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Assigning multiple different outputs to one input?
Archive: 3 posts
I tried to search but this is a hard thing to find info on. Is there a good way to assign multiple different outputs to a single input? Imagine this scenario: You have a controllinator where square, triangle and circle all perform different attacks. In addition to triggering their own attack logic (obviously), you want to hook them all up to a single shared randomizer that will play one of several sound effects when triggered. I got something like this to work using a sort of "tree" of three direction combiners, but it's extremely ugly and wouldn't scale well, either. Imagine the tree of direction combiners you'd need to use for 5 or 7 things triggering the same input! Selectors are no help, either, because it matches the number of inputs and outputs. There's got to be a better way! | 2011-03-11 19:22:00 Author: Roo5676 Posts: 62 |
An OR gate would work quite well. If you've got problems with the player holding one input and pressing another then you can run each signal through a pulse generator / pulser, which is just a counter set to max count 1, with its output looped back into it's reset. | 2011-03-11 19:25:00 Author: rtm223 Posts: 6497 |
Thank you! I figured there'd be something simple I missed. | 2011-03-11 19:29:00 Author: Roo5676 Posts: 62 |
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