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Holo set to player color is not setting to player color
Archive: 7 posts
For the life of me, I can't get some holo bits to illuminate with player colors on my remote controllinator-controlled vehicle. Anyone have any suggestions for troubleshooting this? | 2011-03-08 13:00:00 Author: Thegide Posts: 1465 |
Have you tried following the chain from the sensor that's supposed to imbue player colour, then at every step of the way connecting a bit of holo until you get to the point where it loses the dye? I think that most if not all logic gates will only transmit the colour property of the 'top' inbound signal (when pointing right) btw. | 2011-03-08 13:27:00 Author: tameturtle Posts: 150 |
try attaching the "active" output of the controllinator to the holo | 2011-03-08 14:48:00 Author: Foofles Posts: 2278 |
Hmm, I guess I need to be more specific. I'm trying to design a player-colored health bar using a series of holo and a sequencer with laddered batteries turning on or off the successive chunks of holo. The sequencer is placed on my remote controllinator inside a microchip. Perhaps its the batteries that are causing the problem? Any way to circumvent this (maybe with an AND gate combining the active controllinator signal and a battery?) | 2011-03-08 15:54:00 Author: Thegide Posts: 1465 |
(maybe with an AND gate combining the active controllinator signal and a battery?) That should work; there's a thread somewhere in the forums that explains the gates' behaviour toward player's signals | 2011-03-08 15:57:00 Author: Shadowheaven Posts: 378 |
Yup, ANDing any player data carrying signal (such as the controllinator's ON output) will do it. Make sure you hook the player data to the top input of the AND. | 2011-03-08 16:03:00 Author: Sehven Posts: 2188 |
...there's a thread somewhere in the forums that explains the gates' behaviour toward player's signals Right here (https://lbpcentral.lbp-hub.com/index.php?t=48588-Observations-about-player-data-and-logic-gates). | 2011-03-08 22:01:00 Author: Aya042 Posts: 2870 |
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