Home    LBP Showcase / Reviews / Recommendations    Level Showcase    Cool Levels
#1

Sin City (Final Version) - Now with video!

Archive: 30 posts


This is Frank Miller's Sin City sack-style! It is an extremely visually stimulating level with a few intense parts and a plot that roughly follows one of the story lines within Miller's graphic novel Sin City. I put a lot of effort into tweaking the level and making it as user-friendly as possible. It takes about 5-7 minutes to complete, and trust me it will be worth the time spent

However, I may have bit off more than I could chew. I spent a total of 30-40hours making this level, mainly trying to get the lighting and effects right. I wasn't able to follow the plot line perfectly, but if you are familiar with Sin City the movie/novel then you will be able to pick it out right away.

More Sin City levels are on the way! This is the first of many and they should get better and better as the plot thickens! Thanks for your time and please check it out. <3

BassDeluxe edit: Here's your video mate. Enjoy!

ZyKoIRX3QGE
2008-11-26 20:27:00

Author:
Neverynnal
Posts: 374


Thanks a lot azbgamer 2008-11-27 00:27:00

Author:
Neverynnal
Posts: 374


Thanks a lot azbgamer

Psst, he says that about every level. He's a robot.

I'll play your level in a few minutes and give you an actual review of your level.

Edit: Nice level, I liked how you could only see the color red. It added a real nice touch.
2008-11-27 00:40:00

Author:
whatisnarwhal
Posts: 164


Interesting, be honest though, how faithful is it to the style of the movie?2008-11-27 01:53:00

Author:
UmJammerSully
Posts: 1097


It looks really good, and it was fun to play, but I have to ask. Was I supposed to use the helicopter's light to jump all the way down? It feels like I missed a part of the level, especially considering I got all of the score bubbles on the way and managed to fall about 4,000 points short of some higher spots.2008-11-27 02:04:00

Author:
Cloud
Posts: 74


To answer a few of the questions:

As far as the faithfulness to the movie is concerned, I'm strictly sticking to Marv's plot in the graphic novel/movie. It begins with the bedroom scene and then he jumps down the stairwell while being shot at, jumps out the window into a dumpster, smashes through the windshield of a cop car feet first and thats where I go off track

...the stuff that happens in between that moment would = completely boring gameplay, so I created a little bit of my own plot, and my next installment will be based on Rourke's farm and Marv's fight with Kevin (Elijah Wood in the movie). So I based it on the movie as firmly as I thought possible, but I am sorry for not sticking to the plot completely.

As for swinging off the light down below...yeah u missed a ton man hahaha..I totally have to fix that for you crafty platformers. You actually have to break thru the glass down into the stairwell in a freefall

And thanks for the plays/hearts guys <3
2008-11-27 05:55:00

Author:
Neverynnal
Posts: 374


To answer a few of the questions:

As far as the faithfulness to the movie is concerned, I'm strictly sticking to Marv's plot in the graphic novel/movie. It begins with the bedroom scene and then he jumps down the stairwell while being shot at, jumps out the window into a dumpster, smashes through the windshield of a cop car feet first and thats where I go off track

...the stuff that happens in between that moment would = completely boring gameplay, so I created a little bit of my own plot, and my next installment will be based on Rourke's farm and Marv's fight with Kevin (Elijah Wood in the movie). So I based it on the movie as firmly as I thought possible, but I am sorry for not sticking to the plot completely.

As for swinging off the light down below...yeah u missed a ton man hahaha..I totally have to fix that for you crafty platformers. You actually have to break thru the glass down into the stairwell in a freefall

And thanks for the plays/hearts guys <3

I meant purely visually but you make a very convincing case nonetheless! I'll check it out right away.
2008-11-27 23:10:00

Author:
UmJammerSully
Posts: 1097


Ah yeah visually I did the best I could with what I was given. The red stands out, and I tried to capture the dark mood of the films/novel the best I could. Hope you enjoy! 2008-11-27 23:33:00

Author:
Neverynnal
Posts: 374


Loved the level, hearted it. i love sin city and i love the atmosphere you created, can't wait for more. Try my 2 levels if you get a chance, they are Dragonball z inspired. prolly easiest to find by my PSN Cobrakai22.

.pat
2008-11-28 08:30:00

Author:
cobrakai22
Posts: 6


Really liked the visuals and the effort put in stood out, I had to play it twice though because the first time round the second tier of glass didnt break so maybe a bug or two but maybe it's just me - either way I gave it four stars, really impressed.2008-11-28 12:54:00

Author:
Dave-la-kingenbo
Posts: 43


Yeah I fixed that bug man. What happened was the first pane of glass would drop from above and destroy my grab switch trigger and make it impossible to proceed through the level Simply forgot to make the grab switch invisible hah!

Edit: Forgot to give thanks to all who have played my level! Really really appreciate it guys!
2008-11-28 23:06:00

Author:
Neverynnal
Posts: 374


I've added your video. I hope I was visible enough in it.2008-12-01 00:24:00

Author:
BassDeluxe
Posts: 984


Perfect BassDeluxe. Awesome job taking video for my level, exactly what I wanted 2008-12-01 01:39:00

Author:
Neverynnal
Posts: 374


This level is amazing. LOVED the visuals man. It stays true to Sin City, that's for sure

The level is difficult at times, but what would a level be without a little challenge? ;p

5 stars and a heart.
2008-12-18 23:02:00

Author:
xbriandeadx
Posts: 134


Yeah I tried to keep it as close to the novel/movie as possible, so I didn't end up defaming Frank Miller's work haha It worked out really nice because with the tools provided through LBP I was able to actually work the visuals the same way they did in the movie. Not without A LOT of headache though haha I'm sure you'd know something about that with your Abandoned Coal Mine series. Getting the visuals just right is 3/4 of the work2008-12-18 23:21:00

Author:
Neverynnal
Posts: 374


I actually played his a while back but did not have a chnace to post my thoughts. I love the visual style here, looked exactly like the movie (which I am also a big fan of) and you had a lot of the major scenes from the film in there as well. There was a great overall polish and it all just worked. Most of the other things have been covered by others so great work and I look forward to the next one 2008-12-19 00:32:00

Author:
OCK
Posts: 1536


Hi,

I just played the level, and i must admit that the visuals fit perfectly with the Sin City theme of your level (at least until the last room -the caf?- that i think is to much colored)! An overall great work.

I look forward for your next creations
2008-12-28 10:25:00

Author:
Takelow
Posts: 1355


Hmm, I think your totally right about the cafe/lounge scene at the end Takelow. There definitely is too much colour there. I might have to revamp it. Once I get back to my Sin City series I'll be sure to polish this level up. For now I have to start playing other levels again (if my PSN would ever connect ><).2008-12-28 18:08:00

Author:
Neverynnal
Posts: 374


Ok i played your level a couple times and this is what i think

Pros
- i loved the black and white effect with the red effect it was perfect for the sin city theme. And it reminded me of my level

- The action was awsome i really got into it when i started killing the cops lol

-The heilcopters were a cool effect also

-and the huge sin city sign was well done, i took a pic of it


Cons
- at first in the beginning of the level i got confused where to go, i didnt see the drop thing

- it was pretty short you should have put more action areas in it

Other than that fun level i gave it a four star
2009-01-02 22:29:00

Author:
Sonic5411
Posts: 712


I tried this level it's really good! great job Neverynnal2009-01-27 20:26:00

Author:
Mod5.0
Posts: 1576


I went in and played this last night and MAN! You got the visuals down beautifully.

Pros:
Great ambience.
Using the doll as the girl at the beginning with the pop-up text is one of those moments that just worked perfectly. I laughed at that one
GREAT looking helicopter!
The actual sequences were well done

Cons:
The only con I can think of is that the save point is over the drop at the beginning. Not that you should change it (it was pretty fun), but from an objective standpoint here's what happened to me:
I fell down the first time but didn't realize if I didn't keep holding on I would die. Since I wasn't paying attention to the grab-thingy when it fell I didn't know where it was. So I kept dropping and dieing over and over and over until the game was over.... the 2nd time I played it I payed attention and went "Oh, THAT'S what I'm supposed to do!". But once again, not sure if you should change it - the situation was pretty funny.

I would complain about the length, but since you are making it a series I would rather wait and see how the rest of the series goes.

Great game, and really well-done visuals! After seeing this and the Attack of the Killer Tomatoes I had to add you heart you as a creator.
2009-01-27 21:04:00

Author:
CCubbage
Posts: 4430


Hey thanks guys! Yeah surprisingly enough this level is really the most liked level out of the 5 (or 6 if you count SEMINAL GEMINI) levels that I've created even though it was possibly the most frustrating to make. I really tried to do homage to the Frank Miller's work but with my limited knowledge of the create mode at the time I struggled mightily. I've been planning on a second level for a couple months now but found myself entraptured by other levels and reviewing other people's levels.

Anyway, thanks alot for the comments guys. Appreciate it a lot!
2009-01-27 22:31:00

Author:
Neverynnal
Posts: 374


Looks cool, except I'd hide your mouths, they kind of take away from the experience.

How did you make the project black and white while maintaining color?
2009-01-27 23:22:00

Author:
DeliciousDuo
Posts: 17


Yeah the mouth that was visible is hidden now. That's a pretty old video haha

It's in the colour correlation. There is a neat setting there that worked perfectly for my level. I also had to be pretty careful with the materials I used to produce the desired effect.
2009-01-27 23:46:00

Author:
Neverynnal
Posts: 374


As a big fan of the Marv story from SinCity I was expecting to be dissapointed with a LBP version of his tale but you really made the movies style and Marv's power shine throught.

First off I'd suggest anyone who plays the level to wear a red cape or something like that, It looked really cool flowing behind me as I played it..but besides that the level makes its money in the first 2/3 or so. Busting through doors, swinging down shafts, kicking away cop cars and dodging carpet bombing choppers is way cool. That part of the level 5/5 and a heart for the level and the author.

Now the part with the 3 cops before bar and the bar itself seems to be from a different level/idea. If Marv was just kicking apart cop cars then 3 little cops shouldn't do anything to him. Maybe its was a little burnout from the work you'd already put into the level (I know Ive been there) but its a big drop off in story, play and atmosphere at that point. Maybe do something like drop 10-15 cardboard cops on Marv so you have to push through them to get to the bar. In the bar, though it brings back memories of Sin City, I must point out Marv would not fetching a beer for anyone....you should have another mm pop up after he asks for a beer having Marv say something gruf and then the player has to drag the patron to the beer, instead of the beer to the patron

Hope I'm not stepping on creative shoes with my suggestions, your first part just really left me wanting more, which is always a good sign.
2009-01-28 05:04:00

Author:
Ozwald_the_cat
Posts: 45


Thanks a lot for the feedback Oz You may have noticed that I kept with the novel/movie storyline in it's entirety until the bar scene and the cops. I simply didn't know how to incorporate Marv's trip to the bar and the dialogue that followed so I copped out (quite literally) and added a few of my own elements.

But you're right, I was really, really burned out by that point because the whole stairwell/helicopter/entrance really took A LOT of effort as a pretty new creator, especially getting the lighting right. I published this level about 2 months back (at least), so I won't be revising it, but in hindsight I wish I took a completely different approach to the ending of that short part of his tale.

But again, thanks for the praise, and I'm glad an avid fan of Marv's story found this level a lot of fun
2009-01-28 07:05:00

Author:
Neverynnal
Posts: 374


It didn't really seem to finish in story terms. Wasn't there a bit more to add on? Like that weird guys house. And then the other guy in a high position, inwhich you get caught and get shot while killing that guy...
:/
Excellent level though.
2009-01-28 07:26:00

Author:
TheArmedReaper
Posts: 1543


Oh the story isn't finished by any extent. If you read the dialogue you'd see that it is simply just the beginning 2009-01-28 17:33:00

Author:
Neverynnal
Posts: 374


This level looks really cool and is true to the film/comic but unfortunately there's not enough gameplay in it... You fall through a building, jump on 3 police cars, hold the joystick right, switch layers to get around enemies... then that's pretty much it.

So to sum things up

PRO:
Amazing style
Nice color correction techniques

CON:
Not enough gameplay!

As an interactive and stylish cutscene, this level excels. On the other hand, it's over before you know it. It sucks because the small amount of gameplay there is is really fun! It's a very visually-stimulating 2-3 minutes.
2009-01-28 20:22:00

Author:
Snowspot
Posts: 265


You gotta admit, though.... that drop was cool!
2009-01-28 22:12:00

Author:
CCubbage
Posts: 4430


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.