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#1

Put out fire with water?

Archive: 9 posts


How do I make a fiery piece of land be distinguished by a sackboy shooting water from his creatinator? I know I need to use the material tweaker but don't fully understand how to fully implement it the way I want. Thanks for the helps.2011-03-14 22:26:00

Author:
Unknown User


Put a projectile sensor on it, choose the number of water droplets you want it to take before being put out and hook it up to the danger tweaker, inverted.2011-03-14 22:30:00

Author:
gdn001
Posts: 5891


It's quite simple really, just put a danger tweaker on it and connect a projectile sensor on it, then set the projectile sensor to sense water and invert it.
Then all you have to do is set the projectile sensor to how many times you need to shoot it and enjoy!
2011-03-14 22:33:00

Author:
Unknown User


Put a projectile sensor on the fire then tweak it and put water as the projectile so everytime water hit the fire piece the counter goes down. So when the projectile sensor counter is down it should activate the non lethal hazard tweaker. So after that you should have water putting out fire.2011-03-14 22:36:00

Author:
tuyyui
Posts: 175


It's relay quite simple just get a projectile sensor set to water and the amount you want and link this into a danger tweaked set to non lethal. Finally set the material on fire and you are done. There are slightly more advanced methods where you can use a selector and two danger tweakers to set it on fire again. I recommend looking at some YouTube videos on the subject (I believe foofles has a few on fire).2011-03-14 22:36:00

Author:
Megafig
Posts: 52


Thanks everyone! I knew it was simple and now it seems even more simple.2011-03-17 22:43:00

Author:
Unknown User


AND, if you hook the projectile sensor to the reset of a count up timer that is connected to the danger tweaker, the fire will start again after the amount of time that you set the timer to 2011-03-17 23:02:00

Author:
Discosmurf
Posts: 210


AND, if you hook the projectile sensor to the reset of a count up timer that is connected to the danger tweaker, the fire will start again after the amount of time that you set the timer to

OR you can make the timer start when another firey object is touching it, making it very realistic, as fire spreads, and water puts it out.
2011-03-18 02:49:00

Author:
kvbkvb
Posts: 63


I swear this was covered in one of the in-game tutorials...2011-03-18 02:58:00

Author:
Ayneh
Posts: 2454


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