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Targeting Cursor Logic
Archive: 3 posts
I?m still confused with the targeting cursor logic, remember in Avalonia where you control a camel and you control a cursor that goes where you move it and the projectiles you shoot follow it. Well in my opinion that?s obviously a piece of hologram with an advance mover and the projectiles you shoot follow a tag in that piece of hologram. (correct me if I'm wrong) But as your camel moves, the cursor doesn?t get left behind, (you get me?) how do they that? Please explain me this piece of logic, thx | 2011-03-12 02:53:00 Author: vicander Posts: 13 |
Well I know they use a advanced mover and I'm pretty sure they set it to local space, but I'm more of a designer than a logic master xD | 2011-03-12 02:57:00 Author: fireblitz95 Posts: 2018 |
local space ? there is no such a thing on movers ! I guess they hooked up some batteries and direction combiners, but how... I guess you could place an invisible hologram that follows horizontally the camel and... nope, I don't get it... | 2011-03-12 05:30:00 Author: Unknown User |
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