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#1

anti-gravity issues

Archive: 10 posts


So I have an object with an anti gravity tweaker on it set to a tag sensor and a 1 hit counter. problem is it doesn't matter it still has no gravity and I'm not sure why. global gravity is 100%

If I can't figure this one out then My whole boss fight shall be ruined.
2011-03-08 21:01:00

Author:
Unknown User


I think to change that type of gravity you need to use a global anti gravity tweaker not the material tweaker. I had the same problem in a level and after trial and error I discovered that you need to use the global tweaker for where you want to make it so characters can jump higher. Hope that helps you out. The material tweaker is just to keep them in place.2011-03-08 21:18:00

Author:
Elsa
Posts: 164


http://wiki.lbpcentral.com/images/thumb/e/e0/Icon_anti_gravity.png/32px-Icon_anti_gravity.png Anti-Gravity: (Range: 0-100) Controls how much the object resists the pull of gravity.
http://wiki.lbpcentral.com/images/thumb/3/39/Icon_gravity_dampening.png/32px-Icon_gravity_dampening.png Dampening: (Range: 0-100) Controls how strongly the object tries to stop moving.


Source: LBPWiki (http://wiki.lbpcentral.com/Anti-Gravity_Tweaker)


OK - So an Anti-Gravity Object Tweaker at 100% Anti-Gravity will cause an object to just float in space (so long as nothing collides with it). With the Dampening also at 100%, it will freeze and basically no longer be affected by the physics engine (sort of).

If you need the object to change to now have gravity, you need to switch to another Anti-Grav tweaker set to 0% and 0% (or some variance in between if you want). However - if the object is made entirely of holo, setting anit-grav to 0% will not change anything (at least I don't think it will).
2011-03-09 04:23:00

Author:
v0rtex
Posts: 1878


OK - So an Anti-Gravity Object Tweaker at 100% Anti-Gravity will cause an object to just float in space (so long as nothing collides with it). With the Dampening also at 100%, it will freeze and basically no longer be affected by the physics engine (sort of).

If you need the object to change to now have gravity, you need to switch to another Anti-Grav tweaker set to 0% and 0% (or some variance in between if you want). However - if the object is made entirely of holo, setting anit-grav to 0% will not change anything (at least I don't think it will).

see here lies my issue...i have the tweaker on cardboard looks like paper set to 100% Anti grav 0 dampening but here is the kicker...i have a tag sensor wired to a counter then to the tweaker...so its off til the sensor activates the counter which in turn should enable the tweaker but even without those conditions being met the object just floats there...
2011-03-09 08:57:00

Author:
Unknown User


Ok let's make some sense of this...

When the tag sensor is active, you want it to increment a counter that activates an anti-grav tweak.

Do you want this anti-grav tweak to A) Completely make the object freeze in place or B) remove all mass but still allow forces acting on the object make it move?

And then what do you want to happen? You want gravity to eventually revert itself? First off also make sure the object tweak is set to "ON/OFF" not "STAY ON" as an input method, reset that counter to bring gravity back.

Or do you mean that even before the tag sensor goes off, the object just stays in space? Double check all connections and make sure there aren't any stray gravity tweaks on it.
2011-03-09 13:35:00

Author:
Foofles
Posts: 2278


see here lies my issue...i have the tweaker on cardboard looks like paper set to 100% Anti grav 0 dampening but here is the kicker...i have a tag sensor wired to a counter then to the tweaker...so its off til the sensor activates the counter which in turn should enable the tweaker but even without those conditions being met the object just floats there...

Hmmm... like Foofles, I am still confused. If the object is floating on its own when the tweaker is OFF, then I would have to take a guess that it either has another anti-grav tweaker hidden on it somewhere (is the object one solid peice or is it glued and is it more than one layer of material?), or it is actually glued to something else that is stationary, or it has some other movement tweaker attached (a follower, an advanced mover, something of that nature? sometimes they can throw the movement behavior in unexpected ways).

If none of these is the case, it may have just glitched out for some reason (I've not experienced this sort of thing, but I've read more than one post like that). Have you tried rebuilding the object (and the logic) from scratch? Sometimes that fixes goofy stuff like this.
2011-03-09 15:07:00

Author:
v0rtex
Posts: 1878


or it has some other movement tweaker attached (a follower, an advanced mover, something of that nature? sometimes they can throw the movement behavior in unexpected ways).

Good point here. Followers especially can be prone to overriding the sensation of gravity. Make sure to turn everything off when you don't immediately need it.
2011-03-09 16:24:00

Author:
Foofles
Posts: 2278


And then what do you want to happen? You want gravity to eventually revert itself? First off also make sure the object tweak is set to "ON/OFF" not "STAY ON" as an input method, reset that counter to bring gravity back.

Or do you mean that even before the tag sensor goes off, the object just stays in space? Double check all connections and make sure there aren't any stray gravity tweaks on it.

yes that is exactly correct i havent even placed a tag 4 the sensor to activate. have it on a counter because once the sensor is activated said item will then be weightless
2011-03-09 16:57:00

Author:
Unknown User


Okay try using a not gate and doing things the other way round I had this problem with the danger tweaker in my Evitinet Rangers level, I wanted to player to shoot water at these burning platforms and on finish the danger tweaker should activate and clear the danger but it just wouldn't work, whenever I want into play mode the danger tweaker was already activated. I posted about it on another forum and they suggested that I use a not gate, i don't understand how it works but by using the same setup and attaching it to the not gate it works fine.
So try and have a play around with that not gate, it worked for me even though I don't understand what I've done exactly lol
2011-03-09 22:04:00

Author:
Elsa
Posts: 164


I had an advanced mover on it aswell with deceleration set to 40% so it stopped...changed deceleration and it is now fixed.2011-03-11 00:13:00

Author:
Unknown User


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