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Reds Dead, Detention! Spotlight Nod!

Archive: 20 posts


Reds Dead, Detention!JetArtois
Your in the Wild West, thats actually not that wild. You dream of being a cowboy, but your actually just a child!

New level Sackfolk. Had some trouble with characters not speaking but think all is ok now. Its another thermo full level so i dont think there will be a big revamp like my last level, 'Wander', but feedback would be great so let me know what ya think partners!
2011-03-07 23:22:00

Author:
JetArtois
Posts: 232


oh yeah a new jetartois level
this is gonna be awesome (yay the first post )
2011-03-08 12:22:00

Author:
nysudyrgh
Posts: 5482


oh yeah a new jetartois level
this is gonna be awesome (yay the first post )

Cheers matey, let us know what ya think.
2011-03-09 21:52:00

Author:
JetArtois
Posts: 232


Tried playing this today, but the &*%^$#! PSN was down, so no luck going online. I'll have some feedback soon though mate.2011-03-10 01:17:00

Author:
kaiju_kid
Posts: 329


Woo! Man you keep getting better and better JetArtois! I really enjoyed this. The visuals were great, I especially liked the western town, and all the characters looked fantastic. Entertaining and varied gameplay (the checkpoint moving thing was neat, reminded me of Save, Die Reload a bit) with effective use of backtracking. From start to finish I enjoyed the level and hunting for bubbles throughout. The story and dialogue were funny and entertaining too!

One issue I encountered my first playthrough- when you first get into the mine cart and take it to the right, if you miss the jump to the swingy-thing, then you die and respawn back to the left with the mine cart still to the right, making it impossible to continue. T_T

Overall a great looking and fun adventure, I especially loved the ending!

Creator <3 for you! Keep it up!
2011-03-10 08:26:00

Author:
SeekingTruth86
Posts: 151


Epic title dude, I see what you did there.
Anyways, sounds like a great level. I'll give it a go in a bit.
2011-03-10 10:59:00

Author:
TheNerd
Posts: 840


Woo! Man you keep getting better and better JetArtois! I really enjoyed this. The visuals were great, I especially liked the western town, and all the characters looked fantastic. Entertaining and varied gameplay (the checkpoint moving thing was neat, reminded me of Save, Die Reload a bit) with effective use of backtracking. From start to finish I enjoyed the level and hunting for bubbles throughout. The story and dialogue were funny and entertaining too!

One issue I encountered my first playthrough- when you first get into the mine cart and take it to the right, if you miss the jump to the swingy-thing, then you die and respawn back to the left with the mine cart still to the right, making it impossible to continue. T_T

Overall a great looking and fun adventure, I especially loved the ending!

Creator <3 for you! Keep it up!

Cheers for the great feedback Seek, glad you enjoyed. Yeah I know what you mean with mine cart, didnt think of that mate if you fell off. Not really sure how to improve that, Ill have a play about if the thermo lets me. Cheers for pointing it out dude.
2011-03-10 17:07:00

Author:
JetArtois
Posts: 232


Hurr's ya feedback Jet,

Good _____________________________________________

- The Story. This was amazing. It shows how you have gotten so much better at creating and I can see where you took other creators ideas and turned them into your own.
- Original Idea. I liked the "moving checkpoint" idea. I thought it was really cool how you had to sacrifice yourself to "teleport" through. (I didn't like that I couldn't ace the level, but since it was a story it was perfectly fine).
- I <3'd the ending. I'm not gonna reveal it but I thought it was an interesting twist.
- There are so many more things I liked but I just don't have time to type them all.
- It was challenging, but beatable. I struggled a little bit, but it wasn't too hard where some little noob might rate it :star: because he got stuck.

Bad _______________________________________________

- Just little things here and there that didn't effect the gameplay of the level at all. This includes: Gaps between materials like in the backgrounds or the "cave" areas, lines that show where you started another section of the same material. (You can just extend the corners to remove this), and not very many bubble combos. (That was OK since it was a story mainly).

Rating _____________________________________________
- :star::star::star::star::star: and a <3 Your best level so far and one of the top ones out there.


(I didn't have time to proofread so sorry if there are any errors)
2011-03-11 17:35:00

Author:
WoodburyRaider
Posts: 1651


Thanks Woodbury for the top feedback, glad you enjoyed the level. Will have to try and get my other levels a bit more tidy pal. Again thanks mate and thanks for your help in matters.2011-03-13 12:18:00

Author:
JetArtois
Posts: 232


heres the feedback
that was a cool level i liked the western town and the ending
didnt have any problems with the mine
but after your level i got afraid of cactusses
but five :star:s and a <3 and a creators <3 (i forgot that last time)
im on the top of the leaderboard
2011-03-13 12:40:00

Author:
nysudyrgh
Posts: 5482


Hello Jet.

I liked the whole desert theme you created. The visuals were very good, especially in certain areas, like I liked all the wood structures in the beginning.

This level is a huge step up from "going for a wander" story wise. However, some of the dialogues were really long and rambling and I had trouble following them.

There were some cool obstacles; the cacti and the river parts were a little challenging but I was able to get the hang of it. But there was something wrong with the first piston launcher; you wrote that they were old and may take awhile to work, but honestly the first one took like 2 or 3 full minutes before it launched me. I tried to do other stuff or look for a switch but eventually I was able to get it to launch me.

And lastly, I liked the ending .
2011-03-13 16:31:00

Author:
metsfan1025
Posts: 181


Hey JetArtois, I will play this, but it might be a while.

With Homework, No Wi-Fi, and Chores around the house, My PSP is balancing on top.
So, next time I post here, it'll be feedback.
2011-03-13 19:05:00

Author:
The-Questor
Posts: 1328


but after your level i got afraid of cactusses

Cheers mate for the feedback, hope the fear of a cactus passes
2011-03-15 17:51:00

Author:
JetArtois
Posts: 232


Hello Jet.

I liked the whole desert theme you created. The visuals were very good, especially in certain areas, like I liked all the wood structures in the beginning.

This level is a huge step up from "going for a wander" story wise. However, some of the dialogues were really long and rambling and I had trouble following them.

There were some cool obstacles; the cacti and the river parts were a little challenging but I was able to get the hang of it. But there was something wrong with the first piston launcher; you wrote that they were old and may take awhile to work, but honestly the first one took like 2 or 3 full minutes before it launched me. I tried to do other stuff or look for a switch but eventually I was able to get it to launch me.

And lastly, I liked the ending .

Cheers mets. Yeah had some issues with them pistons. Also the guy near the fire is meant to say Flip-Slide canyon but when I downloaded it myself, Flip was four stars!! Also should say 'wake them up' at the end, but thats cut off. Sorry about the dialogue going on a bit, find it hard to explain things, even this reply to you is waffling on!!! Cheers though matey for playing it and the feedback.
2011-03-15 18:03:00

Author:
JetArtois
Posts: 232


Hey JetArtois, I will play this, but it might be a while.

With Homework, No Wi-Fi, and Chores around the house, My PSP is balancing on top.
So, next time I post here, it'll be feedback.

Cheers mate, look forward to seeing what you think of it.
2011-03-15 18:04:00

Author:
JetArtois
Posts: 232


NEWSFLASH
i got over my fear for cacti
now im afraid for the creators block dundundunduuuuuuuuuuuuuuuuuuuuuuuun
2011-03-15 18:27:00

Author:
nysudyrgh
Posts: 5482


NEWSFLASH
i got over my fear for cacti
now im afraid for the creators block dundundunduuuuuuuuuuuuuuuuuuuuuuuun

Thats good then pal. You and me both with ya latest fear!!!
2011-03-15 18:52:00

Author:
JetArtois
Posts: 232


Whew, FINALLY have time to leave feedback on this brilliant level even though I played it a week ago. Well mate, you should pat yourself on the back, you've graduated to the upperclass of creators. I thought this level was very fun, great to look at, and an entertaining story to top it off! Had a sorta RPG feel to it with the backtracking and esploring of the entire area, and having to talk to townsfolk and whatnot. Also, it was very challenging, but never frustrating. My favorite area in the town? Kaiju Falls of course! Great effort, and I look forward to your next! Hearted2011-03-15 20:49:00

Author:
kaiju_kid
Posts: 329


Thats good then pal. You and me both with ya latest fear!!!

lets fight it togheter by publishing another great level (determined look):star:
2011-03-15 21:38:00

Author:
nysudyrgh
Posts: 5482


Whew, FINALLY have time to leave feedback on this brilliant level even though I played it a week ago. Well mate, you should pat yourself on the back, you've graduated to the upperclass of creators. I thought this level was very fun, great to look at, and an entertaining story to top it off! Had a sorta RPG feel to it with the backtracking and esploring of the entire area, and having to talk to townsfolk and whatnot. Also, it was very challenging, but never frustrating. My favorite area in the town? Kaiju Falls of course! Great effort, and I look forward to your next! Hearted

Cheers for your feedback matey. Glad you enjoyed the level. Theres a couple of things that Id like to sort out but have to save it for the next level. Glad you liked the waterfall, named it that after playing your brilliant Tear Garden level, the waterfall in that with the blue and grey gases, caused some confusion if rememeber with some folk. Cheers matey.
2011-03-16 15:01:00

Author:
JetArtois
Posts: 232


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