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A world underwater

Archive: 7 posts


Hello there! I've been working on the first part of my new level; a world that is (partly) underwater. It's pretty challenging to simulate the feeling that your character is swimming in Little Big Planet. In The Azure Palace (https://lbpcentral.lbp-hub.com/index.php?t=t=3377) the author did an outstanding job, but in my opinion things can always be improved. Or at least be done 'different'.

In my video you can see my current progress. After the part where it ends there is much more (a city of gold), but this, I will show you later. There are a few things that need to be build and/or tweaked.

What I did and used, in short, to achieve this effect is the following:
- Fog settings is at highest
- Fog color is set to sky blue
- There is a color correction filter applied
- I have made a glass plate at the top-front layer which is connected to winches (so that it moves, for a wavy effect)
- There are a several spotlights (set to 'shadow&apos rotating at the top
- Lots of seaweed, as you can see

Let me know what you think of my project so far, or give me some feedback, if you wish. Note: I'm Dutch, so there can be some errors in spelling or grammar in this post.

Thanks a lot in advance and enjoy the video! (There is a HQ-version available)

n8qKAvJbyEo
2008-11-25 08:39:00

Author:
Caemgen
Posts: 45


Caemgen! Wow, looking great, can't wait to see what you do with it.2008-11-25 23:08:00

Author:
Grethiwha
Posts: 61


Beautiful. You've thought about other things that makes water seem more real than others even notice. 2008-11-25 23:59:00

Author:
Unknown User


Very impressive! The way you have made it look like it's underwater is very clever! I especially like the idea of the spotlights moving around to give the impression of the sun shining through the surface of the water. I will give this level a go for sure, is it finished yet?2008-11-26 00:00:00

Author:
chillum007
Posts: 228


I tried this level, and I just must say it's great! I actually played through it twice, no kidding! 2008-11-26 00:27:00

Author:
BlueSpike
Posts: 20


Im taking notes. I love the idea with the moving glass plate, for the lights at the top, mabye just have two lights next to each other, and have one of em flash
off on and off, same with the other, but have it delayed by a second. Make it seem like somthing at the top is getting in the way of the sunlight, like a fish or boat is moving across, blocking the light.
2008-11-26 00:28:00

Author:
Unknown User


First: Thank you guys, for your nice replies so far!
@ Grethiwha: Hey there! Nice to see you here, at LBPcentral! Why don't you add me to your Friendslist on PSN? I'll keep you posted and ask for your ideas/opinion there as well


Very impressive! The way you have made it look like it's underwater is very clever! I especially like the idea of the spotlights moving around to give the impression of the sun shining through the surface of the water. I will give this level a go for sure, is it finished yet?

Thanks! And no, unfortunately not. There's still a long way to go. This is (how do they say it?) just 'the tip of the iceberg'.


Im taking notes. I love the idea with the moving glass plate, for the lights at the top, mabye just have two lights next to each other, and have one of em flash
off on and off, same with the other, but have it delayed by a second. Make it seem like somthing at the top is getting in the way of the sunlight, like a fish or boat is moving across, blocking the light.

That's a great idea! I'm still not happy with how the spotlights move, so I'll give this a try soon (unfortunately, I don't have much time right now).

Also, I need to find a workaround for the following, so maybe one of you guys has an idea:
- Right after the point where the video ends, the glass plate is cut off. From there, the player needs to climb up a little, before entering the city of gold. And since the glass plate is constantly moving, it's hard to determine a point to set the maximum range for the jetpack.. It will look a bit stupid if the player could swim (fly, acually) higher than the water is. It will ruin the feeling.

Another thing I'm concerned about is the maximum number of decorations. For this small part only, I've already used as much seeweed as possible.

After tuning the lights, I think I'll experiment a bit with fish decorations and emitters (or orange float) at the flat back-layer (I want them to swim up when the player passes a rock or something alike).
2008-11-26 08:24:00

Author:
Caemgen
Posts: 45


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