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#1

Return to Singe Ruins

Archive: 4 posts


After finishing my first multi-part series of levels, I was wondering what to make next. I went into Create Mode and started a few levels, but none of them really worked out. Then I thought back on Singe Ruins. You know, it was a great level. It had atmosphere, a thing that many levels lack. However, it could be a little more polished. So, I decided it was time to Return to Singe Ruins.

This is NOT a remake of Singe Ruins, but an all new level with a similiar feel. This time, there's also a bit of a story, but not so much that you're distracted. You leap into the temple as a very adventurous Sackboy, and on the way you'll meet a team of goofy archaeologists who are also exploring the temples.

These archaeologists play different roles- you'll see when the level is finished.

Another thing I"m doing here is adding a few easter eggs... very well-kept secrets. And there'll be multiplayer puzzles, too! I'm hoping this level is even bigger and longer than the original Singe Ruins.

Stay tuned, I'll put up pictures/video as soon as I can.
2008-11-25 05:37:00

Author:
Tyler
Posts: 663


I wish I knew how you make levels so freakishly fast. Where do you find the time? D:2008-12-01 04:57:00

Author:
UmJammerSully
Posts: 1097


Lov'd Singe Ruins, looking forward to this one!

I WISH I could make a level as good as Singe Ruins.
Any tips for someone who is working on a level?
2008-12-03 03:14:00

Author:
DRT99
Posts: 431


At least it is less frustrating than the first lol. Good stuff, man.

Those squares with the two cylinders in them are hard to use though. I managed to finish though, but the last part took some lives.
2008-12-03 04:36:00

Author:
Voltiare
Posts: 646


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