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new level. tell me what you think! "Homunculus War"

Archive: 24 posts


http://lbp.me/v/yd0cpm tell me what you think! i will also p4p. post your level here if you want.
http://lbp.me/v/yd0cpm

How can i improvemy level?

i have been getting a good bit of negative feed back on my first level. i would like to know what i should improve on, besides raising the floor. in order to raise the floor, i have to destroy the whole level. and i dont think that is neccesary. please tell me what i should fix. and, post your level on here too if you want.
http://lbp.me/v/yd0cpm
2011-03-11 06:13:00

Author:
Kinsaud
Posts: 8


Queued! Will play in the next hour, when you have time please leave feedback on my level. First link in my signature thanks!2011-03-11 08:29:00

Author:
FriedGoat
Posts: 102


Hi, Kinsaud!

I played your level and I like it main idea! It can be epic level with it. You created level with interesting gameplay but there are very simple decorations (where is backgrounds and it will looks greater with some small details around all level path). And fire tunnel part is very long and boring without any checkpoint. I like you level, but it can be more greater with several small adds. Anyway - great work!

As F4F you can try my Sneezies mini-game DEMO - http://lbp.me/v/yrp14p .
2011-03-11 10:02:00

Author:
Domik12
Posts: 838


Hey, I liked the level pretty good! I do argee with domik12 there could be some better decoration here and there but the level itself is entertaining.
I enjoyed the dialog and characters. The Fire tunnel needs a checkpoint just before, because if you di you have to constantly go over those jumppads!

F4F is the first in my sig, please leave feedback thanks!
2011-03-11 13:18:00

Author:
FriedGoat
Posts: 102


Level looks good, queued it,

Try my sims level, it is now in version 1.6, with the interface in version 2.5.3

This is the forum thread https://lbpcentral.lbp-hub.com/index.php?t=50499-The-Sims-with-tutorial&p=787187#post787187

And this is the lbp.me page http://lbp.me/v/x48mnq*

Feedback will be great for more features.
2011-03-11 16:12:00

Author:
PerfectlyDarkTails
Posts: 269


+ The funnest part of your level is the boss. Focus more on sections like than on simple stuff. Get to the meet of your idea and stay there.

- The start or your level gives a bad impression. It is very plain.
http://i2.lbp.me/img/ft/322267c0f404d2ad62d0fd4fbdc96fa7b58a64d0.jpg
To many box shapes. Add more detail here and later.
- You break the 4th wall in the middle of the level and ruin the mood. In a story level you don't want the player to remember they are in a level. Also in story based gameplay things need to make sense. Why is there a maze? Did the humuncoli build it???
- Your sackbots are not humuncoli. They are just plain sack people as far as I can tell.
2011-03-12 04:06:00

Author:
OrangeTroz
Posts: 90


Graet job. Good idea. I think it could use some more graphical polish. Thanks.
https://lbpcentral.lbp-hub.com/index.php?t=52416-Little-Adventure
2011-03-12 09:06:00

Author:
Unknown User


Why have you Posted this again? I posted in the last thread. If you want your level to be played more leave feedback on other peoples levels instead of duplicating your thread.
oh and here is what i posted last time....

"Hey, I liked the level pretty good! I do agree with domik12 (now with no reference) there could be some better decoration here and there but the level itself is entertaining.
I enjoyed the dialog and characters. The Fire tunnel needs a checkpoint just before, because if you di you have to constantly go over those jumppads!

F4F is the first in my sig, please leave feedback thanks!"
2011-03-12 10:36:00

Author:
FriedGoat
Posts: 102


Queued
Here's my F4F level series : http://lbp.me/v/xqebve
2011-03-12 11:43:00

Author:
Unknown User


F4F, Queued it for later, would appreciate feedback on my movie level 'The Machiniac' in sig. thanks in advance2011-03-12 15:15:00

Author:
Blanchrocker
Posts: 142


the reason i posted this again, was because i ramade it. all the f4f lvls are in my que. i just have a big que.2011-03-12 20:43:00

Author:
Kinsaud
Posts: 8


F4F Hi, played your level earlier. I think your level needs a fair bit of work to improve it. The first thing i see when the level starts is the main floor, thats never a good sign, you should always place your level up in the air so you cant see the main floor. Next issue was the first 3 creatinators, having the choice of three weapons is good, but you are unable to select the first two as you have no way of avoiding the final one, so your stuck with the rocket.You should also hide Dark matter as well, having great lumps of dark matter on show, shows a lack of attention to detail, and a very novice thing to do. The final thing is the last boss, you can just ignore him and run to the scoreboard, which kinda defeats the whole pointof the level, seeing as your mision on the level is to kill him in the first place.
You have quite a good idea, you just need to work on the execution of your ideas, sorry if I sound harsh, im just giving honest feedback so you know where you can improve
F4F If you could do F4F on my movie level 'The Machiniac' in my sig. thanks
2011-03-12 20:52:00

Author:
Blanchrocker
Posts: 142


I'll try this, but shouldn't this be in the "help" section or something?2011-03-12 23:51:00

Author:
Clivefan11
Posts: 106


I'll try this, but shouldn't this be in the "help" section or something?

No, not really. He asking the same question that everyone does when publishing a level.

Also, queued up.
2011-03-12 23:54:00

Author:
Devious_Oatmeal
Posts: 1799


thanks guys. and just to clarify, this is my absoloute FIRST level ever. take that into consideration.2011-03-13 00:07:00

Author:
Kinsaud
Posts: 8


No can do Haus. Leniency tends to not help someone to its fullest.2011-03-13 00:15:00

Author:
Devious_Oatmeal
Posts: 1799


Is anyone going to help?2011-03-13 03:31:00

Author:
Kinsaud
Posts: 8


Some advices:
1. Don't use premade floor from theme. Make lvls above ground (You can use Dark Matter).
2. Create AI for hostile Sackbots. Most of your homonculus where just standing and waiting for death.
3. Play lvl by yourself and think about things that you can change. Remember, you need to enjoy this lvl. Make lvls for pure satisfaction, not for other people.
4. If you want to incrase plays and good ratings on your lvl, republish it everyday, and change things that seems wrong to you.
5. Create short intro, thats telling all story, what's homonculus, how they attacked humans (sackboys )

Summary: It's good lvl (for 1st time ofc), but you need to improve couple of things. If you need help, contact me via PSN (nick: Fofik1)
PS: that's my F4F lvl, play it if you have time. "Click Here" (http://http://lbp.me/v/xqebve)
2011-03-13 16:36:00

Author:
Unknown User


Some advices:
1. Don't use premade floor from theme. Make lvls above ground (You can use Dark Matter).
2. Create AI for hostile Sackbots. Most of your homonculus where just standing and waiting for death.
3. Play lvl by yourself and think about things that you can change. Remember, you need to enjoy this lvl. Make lvls for pure satisfaction, not for other people.
4. If you want to incrase plays and good ratings on your lvl, republish it everyday, and change things that seems wrong to you.
5. Create short intro, thats telling all story, what's homonculus, how they attacked humans (sackboys )

Summary: It's good lvl (for 1st time ofc), but you need to improve couple of things. If you need help, contact me via PSN (nick: Fofik1)
PS: that's my F4F lvl, play it if you have time. "Click Here" (http://http://lbp.me/v/xqebve)
2011-03-13 16:40:00

Author:
Unknown User


Queued for later
Check out my level thread and the level:
Acid Rooms (LBP 2 Version):hrmf:
2011-03-13 17:39:00

Author:
Unknown User


Played your level and it was interesting: the look of the level was nice (i liked the burning buildings) and overall it was a nice experience, however there are a few things i'd change: First off some of your creations (the tank comes to mind) don't look very good so i believe some detail would improve the feeling of immersion in the level. I also believe that the enemy ai needs to be reworked so that they actually are a challenge. The last thing is the boss being exactly on the level ending screen it is a bad idea it's better to place the ending screen behind him and not accessible until you defeat the boss. So interesting level but could improve a lot with some reworking.

Please return feedback to my latest shooter level : The Red Baron strikes back http://lbp.me/v/yw22sw in the related F4F thread (https://lbpcentral.lbp-hub.com/index.php?t=52800-The-Red-Baron-strikes-back). Thanks.
2011-03-13 17:51:00

Author:
Vergil
Posts: 155


i repolished my level. tell me what you think! and for those who left f4f, you are in my que, i just have a big que.
http://lbp.me/v/yd0cpm
2011-03-14 14:57:00

Author:
Kinsaud
Posts: 8


I'll check this out again, not many people bother to make changes, Sorry for not adding you as a friend btw, some things you need to learn by yourself 2011-03-14 15:54:00

Author:
Blanchrocker
Posts: 142


i Repolished and added a couple new features.2011-03-15 04:08:00

Author:
Kinsaud
Posts: 8


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