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#1
Moving creation
Archive: 7 posts
In many levels we have seen the "snakes" that are on fire moving though out their tunnels. I'm wondering if anyone has seceded in making one and how you did it. | 2011-03-10 12:31:00 Author: t-rumble Posts: 10 |
I do not understand what these snakes are. Could you give an example of a level containing a snake? | 2011-03-10 22:09:00 Author: unXpectiD Posts: 1132 |
I have played both LBPs and there is one level (idk which game 1 or 2) where the "snakes" or "worms" where on set paths in what looked like an underground area and you had to jump across gaps to get through with out falling or being caught on fire by the creatures. | 2011-03-10 23:42:00 Author: t-rumble Posts: 10 |
You must be talking about those snakes in the Dancer's Court in LBP1...they were really just thick and thin layer blocks connected together with wobble bolts, don't know the specifics though, but it's more of a thing you just experiment with, tweak the bolts and see how they work? The snake part is at 7:30 in this video: http://www.youtube.com/watch?v=KNxCVmtdNec | 2011-03-10 23:50:00 Author: warlord_evil Posts: 4193 |
Thank you, I was thinking I could get it to work if they moved down ward and used an emitter at the top.... | 2011-03-10 23:52:00 Author: t-rumble Posts: 10 |
Well that was a ps3 level...good times Actually some guy made a level called "visiting the canyons" on lbp psp, where he rebuilt some obstacles from the canyons theme from ps3. I guess they work with emitters and glass railways with rockets or something | 2011-03-10 23:52:00 Author: Wertpol Posts: 264 |
Thanks! That should work really well! | 2011-03-10 23:57:00 Author: t-rumble Posts: 10 |
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