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Fatal Attractions! v1.01 New updates with LBP2 tools!

Archive: 11 posts


Hi folks I orginially built this level in LBP1 but have made a few recent changes and would like a few more plays.All feedback is welcome and if you leave me your LBP.me address I will be happy to try out your levels.Many thanks!!

http://lbp.me/v/sd982z
http://lbp.me/v/sd982z
2011-03-07 18:42:00

Author:
Darklordman
Posts: 10


going to play your level! review soon - (here in this post as edit)

F4F: in my sig skunk bunny adventures
2011-03-07 21:45:00

Author:
ForcesWerwolf
Posts: 475


Have queued up your level will most likley try tomorrow.Thanks for trying mine! Any feedback/issues or bugs welcome!2011-03-07 22:20:00

Author:
Darklordman
Posts: 10


Queued! 2011-03-07 23:18:00

Author:
creator22
Posts: 162


Good level! I liked the train ride and the final battle.

I gave you my feedback inside your level, please give me some feedback in mine as well! http://lbp.me/v/y77btq

Thanks!
2011-03-08 01:03:00

Author:
Tirux
Posts: 14


Have queued up all levels on here so far and will defo play today! Thanks for all feedback left!2011-03-08 08:12:00

Author:
Darklordman
Posts: 10


queued! Will play in the next few hours.2011-03-08 11:42:00

Author:
FriedGoat
Posts: 102


Just played, Very colourful! I got stuck at the dodgems, the car flipped over and then when i tried again it still wouldnt continue. will give another try later!
Please try my level and leave feedback in the thread.

First one in my sig! thanks!
2011-03-08 19:29:00

Author:
FriedGoat
Posts: 102


You should still be able to move to the far back layer to progress once you're over the jump but give it another go and let me know and I will try yours.Have tried all levels so far on here and have left feed back on LBP2.Most have been very good!2011-03-08 22:45:00

Author:
Darklordman
Posts: 10


i found it a big unfair that the plattforms exploded randomy and not visible which one it will be.
rest of the level was as well cool but bit creepy. i guess you wanted that
and... needs a bit more fun i would say cool level!

overallrating: no yay no boo.

you don't need to do a f4f for me, cause i did a very small one but if you like: take one of my signature thank you
2011-03-08 23:05:00

Author:
ForcesWerwolf
Posts: 475


Heya Darklord,

You've got a nice level and complement the theme with high-impact primary colours and strong visuals, but it could use a little work, methinks.

As Werwolf commented, I found the ferris wheels unfair (and therefore frustrating). I thought at first high impact detonated the cabs, but then they blew up on their own, and either way I wouldn't have been impressed because the player had no way of knowing.

The slide suffered a similar problem. The player would (ideally) time the slide so that they did not plunge into the electricity, but there was no real way of preparing for the hazard since it was outside camera range.

Couple these difficult sections with a lack of checkpoints, and it became quite frustrating.

I had the same problem as FriedGoat and will try your solution. It was smart to make the dodgems respawn, but it would be even smarter to have them self-destruct, too. That would make the level foolproof.

All in all, though, your level provided a good challenge and the rides definitely lived up to their name.
2011-03-17 04:33:00

Author:
Fobstar49
Posts: 75


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