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#1
Solstice
Archive: 21 posts
The description says it all. I knew I would never be able to finish this, so I published it as it was. It only takes about 2 and a half minutes. Anyway, its a platformer, inspired by what Lockstitch showed me in Granite Gardens. Here are some pictures: http://i2.lbp.me/img/ft/e929754fd7e7d8b1927b60504be122ed403ad07d.jpg http://i8.lbp.me/img/ft/a7869345272259d2adee261107b5da0f5e0b9211.jpg http://ie.lbp.me/img/ft/c4e3db62b65f282ebdbad43e62c2fb0f64933688.jpg http://i3.lbp.me/img/ft/6d380400b229a358d01e07055335863c476a5145.jpg http://i2.lbp.me/img/ft/c129cbdbd1cd96721d8c1afda486f9ceafe81780.jpg http://lbp.me/v/ys33xz If only it was longer.... I guess I will explain. The detail in Solstice goes pretty far; there is the main ancient-ruins type material with the square patern. On top of the is the masonry trim material, which makes the "pathway" for you to walk on. In between those is another material on the thin layer. This material has to cover up the transition between the first two materials. The way it goes is right overtop of the second lip of the pathway material, so that only one lip of the material is showing. The other side of this material must be heavily corner edited to make it look the way it does. I am by nature an impatient person. The process I just described is extremely tedious is covers the entire level, and it takes a very long time. It got boring very quickly, but I kept going anyway. One problem right there. Another was that there was no challenge; there was simply one obstacle after another that took no time to cross. It was a lot like Lockstitches first two levels, which people were a little dissappointed with because they presented no challenge. Plus, it made it so that tons of them took up only a little time. Problem two. Also, after a while I noticed it how overused the idea was; plant life. Plant life everywhere, with some rocks. Everyone uses that sort of concept, and I want to be different(just you wait til my next platformer!). Problem three. So I stopped making it and just strayed away from creating, and I knew I would never finish. I had spent too much time on it to have it just take up space in my moon, so I published it. Thus, the sadly short level was born. | 2011-03-12 15:11:00 Author: ATMLVE Posts: 1177 |
Fixed a problem with one of the platforms that some people were having. | 2011-03-12 22:50:00 Author: ATMLVE Posts: 1177 |
Wow those shots look awesome! I queued this up, and I'll be back with a full review | 2011-03-12 23:23:00 Author: anoken Posts: 1654 |
This level is amazing, I played it not so long ago, I see why its a little short you really decorated the level beautifly with those green vines. You have an awesome style in making platforming levels look artistic and different, I hearted this and your other level some while ago, and I hearted you, look foward to seeing alot more from you | 2011-03-13 00:19:00 Author: Bloo_boy Posts: 1019 |
Solstice Score: 9.0/10 Rating: {:star::star::star::star::star:} By: ATMLVE Stunning visuals with solid gameplay. Story: N/A/10 No story. No problem. Music/SFX Choice: 8.3/10 When I saw the snapshots for this level I was expecting the music from the History Pack, but was a little disappointed with what you picked. If you don't have the History Pack, its no problem. You had good SFX though. Appearance: 9.4/10 Very nice. Such a unique blend of materials, and I really liked it. It had a sort of temple-ish theme that I really enjoyed. Sticker work is great as well. I also really liked the vines you had. Gameplay: 9.5/10 Solid. Bubble combos were placed very well, and most authors usually don't do that, so I give you respect points The ideas you implanted work great and it was a blast to play through. If only it was longer.... Overall: 9.0/10 (not an average) Great job! I really liked this one. Interesting story you have in the description too lol. Can't wait to see what you bring next I know this isn't F4F but it'd be great if you could play this (http://bit.ly/fXzegc) please. Thanks! -Valmassoi | 2011-03-13 19:39:00 Author: anoken Posts: 1654 |
If only it was longer.... I guess I will explain. The detail in Solstice goes pretty far; there is the main ancient-ruins type material with the square patern. On top of the is the masonry trim material, which makes the "pathway" for you to walk on. In between those is another material on the thin layer. This material has to cover up the transition between the first two materials. The way it goes is right overtop of the second lip of the pathway material, so that only one lip of the material is showing. The other side of this material must be heavily corner edited to make it look the way it does. I am by nature an impatient person. The process I just described is extremely tedious is covers the entire level, and it takes a very long time. It got boring very quickly, but I kept going anyway. One problem right there. Another was that there was no challenge; there was simply one obstacle after another that took no time to cross. It was a lot like Lockstitches first two levels, which people were a little dissappointed with because they presented no challenge. Plus, it made it so that tons of them took up only a little time. Problem two. Also, after a while I noticed it how overused the idea was; plant life. Plant life everywhere, with some rocks. Everyone uses that sort of concept, and I want to be different(just you wait til my next platformer!). Problem three. So I stopped making it and just strayed away from creating, and I knew I would never finish. I had spent too much time on it to have it just take up space in my moon, so I published it. Thus, the sadly short level was born. This took a lot of time to write, and I think its pretty informative, so into the OP it goes. | 2011-03-14 01:31:00 Author: ATMLVE Posts: 1177 |
Added some more detail in to spiff it up a little. I also might be adding an extra segment or two to the end, even though, well... *points to above post". | 2011-03-14 23:44:00 Author: ATMLVE Posts: 1177 |
Even though it's short, like stated. It's a very nice platformer with lots of visuals and very cool platforming. I gave it a YAY! and a <3. | 2011-03-15 00:38:00 Author: creator22 Posts: 162 |
and I want to be different(just you wait til my next platformer!). Problem three. So I stopped making it and just strayed away from creating, and I knew I would never finish. I had spent too much time on it to have it just take up space in my moon, so I published it. Thus, the sadly short level was born. Oh yes! If you follow up on that concept you showed me earlier, you'll definitely have something to make some jaws drop! Also, this level rocks, I don't care how boring you say it is, I'm just looking for cool visuals and effects in LittleBigPlanet, if you can do those, you'll probably impress me. | 2011-03-15 03:25:00 Author: Jayhawk_er Posts: 403 |
Oh yes! If you follow up on that concept you showed me earlier, you'll definitely have something to make some jaws drop! Also, this level rocks, I don't care how boring you say it is, I'm just looking for cool visuals and effects in LittleBigPlanet, if you can do those, you'll probably impress me. Thats right, I remember showing you. Only three people have ever seen that too. Also, I believe the visuals are what truly makes a platformer great. You dont need super advanced mechanics or logic skillz to create a fun platformer, as long as the detail is good, the level will be good. You think Granite Gardens would be good if Lockstitch had used three types of cardboard and no mask decorations or those stone head things? Of course not! It would be boring, despite the incredible mechanics. Platformers are all about detail and setting the theme, and if you cant do that, you wont amount to much. | 2011-03-17 18:28:00 Author: ATMLVE Posts: 1177 |
Great looking pictures looking forward to playing, queued up. | 2011-03-18 00:37:00 Author: Unknown User |
I added a little bit more decoration, but as stated above and for those reasons I wont be "fully" completing the level. My next one however, will be much better, and wont turn out so blurf-ish. | 2011-03-18 22:29:00 Author: ATMLVE Posts: 1177 |
Oh boy, oh boy. I've never heard of this guy or his level. But by using Twin Telepathy #2 I can see an unwonted (http://thesaurus.com/browse/Unwonted) and prodigious (http://thesaurus.com/browse/Prodigious) schema (http://thesaurus.com/browse/Schema). In addition to the foreshadowing of a possibly watershed (http://dictionary.reference.com/browse/watershed?fromRef=true&rh=dictionary.reference.com&__utma=1.967284179.1299789590.1299789590.130048544 9.2&__utmb=1.28.9.1300486086920&__utmc=1&__utmx=-&__utmz=1.1299789590.1.1.utmcsr=dictionary.referenc e.com|utmccn=%28referral%29|utmcmd=referral|utmcct =/&__utmv=-&__utmk=114622087) "smokestack" (http://dictionary.reference.com/browse/smokestack) themed platformer, I'd like to take a second to say that Solstice was a rather, dare I say, dull level. Aside from the sluggish (http://i1.treknature.com/photos/482/slug1.jpg) platforming and minor errors, the design was quite intriguing. I haven't seen a visual notion (http://dictionary.reference.com/browse/notion) like this since Granite Gardens! Interestingly enough, it truly would have been a waste to not publish Solstice. Guy I Don't Know is beginning to apply full creativity into his levels. I can hardly wait until the next groundbreaking level.. What am I talking about again.. ? | 2011-03-18 23:23:00 Author: PurpleChaos Posts: 155 |
I think you were talking about unicorns. Also, dont use big words, its rude to talk to people you dont know using words they probably dont know... | 2011-03-19 00:20:00 Author: ATMLVE Posts: 1177 |
It was my pleasure teaching a person I don't know in any way a lesson in vocabulary. Now put it in a rap. | 2011-03-19 01:20:00 Author: PurpleChaos Posts: 155 |
I have come to the assumption that you and I have half-hazardly strayed off the original topic the the rules apply us to stick to. Anyway, Ive started regular work on my new level, which will be awesome. Also, although pointless information, I noticed it has gotten a certain spike in popularity today. Dont know why, maybe someone famous hearted it? | 2011-03-20 18:27:00 Author: ATMLVE Posts: 1177 |
Yeah. I hearted it. So what are your thoughts on your newest level? By the by it's probably useless to say anything because I have no idea who you are or what sort of organism you may or may not be. Give the people a sneak peak? | 2011-03-21 22:22:00 Author: PurpleChaos Posts: 155 |
I cant mr person I dont know, it would give to much away, and I dont want anyone to steal my idea, cus its a good one. Im not even showing famous people. | 2011-03-21 22:42:00 Author: ATMLVE Posts: 1177 |
Ah. Such a lucid (http://thesaurus.com/browse/lucid) reason. Can't wait until it comes out so I can't still not know who you aren't.. | 2011-03-21 23:38:00 Author: PurpleChaos Posts: 155 |
Played through this a few days ago and totally forgot to come post! My bad. So I really enjoyed this one! It's very nicely designed and you show a lot of potential for being a great platformer designer. A lot of the style of gameplay reminded me of Lockstich and Jackofcourse but you managed to keep it feeling new and different enough on it's own. I liked how you had multiple layers and your layer management was well thought out. Gameplay was varied enough that it didn't become repetitive even though you had some similar sections. I also enjoyed the lighting in the level too. My suggestions for future levels based on this one would be to change up the look a bit as the level progresses. You can add an accent color or material and change how much is used in a particular section to break up the feel so it's not the same throughout. You can also use different color lights or decorations to vary the look but still keep the level feeling connected as a whole. Really solid level though - I'd play it again. Nice work! | 2011-03-23 22:25:00 Author: Morgana25 Posts: 5983 |
Wow thanks Morgana! I just saw your post now, I havent been very active lately. Anyway, I feel as though that type of level is just not my style, using the corner editor and everything. Im much better with the grid, and with platformers that are... Well Im not sure how to phrase it, more realistic, set in places that could actually exist? Such as my other platformer, it has pipes and metal and stuff, like a factory, whereas Solstice is just a bunch of oddly shaped magically floating rocks. Im not good at it, and since its been done 8 thousand times, Ill stick to what Im better at. | 2011-03-27 16:20:00 Author: ATMLVE Posts: 1177 |
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