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#1

The Labyrinth of Lorax

Archive: 13 posts


my first complete level, hope you guys like it, i've spent alot of time putting it together, im pritty happy with it...

(except for the mechanics of the steps closing... if you fall off them you have to wait for them to close before pulling the lever to open them again otherwise it messes up)
edit - i've now fixed this problem

anyway check it out
http://lbp.me/v/yr6ep1
2011-03-10 01:46:00

Author:
bryce_boi
Posts: 12


i played your level!

+++:
- INTERESTING SYSTEM to get highscores. i loved this! (to run to keep the points, and lose them while doing)
- kudos that the fire sticks are all the same the whole level.
- after you had this double layer fire stick dropping treadmill (or how it is called in english?) upstairs after it... the next bouncepad... i was not knowing what to do D:
it took me 6 or 8 times to go up there to see that i need to go backwards on a higher plattform... do at least an arrow to hint where to go. that is frustrating if you die and die cause you don't know where to go on this place.

---:
- dangers are very hard to see cause the fire is flaming so high. i don't know how you could fix that but it would help if you would see dangers better.
- stop the "minus points" when you defeated the boss. that is unfair. i thought i won D: *runs in goal*

tipps:
- increase trigger radius the start of cut-speechbubble on the beginning (you run in him and will stay in him till realeased of the cut)
- at the boss i didn't saw the fire sticks appearing. - now they appear out of nowhere, in the level they were chained till the start but now they are visible just shout out of invincible emitters which destroys the illusion. - they are also a bit u nfair. i guess it works without them same good
- i wonder what happens when the boss get's defeated while i'm standing directly under him?

rating:
- yay
- heart

F4F:
- skunk bunny adventures (link is in my singature - thank you!)

~ForcesWerwolf
2011-03-10 02:22:00

Author:
ForcesWerwolf
Posts: 475


i played your level!
- INTERESTING SYSTEM to get highscores. i loved this! (to run to keep the points, and lose them while doing)
- kudos that the fire sticks are all the same the whole level.
- after you had this double layer fire stick dropping treadmill (or how it is called in english?) upstairs after it... the next bouncepad... i was not knowing what to do D:
it took me 6 or 8 times to go up there to see that i need to go backwards on a higher plattform... do at least an arrow to hint where to go. that is frustrating if you die and die cause you don't know where to go on this place.


The idea for the scoring system came to me gradually, at first you where automaticly rewarded 10,000 points straight away then had to race to the end of the level as quick as possible, then i had the idea to add a beggining where you have to build up your points first... thought it was more interesting this way and i had never seen it done like this before. so thanks for noticing my genius



- dangers are very hard to see cause the fire is flaming so high. i don't know how you could fix that but it would help if you would see dangers better.
- stop the "minus points" when you defeated the boss. that is unfair. i thought i won D: *runs in goal*


I thought the same thing about the flames being too high, i accidentally discovered it is possible to make it lower by making the flaming surface more even but it's tricky to get right and in the end i just thought what the hell it makes it hard, but ill have another look at it and see if i can improve it.



- increase trigger radius the start of cut-speechbubble on the beginning (you run in him and will stay in him till realeased of the cut)
- at the boss i didn't saw the fire sticks appearing. - now they appear out of nowhere, in the level they were chained till the start but now they are visible just shout out of invincible emitters which destroys the illusion. - they are also a bit u nfair. i guess it works without them same good
- i wonder what happens when the boss get's defeated while i'm standing directly under him?

I might rethink the firesticks, i'll have another look at them maybe remove them or move them so they fall from the sky instead.

also when you defeat the boss it cuts to a different location with a sackbot posing as player 1, so the player and the bomber thingy will always be in the same location no matter where you and the bomber were when you defeated him, i had to do it this way because I had to make an exit for the boss and the player to leave the boss room from and it had to always be in the same place, since the platform was moving up there was no guarantee where the player would be located vertically when they defeated the boss.

what your actually seeing is 3 identical rooms, the first one is where the boss battle actually takes place, once you defeat him it cuts to the second room with the sackbot posing as player 1 and a cut-scene sequence of the boss crashing, after the boss runs off and the wall explodes it cuts to the finally room where the player has been teleported to to make it appear you've never moved... there is actually a little giveaway of this as the checkpoint in the cutscene isn't active hehehe (consider it an easter egg)
2011-03-10 03:35:00

Author:
bryce_boi
Posts: 12


ok just published some changes to my level, fixed the things you pointed out and made a few sweeks mainly to the boss 2011-03-11 14:39:00

Author:
bryce_boi
Posts: 12


I'm not quite as thrilled about the reverse-points system myself, original though it may be. It kind of turns the whole challenge/reward mechanic that makes games fun on its face. Seeing all those points go away makes me spend more time frowning when I could be smiling. Hmm, I'm trying to think what could be done to preserve reward and positive reinforcement for the player. Other than more sound effects or visual effects I can't think of anything else at the moment.

The conveyor belt was cool. Very nice job on that. I tried to make a conveyor belt once...didn't turn out so well lol.

Although you said pulling the lever for the steps while the steps are still going messes things up, it seemed to work just fine for me. That part was a little harder than the rest of the level imo.

The biggest problem in general, I thought, was all the places where you can fall down to a lower level, forcing you to have to make your way back up again. If it had only happened once it would have been no big deal, but it happened at least three different times in three different places.

Lastly, where was the Lorax (http://www.amazon.com/Lorax-Classic-Seuss-Dr/dp/0394823370)?
2011-03-11 21:07:00

Author:
zabel99
Posts: 179


F4F YES
4.5/5
One of the top 3 user created platforms I've played so far. The point deduction system is smart and I will be stealing it if I make a platformer of my own. My only criticism: Had to restart when I didn't make it across the falling rocks. Also, I appreciate the sepia, but it makes it a bit hard to see small objects like the burning wood/coal things. If you could make them glow white or red that would be a simple fix. Great game.
2011-03-11 22:50:00

Author:
LukeLukeLuke
Posts: 27


I appreciate the sepia, but it makes it a bit hard to see small objects like the burning wood/coal things. If you could make them glow white or red that would be a simple fix. Great game.

is it possible to change the colour of burning objects?
2011-03-12 01:22:00

Author:
bryce_boi
Posts: 12


I'm not quite as thrilled about the reverse-points system myself, original though it may be. It kind of turns the whole challenge/reward mechanic that makes games fun on its face. Seeing all those points go away makes me spend more time frowning when I could be smiling. Hmm, I'm trying to think what could be done to preserve reward and positive reinforcement for the player. Other than more sound effects or visual effects I can't think of anything else at the moment.


it was just a little idea I had and all the people I showed it too thought it was really interesting so i kept it in... makes the level seem more intense since people don't usally care about the score it makes people try harder to get to the end as quick as possible.



The conveyor belt was cool. Very nice job on that. I tried to make a conveyor belt once...didn't turn out so well lol.

conveyor belts are pritty easy there is simple methods of doing it, i've seen people make a total hash up of it because they make it hard for them selves.



Although you said pulling the lever for the steps while the steps are still going messes things up, it seemed to work just fine for me. That part was a little harder than the rest of the level imo.


you played it after i fixed this problem that's why you never saw it, i totally changed the whole mechanics of it about an hour before you played.



The biggest problem in general, I thought, was all the places where you can fall down to a lower level, forcing you to have to make your way back up again. If it had only happened once it would have been no big deal, but it happened at least three different times in three different places.


this is my first level



Lastly, where was the Lorax (http://www.amazon.com/Lorax-Classic-Seuss-Dr/dp/0394823370)?

the demon that appears throughout the level, I named him Lorax just because it sounded good with labyrinth. Didn't realise it would be so heavily associated with the Dr Seuss character lol, i was going more for the WOW demon also called Lorax, maybe i'll rename the level! :S

2011-03-12 03:52:00

Author:
bryce_boi
Posts: 12


the demon that appears throughout the level, I named him Lorax just because it sounded good with labyrinth. Didn't realise it would be so heavily associated with the Dr Seuss character lol, i was going more for the WOW demon also called Lorax, maybe i'll rename the level! :S


Oh I'm sure it's fine, haha. The portion of your audience that overlaps with Dr.Seuss' can't be all that big. My 5-year-old niece who likes Dr.Seuss would never get past the the first area XD

I realize after I posted that I might have been more negative than I normally am, so let me say now that if this is your first level, or even if it isn't, you've done great work My first two levels (if not most of my levels haha) were much worse.
2011-03-12 16:51:00

Author:
zabel99
Posts: 179


Hi, just played your level, here are some thoughts on it:

First off, the scoring system is an awesome idea, just starting off well there can get you in the top 3, even if you die or fall down a lot later, which gives the players more freedom to approach the level. It could be even better if the bubbles were less clustered together, so that it's easier to lose the multiplier, keeping the player on the edge even in the first room. I'm thinking something along the lines of Da Vinci's Hedge Hopping story level, where you have to control your jumps really well to maintain the multiplier.

The rest of the level had solid platforming and interesting - if not very colorful - visuals, and the menacing nature of the level and the mechanics added to the feeling of urgency you got while racing towards the finish to keep your points, so good work on that.

The level was mostly balanced and fair, I didn't feel like the level was to blame for the falls or deaths most of the time. A couple of places where this wasn't true:
- The conveyor belt with the smoldering logs had an unpredictable nature to it, because of the way the smoldering logs spawned. I suggest making them spawn - or roll out of the chute above - at fixed intervals, that should eliminate some cheesy deaths.
- The second bouncepad after the conveyor belt section should aim you toward the platform or at least tell you where to go, since as it is now it just throws you straight up, causing you to miss the platform and fall back on the conveyor belt again if you're not quick. Currently the platform where you need to jump from it isn't even in sight unless you veer towards the right early on after bouncing from it.

The boss - while working perfectly - was perhaps a bit lacklustre and posed no threat whatsoever. You should definitely make it more aggressive and cover a larger area of the playfield with its timed bombs, even in phase one. The amount of bombs dropped can be increased a tad more as well. I certainly didn't expect the easiest part of the level to be the boss.

These issues aside the level was loads of fun and kept me on the edge of my seat the entire time. Here's hoping you'll release more levels using improved versions of this scoring scheme, it has great potential.

The F4F level is in my signature, I'd be grateful if you could provide some insight as to what you think can be improved on it. Thanks!
2011-03-13 18:30:00

Author:
sny
Posts: 144


i've posted a video of my level to youtube if anyone is interested.... sound sucks but the video quality is just fine.


http://www.youtube.com/watch?v=9vHe6kn3TG4
2011-03-14 15:08:00

Author:
bryce_boi
Posts: 12


Heart you and your level. It is really nice level. Thank you.
F4F https://lbpcentral.lbp-hub.com/index.php?t=52416-Little-Adventure
2011-03-14 15:34:00

Author:
Unknown User


Played

Really original experience,run to keep highscore (and don't do errors) is a really original approach, i liked it i've that challenge feeling that push me to play well
Graphically some parts have a really impressive impact and the graphic filter keep some apochalyps feeling that push you even more
Good various actionthere are some original effective platforming
The boss was nicelittle and simple but perfectly for that little evil minoutaur,it give a dr.eggman feeling!
Overall a fun experience, rated yay!



For F4F try this
https://lbpcentral.lbp-hub.com/index.php?t=52094-Vagrant-sword
Is an old style adventure where 1 error is game over,and play after play you get better and go more far
You control a sackbot that can do sword attack and roll/dash, on the thread you read controls and all!
2011-03-14 16:45:00

Author:
GEK83
Posts: 163


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