#1
Targeting Cursor Logic
Archive: 3 posts
I?m still confused with the targeting cursor logic, remember in Avalonia where you control a camel and you control a cursor that goes where you move it and the projectiles you shoot follow it.![]() ![]() ![]() But as your camel moves, the cursor doesn?t get left behind, (you get me?) how do they that? ![]() Please explain me this piece of logic, thx ![]() | 2011-03-12 02:53:00 Author: vicander ![]() Posts: 13 |
Well I know they use a advanced mover and I'm pretty sure they set it to local space, but I'm more of a designer than a logic master xD | 2011-03-12 02:57:00 Author: fireblitz95 ![]() Posts: 2018 |
local space ? there is no such a thing on movers ! I guess they hooked up some batteries and direction combiners, but how... I guess you could place an invisible hologram that follows horizontally the camel and... nope, I don't get it... | 2011-03-12 05:30:00 Author: Unknown User ![]() |
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