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#1

totem(Alpha1.0-A)

Archive: 7 posts


So far this free roam level is only in the alpha stage.

PLAYABLE FEATURES:
Cities:

Sentria
This is a dark industrious city. its rumoured that the
Ulduriah guild is based here.

PLANED FEATURES:
Cities:

tentra vilage(under construction)
This is going to be the intro as soon as its finished.
this is just a small beach side village.

ranford The floating city:

this city is built on the floating plains of crassfall.
the plains are held up by magnetic fields underneath
this city also includes the farming district

Areas:

Crassfall:
The floating plains

Magnetic Fields:
This is the area beneath Crassfall.

Thats all I really have for now, but I will continue adding.
http://lbp.me/v/ytbmkg
2011-03-13 01:46:00

Author:
Unknown User


Queued.
F4F: Surrounded (https://lbpcentral.lbp-hub.com/index.php?t=52741-Surrounded)
2011-03-13 22:22:00

Author:
Voganlight
Posts: 60


Queued.
F4F: Surrounded (https://lbpcentral.lbp-hub.com/index.php?t=52741-Surrounded)

ill make sure i play it
2011-03-14 07:37:00

Author:
Unknown User


Sentria: The speech bubble from the checkpoint is activated whenever I try to re-read the windmill speech bubble. You want me to grab the girl to make her talk, but she's standing on grabbable material, meaning it's annoying trying to grab her. No other bots I met in the town had anything to say... The tram didn't go anywhere, and I was unsure if it was broken or waiting for a trigger. When I climbed on top of the tram track to see where it led, it led into free space. Yo, it's an alpha test, I get that. But after popping there, I discovered that the checkpoint wasn't infinite, which is really odd in an alpha test. Then, I fell through the map near the smoke, and took a picture that time, since it was my last life. There were certain promising areas, geographically and such, so I hope you keep working on it.2011-03-15 15:15:00

Author:
Kanada Ten
Posts: 87


Hey there Red, thanks for playing my level I just finished playing this level and I must say it is coming around nicely. There are a few bugs here and there, but it's still in the Alpha stage. Plus, the setting of this level is worth the visit itself, so well done Like Kanada Ten said, there was a point in the level when I fell through the map below your level, causing me to pop my sackboy back to checkpoint. Otherwise, though, keep it up, because this level is unique! I especially like the map idea at the beginning 2011-03-15 22:40:00

Author:
Unknown User


hey redvoltage, just checked out your level

I see what you're doing and i think it's awesome.

I know you're still way before done, but here are some things i noticed:
- on the map the triangle prompt follows along on the circle, might want to move the magic mouth off it or something.
- you might want to consider some global visual effects on your map. i bet you could get it to look all old and tan if you wanted
- You've got the grab to talk, which i think is a really smart way of doing it. just watch out for talking to people on grabbable material. You can use the material tweaker to make your grass not grabbable.
- perhaps you have already thought this out but if you want some areas to be inaccessible only after they've been to other levels, you can use stickers to lock them out from certain spots and provide them in other levels like keys.

anyways you're clearly in the right direction, I'm super stoked for what you've got coming.

and if you're aren't super busy playing your level, please check out my my new level and tell me how it went (or how far you get it). Thanks, F4F in the sig.
2011-03-16 02:53:00

Author:
fei0x
Posts: 61


sorry but my playstation got the yellow light of death Grrrrrrr. 2011-04-02 00:35:00

Author:
Unknown User


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