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#1

Moving creation

Archive: 7 posts


In many levels we have seen the "snakes" that are on fire moving though out their tunnels. I'm wondering if anyone has seceded in making one and how you did it.2011-03-10 12:31:00

Author:
t-rumble
Posts: 10


I do not understand what these snakes are.
Could you give an example of a level containing a snake?
2011-03-10 22:09:00

Author:
unXpectiD
Posts: 1132


I have played both LBPs and there is one level (idk which game 1 or 2) where the "snakes" or "worms" where on set paths in what looked like an underground area and you had to jump across gaps to get through with out falling or being caught on fire by the creatures.2011-03-10 23:42:00

Author:
t-rumble
Posts: 10


You must be talking about those snakes in the Dancer's Court in LBP1...they were really just thick and thin layer blocks connected together with wobble bolts, don't know the specifics though, but it's more of a thing you just experiment with, tweak the bolts and see how they work?

The snake part is at 7:30 in this video:

http://www.youtube.com/watch?v=KNxCVmtdNec
2011-03-10 23:50:00

Author:
warlord_evil
Posts: 4193


Thank you, I was thinking I could get it to work if they moved down ward and used an emitter at the top....2011-03-10 23:52:00

Author:
t-rumble
Posts: 10


Well that was a ps3 level...good times
Actually some guy made a level called "visiting the canyons" on lbp psp, where he rebuilt some obstacles from the canyons theme from ps3.
I guess they work with emitters and glass railways with rockets or something
2011-03-10 23:52:00

Author:
Wertpol
Posts: 264


Thanks! That should work really well!2011-03-10 23:57:00

Author:
t-rumble
Posts: 10


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