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#1

Paid Premium level publishing?

Archive: 8 posts


I am willing to pay a $1 or so to publish my level to be listed separate from all the trash levels that are out there. At 1500 levels per hour being published I do not even like looking for new things to play. How many times have you tried a level to just enter a score board? Long loading times do not help. I am not sure if this is the answer but people would not pay $1 to publish crap as far as I can tell. I'm sure this idea will back fire just as well if the same number of people paid but it was just a thought.2011-03-07 13:57:00

Author:
Rush R9
Posts: 12


Wouldn't really work.
Everyone wants plays and hearts, right? A $1 payment would just get people bickering over prem vs nonprem.
While the intention is very well intended, it won't do that much good.
It's very hard to categorize content, especially when there's this much.

If you're out to play alot of decent levels, come here, queue up a few in level showcase that look good. MM Picks are usually very good too.

A more elegant 'fix' would be some kind of "Social" gamesetting that would be set by default (where you set movie, co-op and versus). So you could easily filter out those levels when searching/diving in.
Of course, it might be a little too late for that.
It'd be kinda evil, so I don't think MM would do this.
2011-03-07 14:22:00

Author:
ll_ye
Posts: 236


Considering how many of the people who make these "trash levels" seem to be also be the ones who buy every DLC costume ever (at least they do from my experience), I don't think they'd hesitate paying to get their level noticed even more. It's not like those who make good levels are the only ones who'd be willing to pay.2011-03-07 15:06:00

Author:
Nuclearfish
Posts: 927


This would make 1$ a condition for a succesful level. It would basically mean that if you publish a non-prem level, you won't get any plays unless you advertise it outside the game. And yes, the good level/bad level ratio would be pretty much the same in premium levels as it is now.2011-03-07 15:18:00

Author:
Edeslash
Posts: 135


lol bad idea number 2...2011-03-07 15:31:00

Author:
XELLAmunster
Posts: 89


I am willing to pay a $1 or so to publish my level to be listed separate from all the trash levels that are out there.

Really? I'd rather charge $1 for people to play my level.
2011-03-07 19:19:00

Author:
Aya042
Posts: 2870


TBH I say bad idea, it would be nice to think of someway to get levels noticed more but paying for the level to be published won't work because for a start with much my levels go unnoticed I certainly wouldn't pay to have a level published. I get my plays through advertising on LittleBigNetwork than anything else, I advertised a level on here once but no one from this forum played it. The only person to leave me feedback was a friend of mine from LBN who also uses this forum.
The trash levels are annoying I hardly play community levels unless it's a level I ssee advertised on a forum that looks good.
Besides I create levels to just have fun, not for fame I think this is the kind of thing that someone woudl more of want that is looking for fame so it would probably more of attract the rubbish levels where you simply enter to land on the scoreboard.
2011-03-07 22:28:00

Author:
Elsa
Posts: 164


Really? I'd rather charge $1 for people to play my level.

Yeah, we're already making content for MM's game free of charge - granted, much of it isn't that good (not a knock against creators, it's just hard and time-consuming to make a good level) - but to create a level that increases the value of MM's game forever (even if only a little) - and pay for the privilege? No thanks.

(Oh, and a side note: I love LBP and, by extension, MM, to pieces - which is why I'm generally OK with the current arrangement...)
2011-03-08 18:58:00

Author:
tetsujin
Posts: 187


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