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#1

Speed Undo

Archive: 6 posts


It's really annoying when you make a lot of changes, but then realize you have to undo it all, and then have to sit there spamming the undo button for a minute and a half.

I think that if you hold the undo button down for a couple of seconds, it should skip the animation and start flipping through the history states as quickly as possible.
Perhaps only updating the rendering of the local area, instead of the entire level like the current undo system...
2011-03-13 07:51:00

Author:
Yofig
Posts: 288


Yeah, I agree.
It's a nice effect at first, but when you have a lot to undo, it gets real annoying, real quick.
2011-03-13 08:34:00

Author:
midnight_heist
Posts: 2513


What I think would be really cool is an "Events" option. Something like a list of things you've done so you can select which "Event" to go back to.2011-03-13 09:51:00

Author:
Mr_T-Shirt
Posts: 1477


Like the history box in photoshop? That'd be pretty epic too.2011-03-13 17:39:00

Author:
Yofig
Posts: 288


It's really annoying when you make a lot of changes, but then realize you have to undo it all, and then have to sit there spamming the undo button for a minute and a half.

I use the "Save Level" option as a kind of revert point. Make a bunch of changes, if you're happy, choose "Save Level", otherwise "Return to Pod", "Discard Changes" and reload it. Much faster than rewinding more than about 10 edits.
2011-03-13 18:32:00

Author:
Aya042
Posts: 2870


That's a good idea! I may use that. I've done that a couple times, when I mess up logic irreversibly, and I don't want to have to deal with cleaning it up, but I haven't actually used it as an actual tactic.

I don't quicksave levels enough...
2011-03-13 20:41:00

Author:
Yofig
Posts: 288


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