01:40:00

Author:
Unknown User


Well, okay, if you say so. Why I would make that up, I have no idea. It was perhaps a humorous image painted in my own mind and maybe not something I actually did.

With respect to LBP being a family game, why is a kid calling someone a homo acceptable as a joke? Oh, he meant hobo- haha?

You know, I don't even know if I should respond anymore because the more I look at your post history, the more I see you just seem to phish for arguments. This is just getting silly.

If you have managed to clear the jump with your Sackboy, why did you? What possessed you to RUN to make the level longer and more tedious an experience instead of jumping in the car presented RIGHT in front of you, which all others that have played this level seemed to have understood quite clearly? To me that says you're not even bothering with playing the level the way it's intended to be played and instead just look for ways to break levels which I guarantee the majority of people that play levels don't even care for, nor try to attempt.

Secondly the context in which "homo" was used is not nearly as severe as levels that continue to be published each day consisting of racing on sexual organs, other sexual innuendos and implications, terrorist attack recreations, killing Justin Bieber and more. One little word that isn't even a "swear" by normal definition is not what I would consider inappropriate unless one was again, phishing for an argument.

So I'd really like you to explain what you honestly expected for me to get out of your "criticisms", whereas I have benefited from others' criticism and input greatly.
2011-03-20 02:51:00

Author:
ItchyBarracuda
Posts: 10


I queued the level. I'll play as soon as possible and give feedback.

I just published Lost Episode 2 in my sig, if you want to try it.
2011-03-20 03:33:00

Author:
Greensmurfy
Posts: 300


If you have managed to clear the jump with your Sackboy, why did you? What possessed you to RUN to make the level longer and more tedious an experience instead of jumping in the car presented RIGHT in front of you, which all others that have played this level seemed to have understood quite clearly? To me that says you're not even bothering with playing the level the way it's intended to be played and instead just look for ways to break levels which I guarantee the majority of people that play levels don't even care for, nor try to attempt.
I play other people's levels the way I play mine- I try to break them because people will break levels by not playing exactly the way you expect. Maybe it's a good thing that your car isn't necessary to clear the gap. Do you regenerate the car, if it falls in? I didn't bother to check because it seemed fine that the gap was small enough that a sackboy's jump could clear it.
2011-03-20 05:43:00

Author:
Unknown User


I queued the level. I'll play as soon as possible and give feedback.

I just published Lost Episode 2 in my sig, if you want to try it.

Queued up your level, will play it in the morning
2011-03-21 04:58:00

Author:
ItchyBarracuda
Posts: 10


that's a laugh! you were complaining earlier about how you kept jumping to your death and how all the gas and electricity was unnecessary; don't go around complaining about my level when you can't break in when that was your intention. grow up and stop whining, just because someone took the time to check their level and make sure that people like you do not cheat doesn't mean you should throw a hissy fit about it.2011-03-21 19:09:00

Author:
Sinfal
Posts: 15


This looks cool

I like levels that aren't just focusing on mindless platforming. (No offense to all the super amazing platform level creators out there, though!)

I've qued it and will get back to you with FB in less than 2 weeks as I'm away with work for the moment!
(but that doesn't stop me from plowing the forums in the hunt for quality levels to que up)
2011-03-21 22:48:00

Author:
Discosmurf
Posts: 210


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