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#1
Little Adventure
Archive: 33 posts
Hi all. Please play my level. lbp.me/v/z12pqm "Help the small fairy and her sister to get out from an imprisonment." http://s43.radikal.ru/i099/1103/fc/279f0d887710.jpg http://s006.radikal.ru/i214/1103/c1/b8ab961f90a4.jpg http://s52.radikal.ru/i135/1103/d0/85eaaf2cb6dc.jpg Please bugs report. Sorry my bad english. Thank you. http://lbp.me/v/yk5ypf http://www.youtube.com/watch?v=Q_7PV3q5WQk&feature=player_profilepage | 2011-03-09 19:03:00 Author: Unknown User |
Bugs fixed. | 2011-03-10 13:40:00 Author: Unknown User |
ahaha, good level, i especially loved the end movie. dances and fun please! I did have one problem, on the first playthrough at the start, i jumped down and flipped the switch, when i tried to use the grabber to get back up the baby fell down and the skull killed her! making it impossible to continue! when i restarted it worked Keep it up! F4F first level in my signature. Thanks! | 2011-03-10 14:11:00 Author: FriedGoat Posts: 102 |
Thank you very much. I will try to rectify errors. | 2011-03-10 20:23:00 Author: Unknown User |
-ok first off the level looks nice. -the cutscenes with the baby and such need to be lengthened. it doesnt give me enough time to read the stuff you put in. you should be able to easily fix this by legenthing the hold time on the movie cameras. (if thats what you used.) -cute baby by the way. -very good job programming lil baby sackbot it works nicely. -the level looks really polished especially after you get the sister, where the ledges and poisnous gas is. and it plays pretty smoothly. the end movie was hilarious. very well done level. i really enjoyed playing that one. F4F is my level Candy Land http://lbp.me/v/xw2bt6 | 2011-03-11 15:44:00 Author: PurpleIris88 Posts: 108 |
Привет с littlebigrussia! Ну вот видишь - отзывы народ пишет, надо только им тоже писать в ответ на их уровни. И кстати, забавно, что русский текст в юникоде в описании уровня не отображается на этом сайте нормально. | 2011-03-11 15:48:00 Author: Domik12 Posts: 838 |
Very interesting level and awesome ending. I really liked it, it could be Mm picked. <3 | 2011-03-13 22:37:00 Author: Varvara Posts: 1 |
Looks cool, ill check this out soon | 2011-03-13 22:46:00 Author: Bloo_boy Posts: 1019 |
Ehm. Well. I didn't quite get what I was supposed to do after falling into that hole with the grabinator. I realize that english isn't your mother tongue, but you would gain alot from getting some help with the text for the magic mouths. Was I supposed to bring the kid down there? If so, the player must know this before hitting the switch that sends him/her down. Nevertheless, it looked very good! | 2011-03-13 23:57:00 Author: Discosmurf Posts: 210 |
F4F https://lbpcentral.lbp-hub.com/index.php?t=52770-totem(Alpha1.0-A)&p=804975#post804975 | 2011-03-14 07:51:00 Author: Unknown User |
It is a pity that haven't finished up to the end. Tomorrow I will correct. | 2011-03-14 09:59:00 Author: Unknown User |
Played LOL epic ending Visually is simple but very nice,i like the wood platforms Solid logic and solid AI co-op,good job dude The cutscene are all clear and functional The level designis really functional and it fit perfectly with the co-op spirit There are some ideas that are really good,the rolling skulls are a simple but original idea for a enemy but specially that little "platform"made with 4 little rolling pieces is a GREAT idea with a lot of platform level potential,strange you used it only one time! And again,epic ending Rated yay For F4F try this https://lbpcentral.lbp-hub.com/index.php?t=52094-Vagrant-sword Is an old style adventure where 1 error is game over,and play after play you get better and go more far You control a sackbot that can do sword attack and roll/dash, on the thread you read controls and all! | 2011-03-14 16:30:00 Author: GEK83 Posts: 163 |
I wasnt able to get through the level, I accidently killed the baby lol >_<. Wasnt able to completly finish but from what I saw, the co-op parts were really cool, the baby helping you get across was well made, havent seen the ending yet, but sounds like its funny XD. The platforming was good, all I can recomend is maybe a little more lighting, like little ray of light to make it feel like a cave etc Other than that,havent played the full thing yet, but I will soon but good level I liked the creativity you used with the baby, great job | 2011-03-14 17:12:00 Author: Bloo_boy Posts: 1019 |
Thanks guys. MicroUpdate. Before............................................ ............Now http://s11.radikal.ru/i183/1103/92/ee97469f1170.jpg http://s002.radikal.ru/i199/1103/7a/8e533ac10793.jpg Now the sackbaby precisely won't fall downwards. | 2011-03-15 07:42:00 Author: Unknown User |
Added to list.. When i have time i will play and review If u want F4F try my levels on sigs.. thanks | 2011-03-15 07:57:00 Author: PTdragon Posts: 176 |
The elevator in the "Wait here" room needs a reset button in case the player falls from the top. I was really enjoying the level until then, and I'll probably replay anyway. | 2011-03-15 15:46:00 Author: Kanada Ten Posts: 87 |
Sorry. May be to activate checkpoint above? | 2011-03-15 16:47:00 Author: Unknown User |
Hey, just played the level, and though it started out slow things picked up halfway with enjoyable platforming and great visuals. You did a great job with the sackbot machanics, and the ending was very unexpected and hilarious Aside from a few bugs here and there, I enjoyed this level very much. All it needs is a little polishing | 2011-03-15 22:58:00 Author: Unknown User |
LOL, your ending is soooo awesome, great job. great use of the grabinator, generally fun and yeah the ending is amazing. I do have 3 notes though. - the wall that the baby throws up, you might consider not letting it come back down... I was dumb enough to walk back out xD - second you might consider changing the camera angles near the end, so you can see the guy chasing you better, I didn't get a good look at him. As well as rasing the camera up a bit when you first get out, it's pretty low, I think it's good to show the player the fresh air. - finally and most importantly i think i hit a bug.... After rescuing the sister you say "wait here" I'm not sure what I did but I never saw them again until the end of the level... I assume they were supposed to follow somehow cause I saw 'wait here' a bunch more times... but i don't know what happened. great level. if you have some time please check out my level MMMMMM and let me know how it goes for you. F4F in the sig. thanks, | 2011-03-16 00:50:00 Author: fei0x Posts: 61 |
1st - DrDeaht72 tks for play my 1st chapter can i ask you to test chapter 2 ^^ Now: - All levels that contain interaction with sackbots are welcome your?s is very cool.. i loved the way we needed to carry them ^^ - The design is ok, it could be more coloured but isnt bad.. i like that design, and i use often on mines - LOVED the end.. was LOL omg.. so many work for that??? xD Overall - Great and fun level. Good plataforming and the interaccion with bots is fantastic. | 2011-03-16 07:55:00 Author: PTdragon Posts: 176 |
Thanks. After rescuing the sister you say "wait here" I'm not sure what I did but I never saw them again until the end of the level... I assume they were supposed to follow somehow cause I saw 'wait here' a bunch more times... It was necessary will go down in elevator. Sorry my bad english. | 2011-03-16 10:44:00 Author: Unknown User |
Great level, it looked amazing and the ending was funny! The only thing I had trouble with is that the jackboots would sometimes get stuck... | 2011-03-17 16:11:00 Author: matt54123 Posts: 38 |
Thanks all. English fixed. | 2011-03-20 20:03:00 Author: Unknown User |
The ending was great, nice touch I have to say I was really impressed with the sackbot AI, sure the general rule is to never, ever use "follow" and instead just use "follow tag" to make it more predictable, but the parts where you had them acting were very well done indeed. Overall I found the level really fun, keep it up (: | 2011-03-20 22:10:00 Author: JonnysToyRobot Posts: 324 |
Well done mate this is a great level.sackbots were not any trouble (unlike some other levels i have played) so apart from the lighting which there should of been more of, its a very well made level Rated Yay! | 2011-03-23 00:23:00 Author: Unknown User |
looks nice i added to my queue i will write a in game review | 2011-03-23 03:52:00 Author: KRX Posts: 110 |
I thought this level was great. Perhaps it could need some kind of a visual upgrade? Otherwise it was alot of fun, and had fun gameplay. | 2011-03-23 19:47:00 Author: Caveman Posts: 22 |
In return for feedback on my Clone level: - Firstly, the level is a nice premise with you having to help the little one. - I got stuck right at the very start on my first playthrough as you can go down, go up in the elevator then jump off the elevator and it stays up, meaning you are stuck. - Liking the puzzles with the little sackbot helping you. The way you got her to act when needed was clever. - A lot of the environments are square edged which seems odd for a rocky underground setting. Maybe consider more random organic shapes? Just getting rid of some of the 90 degree edges will make some areas look more rocky and less boxey. Hope that helps in a way. | 2011-03-25 21:56:00 Author: faulky Posts: 80 |
Thanks all. I will improve. http://www.youtube.com/watch?v=Q_7PV3q5WQk&feature=player_profilepage | 2011-03-27 23:07:00 Author: Unknown User |
Fixed sackbaby working. | 2011-04-03 19:31:00 Author: Unknown User |
i liked (=, one cuestion, ?Where your from? (: | 2011-04-05 00:15:00 Author: Unknown User |
From Russia. | 2011-04-09 18:42:00 Author: Unknown User |
Bugs fixed. Final > http://lbp.me/v/z12pqm | 2011-04-14 18:55:00 Author: Unknown User |
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