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Help making an effective Sackbot enemy with Creatinator projectiles

Archive: 2 posts


In the alien invasion mini-campaign I'm trying to make, I have an idea of the player character coming across the plasma-shooting controlinator helmets the invading drones use, and fighting back against a bunch of them. Problem is, I can't get the AI for these guys down to provide a balanced experience. Here's what they look like:

http://img.photobucket.com/albums/v253/Behonkiss/APhoto_11.jpg

Now, for some reason, I can't get the velocity and speed on the projectiles down. They start by coming out REALLY fast, then slowing to a crawl after a certain distance. I want them to come out and go straight until they hit something, but they have more of an arc at the moment. The speed also needs to be constant because the drones notice the player and shoot when they get within a certain distance, and at this distance, it's almost impossible to dodge their shots because of the initial speed.

Even then, I still might have to look into and report other problems that stop things from feeling properly balanced. I may just ultimately resort to having the drones be harmful to touch and just run at the player, but I want to try and figure this out first.
2011-03-11 01:20:00

Author:
Behonkiss
Posts: 229


Set the emitted object's velocity to zero and set the "ignore parent velocity" to true so the emitter doesn't add any speed to it at all. Then, on your projectiles, add a mover with 100% acceleration and deceleration and set it to whatever speed you want your projectile moving. It should emit and almost instantly accelerate to speed and remain constant. Also, add a gravity tweaker set to 100% anti-grav to keep it from falling so you don't get any arc.2011-03-11 08:17:00

Author:
Sehven
Posts: 2188


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