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Star Of Fortune
Archive: 3 posts
This is my first complete platformer-style level. It is a survival challenge (one of my favourite level types), and utilizes several things that I like in my levels (rapidly spinning objects, bouncepads, funky music, flying cake monsters, and just general chaos). I'm afraid I cannot guarantee a F4F, even if I would like to, since I have lots of things to do right now (such as reorganizing my room, just got a new table). http://lbp.me/v/yskst2 | 2011-03-12 17:07:00 Author: OrwellianStuff Posts: 90 |
I figured I'd play. Some suggestions: 1. The music player at the beginning is visible... and so it should be invisible. 2. The magic mouth at the end should also be invisible. 3. Al the bolts should be invisible really. 4. The fire should be electricity or something that is one shot I think so touching it is guaranteed death 5. I think each of the "Deathpits" should have a last sponge for a last chance to save yourself before you die. 6. The ending is, well, bad. I think you should have it so when you die you are sent straight to scoreboard, and make area around scoreboard more pleasing to the eye. 7. The ebginning is a bit slow... I think you should try and make a menu. There you could choose between play, the how to play (having to go through the how to play each time was boring to me) and the highscores. I gave it a happy face... No heart yet sicne it still needs a lot of work but I think it's pretty good...for a noobie at least. :O ... I helped a stranger out. I'm a good person. <3 ... And don't worry about F4F for me... I don't have anything to feedback >_> | 2011-03-12 17:50:00 Author: RockSauron Posts: 10882 |
I figured I'd play. Some suggestions: 1. The music player at the beginning is visible... and so it should be invisible. 2. The magic mouth at the end should also be invisible. 3. Al the bolts should be invisible really. 4. The fire should be electricity or something that is one shot I think so touching it is guaranteed death 5. I think each of the "Deathpits" should have a last sponge for a last chance to save yourself before you die. 6. The ending is, well, bad. I think you should have it so when you die you are sent straight to scoreboard, and make area around scoreboard more pleasing to the eye. 7. The ebginning is a bit slow... I think you should try and make a menu. There you could choose between play, the how to play (having to go through the how to play each time was boring to me) and the highscores. I gave it a happy face... No heart yet sicne it still needs a lot of work but I think it's pretty good...for a noobie at least. :O ... I helped a stranger out. I'm a good person. <3 ... And don't worry about F4F for me... I don't have anything to feedback >_> Thanks for posting. I agree with the ending & visible objects (except bolts, I think they fit the theme), the cosmetic refining was a bit rushed (logic testing took a lot of time, since there are several possible side effects with powerups, and tendency to make complicated wiring patterns doesn't make this any easier). With deathpits, I think the walls are suitable enough (they can be grabbed) for saving your life, extra sponges would make it too easy IMHO. Also, I didn't really know how to make a menu, so I thought a intro would be the best alternative. | 2011-03-12 18:05:00 Author: OrwellianStuff Posts: 90 |
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