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#1

Texture Rotation and Translation

Archive: 5 posts


A tool I would really like to see in a future upgrade is a texture rotation/move tool. Allowing to rotate those stones/wood veins. The way it can be done right now is a bit tedious (like piston state logic).

So far it seems that the rule is if you join two object by drawing an union bridge between them: the whole object created takes the texture of the object joined. Not really clear am I?

I'd so like to be able to grab the texture map and move it around, turn it.

I read some post about scaling. I think it would be a bad thing. It would break the "toy" feeling of objects created. (wouldn't really be LBP anymore but a generic game construction set.
2011-03-12 06:57:00

Author:
Unknown User


The UV tool moves the texture around.2011-03-12 12:52:00

Author:
NitronGalactus
Posts: 3


It's the UV tool...2011-03-13 15:56:00

Author:
sade1212
Posts: 12


It's the UV tool...

yeah, but he means the adjoining textures then get aligned with the change
2011-03-13 20:07:00

Author:
GribbleGrunger
Posts: 3910


awesome. Thanks! The world is very often a dark place... until somebody switches on the light!
I shall try it!
2011-03-14 08:19:00

Author:
Unknown User


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