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Twysted Tales 1 : Shadow Shelter (Story-based , pics and short trailer inside)

Archive: 7 posts


Hey community,

Those of you who are looking for a story based level, feel free to play my newly released one
"Twysted Tales 1 : Shadow Shelter"

Plot : After spending 2 years in Shadow Shelter , Sackboy17 is freed by his older brother for a suspicious reason.

Featuring :

- 2 different endings
- 3 bosses
- Medium difficulty
- Playtime : about 10-15 minutes

Trailer :
aLxtdSHgxCc

Pictures : http://picasaweb.google.be/Onymega/TwystedTales1ShadowShelter#slideshow

Feedback is always appreciated.
2008-11-25 19:11:00

Author:
Onymega
Posts: 17


Your intro credit segment is pretty effin' cool. Pretty awesome storyline there, especially towards the end... the characters are a little underdeveloped, but the later parts of the wring and dialogue are great.

...and man, this is NOT an easy level. Took me a couple tries, and on the second, I got two people joining to burn through lives. I really enjoyed all the mechanics and the different types of platforming you had. The little background Mouse Trap machine you had for the elevator was a nice touch, the #6 generator machine was cool, the breaking glass window was awesome. The floatie rocket pack room, and spear room, and the pretty awesome wobble wheel were all great. The chase room and the walking wheel were nice too. I really like that swing ride too, with the giant spinning electrified gears.

I like that Dr Cortex looking head guy who increases the defense systems all the time too.

I think you should tighten up the wobble wheel a little bit and shape it's corners and blocks a little cleaner to make it polished. It's a great design and just needs a little makeover to be up there with the great wheels of LBP heh

Bosses were mechanically nice and fun to fight, but left something to be desired in the looks department. Each one was a very interesting and unique gameplay style though, and I like that - especially the cannon mechanic on the last boss. Some of the plane shifting here and the timing of emitters (and throughout the level) were a little iffy, and could probably be done in a more sure-fire and patterned way. I really didn't like the look of the level, but when I got to the green ending I realized why it looked like that. That last segment was very, very nice btw in looks and in terms of closure. I can see now why you wanted a better ending on Seminal Gemini.

I wish you would pick one theme, of a mechanical look, and stick with it. There are alot of areas where things just look ridiculous and make no aesthetic sense whatsoever - I actually like the look of yellow construction metal and think that would make a nice overall theme, if you went back and filled amost everything with it and another complimentary material.

I had enough fun with this level to keep trying, and I really enjoyed the challenge. I get so sick of easy levels, and the bunker look in the beginning really fit what kind of difficulty you offered here. I'll probably come back and check out the other ending some time.
2009-01-20 23:49:00

Author:
Unknown User


looks difficult.2009-01-20 23:53:00

Author:
muttjones
Posts: 843


We played this level with three of us and while it was difficult due to having three players we had an absolute blast. The only part that had us stumped for awhile was the boss with the spinning knives, it was hard to see the buttons you had to press to get the bottom brain area open, other than that it was well polished. A testing level for sure as we had to restart numerous times but heaps of fun and highly recommended.

Cheers QuozL
2009-01-21 02:55:00

Author:
QuozL
Posts: 921


I played through this yesterday. Some really cool ideas. It's is definitely quite challenging as the other stated. I had to play a second time to beat it as I got stuck on the boss with the button on his underside (they were hard to spot cause you stickered em!!..jerk... ) I really love the big spinny maze. I agree that the emitters could use some tweaking on the timing so it's not so random, however.

+Cool ideas!
+Challenging
+Spinny maze!
+Story themed
+Long

-Emitter timing
-Some Cry Babies will say it's too hard (I don't mind though I'm a Ninja Gaiden player!)

Good level. I hearted it and you and will play the other today.
2009-01-21 12:25:00

Author:
OboroShogun
Posts: 37


Really, really cool, the story was kinda cool, and I liked how I had to make the decision at the end. Nothing in the level was really too difficult, and the spinning maze thing was impressive, although I started to get a bit confused about where to go, but then again it's a maze and thus is the point, which is why it was cool. Parts of the level were also quite varied, which I suppose helps me not get bored, and it's nice to see such variation.

:star::star::star::star::star:
For sheer coolness and multiple endings, I decided to give you an Author heart, so I can check back on the rest of the series later.
2009-08-15 19:46:00

Author:
CrumpetColey
Posts: 41


Great story. To me, save my world or someone else's is a non-choice. It's kind of like the Prisoner's Dilemma, but with Zero incentive to be noble.

I'd have been more interested to see the choice along the lines of: I die, or my dreamer dies. I think the moral implications of that choice are more difficult. Basically, you give me the choice between me or someone else, that's a choice; between my mom or someone else's mom, it's my mom every time.
2009-08-15 23:51:00

Author:
coyote_blue
Posts: 422


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