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#1

Hidden control icons and custom unicode symbols in text

Archive: 78 posts


Yep i manage to find them Actually i find out that LBP is acepting HTML unicode symbols, i notice them on PSN friend list and there was activity with one

So what is unicode? As oyu may know data is build out of bytes that can hold value between 0-255, due fact we can use them only to hold numbers people decided to assign letters to those symbols. This is how charsets standard was born but most of them was only for one language. This is why Unicode cha5set was born and it goal is to build one charset that will support all characters and symbols known to mankind. PS3 and LBP2 to use them this is why for example you can see japanish symbols in LBP (which is common since Japan have quite large creator base). Unicode use 2 bytes so it can have value 0-65535 (0-FFFF in hex).

But there problem, we don't have keybourd for all those charcters, this is why computer langueges are equip with special symbols. For example HTML uses &#xN; or &#xN; (for hex) in place of N we get number of character. And guess what LBP2 supports same standard. When you type $&x41; you will get letter A. Works on everything except notes, there also issue , those symbols produce strange spaces but you can fix them by opening keyboard again and close it. for Unicode numbers visit here:

http://www.fileformat.info/info/unicode/block/index.htm

Keep in mind LBP don't have fonts for all them, LBP2 have only fonts for languages that it's support. If you type code that is not supported squere symbol will appere

So as i find methode to type custom unicode characters i know that i will be able to find control icons ;] and that was easy.
Unicode have private-use range between E000 and FF8F dedicated for developers to add there own symbols if they want, if i was LBP programmer i would use that range to support that icons..... and guess what they actually did that starting from E000 special symbols starting and between E001-E01B there contol icons plus some extra. So here the list of them:

 - Dot
 - X Button
 - Square Button
 - Triangle Button
 - Circle Button
 - D-Pad
 - D-Pad Up
 - D-Pad Right
 - D-Pad Down
 - D-Pad Left
 - L-Stick
 - R-Stick
 - Pressed L-Stick
 - Pressed R-Stick
 - L1 Button
 - L2 Button
 - R1 Button
 - R2 Button
 - Select Button
 - Start Button
 - Infinity symbol
 - Heart Icon
 - "Plays" Icon
 - Text/Comment Icon
 - %
 - Sackboy with globe/ Online icon
 - 1 Sackboy
 - 2 Sackboys
 - Motion control
 - 2nd motion control icon (there two from LBP1 where this icons was animated)

After that theres only sequeres and some strange symbole, if oyu find anything more then post here. Ofcorseo n LBP.me those text will apper as squeres, so don't over use them on title

Here demo level: http://lbp.me/v/ynkm65

Well Fodawim find first that LBP support html codes, so some creadit goes to him ;] i would not start to eally wonder about this stuff if not this thread:

https://lbpcentral.lbp-hub.com/index.php?t=51304-Hint-towards-how-MM-makes-pink-text-in-Magic-Mouths
2011-03-07 02:31:00

Author:
Shadowriver
Posts: 3991


Thread of the year.2011-03-07 03:12:00

Author:
Unknown User


You, sir, are awesome.2011-03-07 03:36:00

Author:
Frinklebumper
Posts: 941


Joy! No more [], /, or O!2011-03-07 03:57:00

Author:
iBubek
Posts: 682


Good find sir. Good find.2011-03-07 03:59:00

Author:
gevurah22
Posts: 1476


There one issue as i said it makes uneeded spaces that can be fix in eveything... except bubbles 2011-03-07 04:02:00

Author:
Shadowriver
Posts: 3991


very epic good sir2011-03-07 04:43:00

Author:
malteseassassin
Posts: 66


Thanks for the credit on the original finding of it accepting HTML format for extra chars2011-03-07 04:58:00

Author:
fodawim
Posts: 363


Sry i didn't know that, you should tell that on that symbol thread (i notice on thread that was saying osmehting but it sound like it's not working) )>.< i add you on note tommorow on level2011-03-07 05:07:00

Author:
Shadowriver
Posts: 3991


There one issue as i said it makes uneeded spaces that can be fix in eveything... except bubbles
So what's the spacing issue like? Just a few extra spaces or maybe whole lines of extra space or something?
2011-03-07 05:09:00

Author:
warlord_evil
Posts: 4193


yea it add few spaces, it happens everywhere but as i said entering PS3 keyboard and going back fix that except magic mouths. Play my level you can see the issue on bubbles there. I notice that if you place some symbol text to the code (for example ; or : ) it shows right beside of icon, but after that spaces are still there. I think there a bug in replaceing code so it takes space of the remove the code and place icon, but space of code is still there. Still i don't know why it works with ; but not letters2011-03-07 05:14:00

Author:
Shadowriver
Posts: 3991


This will be amazingly useful. I use every button on the controller, and several multibutton commands as well, being able to actually represent them as the symbols will be great.2011-03-07 05:21:00

Author:
SSTAGG1
Posts: 1136


Wow. How long have people been waiting for this? What a find. Thanks for this.2011-03-07 05:31:00

Author:
nextlevel88
Posts: 149


You, Sir, are awesome.

All I can say
2011-03-07 17:22:00

Author:
Unknown User


E01C and E01D have motion control icons, i was htinking htey not working so i skiped up but htye actually work

There also nice symbols around 26xx imclusing card symbols retaurant icon music notes, added few in the level, here you got table with simbols in that range i bet more are working:

http://www.fileformat.info/info/unicode/block/miscellaneous_symbols/images.htm
2011-03-07 17:35:00

Author:
Shadowriver
Posts: 3991


Now you don't have to have to switch to JP keyboard to do stars. Hooray. ★☆★☆★☆★☆ :V2011-03-07 17:49:00

Author:
ll_ye
Posts: 236


You, sir, just made my day. This. Is. AWESOME!!!2011-03-07 19:59:00

Author:
Blue Helmet
Posts: 306


Amazing! You are now forever embedded on my awesome list. 2011-03-07 21:29:00

Author:
jalr2d2
Posts: 256


too bad about the spaces in magic mouths. It`s useless to me like this. Hopefully it will be fixed soon2011-03-07 21:46:00

Author:
Unknown User


Well it not so useless if you pley in right way, for example control per line by placing extra spaces. Still description and title working so it good for control there too

I will try to combinate with it a little maybe i will find the way ;]
2011-03-07 21:50:00

Author:
Shadowriver
Posts: 3991


It is useless to me when I have a tutorial in game. but I`m just playing Rocket Funland from story mode and I noticed they got a magic mouth in there with control symbols without spaces, so there must be a way.2011-03-07 21:59:00

Author:
Unknown User


Now that is what I call a scoop! brilliant!2011-03-07 22:00:00

Author:
CloaknBlagger
Posts: 78


Finally! this is awesome XD2011-03-07 22:03:00

Author:
Arnald23
Posts: 1843


Wow this is incredible. But it leaves me wondering wether the are othe 'hidden' tools within the game such as a debug menu as is present in the sims2011-03-07 22:03:00

Author:
Megafig
Posts: 52


This is the best news I've heard all day! Now if only we could figure out how to make pink text like Mm does. 2011-03-07 22:24:00

Author:
maddoggnick96
Posts: 272


Excellent find. I'm sure this will be very useful 2011-03-07 23:28:00

Author:
alexbull_uk
Posts: 1287


It is useless to me when I have a tutorial in game. but I`m just playing Rocket Funland from story mode and I noticed they got a magic mouth in there with control symbols without spaces, so there must be a way.
I use Magic Mouths for my tutorials too so the player can read them at their own pace, so it is a little disappointing that it does that, but I'd hardly call it useless, or even "useless to me". There's a ton of other practical applications for it, and this could be the first step in getting the mouths to work. Gotta start somewhere!
2011-03-08 01:10:00

Author:
nextlevel88
Posts: 149


It is useless to me when I have a tutorial in game. but I`m just playing Rocket Funland from story mode and I noticed they got a magic mouth in there with control symbols without spaces, so there must be a way.

They write <icon lstick /> but it doesn't work in the game :C
2011-03-08 07:48:00

Author:
RibShark
Posts: 83


can someone please tellme why there are actually people flaming shadow on his level/creator comments,
and why so many people it.

those ppl.. aggrevate me.

im thinking, newfags cant 
2011-03-08 10:57:00

Author:
Luos_83
Posts: 2136


Key to remove the space is to write native bytes with value E001 (for x button example), what description or title editor do by removing space is to change code in to native byte which PS3 display as a "_" and as result remove the space. Magic mouths don't do that and note don't replace the code at all.

As i said and it seem that is actually it, spaced is caused by bug of code phasing code, which replace the code with a symbol but not correcting the space that code takes. For example try to tape � you gonna see that space became longer because code became longer



can someone please tellme why there are actually people flaming shadow on his level/creator comments,
and why so many people it.

Most people complane about my level design or fact that i placed too much text in the level or fact is difficult to use the codes. I did whole text so people can fully understand what it is, instead of calling this "Unicode glitch" (knowing community) which is not a glitch at all, but undocumented feature of the game, since function to replace HTML codes needs some efforts, specially that i checked LBP1 and it don't have parsing at all
2011-03-08 14:23:00

Author:
Shadowriver
Posts: 3991


Most people complane about my level design or fact that i placed too much text in the level. I did whole text so people can fully understand what it is, instead of calling this "Unicode glitch" (knowing community) which is not a glitch at all, but undocumented feature of the game, since function to replace HTML codes needs some efforts, specially that i checked LBP1 and it don't have parsing at all

Yeah, but if you were less descriptive, other people would've complained cuz they didn't "get it", so you really can't win either way. You simply can't please em all. Besides, I'd bet a huge number of the people that gave you "boos" will probably use this in their levels anyway. They're just booing cuz you figured out what they couldn't.
2011-03-08 14:46:00

Author:
nextlevel88
Posts: 149


Well i made easier description2011-03-08 16:05:00

Author:
Shadowriver
Posts: 3991


50 characters. i'm guessing it has something to do with this topic

http://www.youtube.com/redirect?q=https%3A%2F%2Fsites.google.com%2Fsite%2 Fgm7files%2Fstuff%2FLBP2symbolcodes.txt%3Fattredir ects%3D0%26d%3D1&session_token=1SjJiuRCKJr5RTUdv9h77ELrlRR8MTI5OTY5 Njg5Mw%3D%3D
2011-03-08 18:56:00

Author:
GribbleGrunger
Posts: 3910


Insane (yes, insane is good ) find!

Lol I'm on my iPhone and when I go to that level on LBP.me, I see a bunch of iPhone smilies it says "Move (iPhone) to see tutorial and hold (Pointing finger) and (peace sign) and wave with (iPhone) and (some kind of printer thingy lol) to indicate joy "

Haha I'm sure it says something different on PS3 xD
2011-03-08 21:35:00

Author:
morris6267
Posts: 144


Insane (yes, insane is good ) find!

Lol I'm on my iPhone and when I go to that level on LBP.me, I see a bunch of iPhone smilies it says "Move (iPhone) to see tutorial and hold (Pointing finger) and (peace sign) and wave with (iPhone) and (some kind of printer thingy lol) to indicate joy "

Haha I'm sure it says something different on PS3 xD

Yes that because Emoji (japan smilies standard ) that iPhone support use same private use unicode range that starts at E000 that LBP uses for control icons. Reason why Apple block Emoji keyboard outside Japan is because other phones don't support them and some phone use private-use range for something else.

http://en.wikipedia.org/wiki/Emoji

http://img.skitch.com/20081123-8wdr4wjts4iubad7jurem9akff.jpg

And as you can read they recently (Oct 2010) got there own range outside of private zone, so maybe they wont appear anymore on LBP.me in future iOS version


50 characters. i'm guessing it has something to do with this topic

http://www.youtube.com/redirect?q=ht...Y5Njg5Mw%3D%3D

Pfff there even more then that ;] LBP2 should support all unicode symbol that PS3 supports, you maybe heard about secret "PSN symbols via browser" or "MSN symbols" they exactly the same thing. In fact those 50 symbols are the one i showed in my level, i added 266x symbols just example since it seems this is lagest group of symbols that LBP supports from unicode (since 266x is in standardized public zone). There only 30 symbols exclusive to LBP on E0xx, there might be more but it will be 6k codes to check. i know there extra set of japan symbols on private zone after FF00, which they should not have since there place is in around 31xx
2011-03-09 05:00:00

Author:
Shadowriver
Posts: 3991


Insane (yes, insane is good ) find!

Lol I'm on my iPhone and when I go to that level on LBP.me, I see a bunch of iPhone smilies it says "Move (iPhone) to see tutorial and hold (Pointing finger) and (peace sign) and wave with (iPhone) and (some kind of printer thingy lol) to indicate joy "

Haha I'm sure it says something different on PS3 xD

Yeah...Morris..It would say something different on PS3...
(Off-topic, remember me from LBL?)
2011-03-09 11:22:00

Author:
Unknown User


This is just awesome. I asked MM on GetSatisfaction if this was already possible, they told me that was not for now.
You bad, bad liars MM. You should be ashamed of yourself. I seriously hope they won't patch this, it doesn't seem to be some glitchy feature.

Next step : manage to find how to make some red text.
2011-03-09 13:47:00

Author:
ColmiYveul
Posts: 58


Very, very nice find.

I've started to implement unicode into my upcoming level. Since there are spacing issues, I just get creative and place the icons at the end of sentences. Cheers for sharing!
2011-03-11 00:20:00

Author:
comphermc
Posts: 5338


Oh for got to add unicode gender symbols ♀ ♀ and ♂ ♂ are also working those might be also very useful too specially for RPG


Very, very nice find.

I've started to implement unicode into my upcoming level. Since there are spacing issues, I just get creative and place the icons at the end of sentences. Cheers for sharing!

I'm interested how you implement it, can't wait to see how it looks ;] so far the most noticeable level using it is newest centurion level, still you could do something like that using standard controllinator prompts.
2011-03-11 03:53:00

Author:
Shadowriver
Posts: 3991


I'm sorry, but I don't get it! I can't even make sense of the original post, and I don't see the use of these hidden codes. Why is this so exciting?

Can someone explain it to me in idiots terms?
2011-03-11 09:43:00

Author:
Ungreth
Posts: 2130


If you type those codes into a magic mouth, it gets replaced by a symbol.

So rather than say "you have to press [] to attack", you can have a little picture of a square button in there instead, by typing "you have to press  to attack"
2011-03-11 09:51:00

Author:
rtm223
Posts: 6497


Absolutely fantastic. Find of the year! I wouldnt be able to find this in a million years!2011-03-11 12:22:00

Author:
grayspence
Posts: 1990


If you type those codes into a magic mouth, it gets replaced by a symbol.

So rather than say "you have to press [] to attack", you can have a little picture of a square button in there instead, by typing "you have to press  to attack"

Thanks mate, now I get it. Nice and simple. Why can't you write like that in your blogs, hmm?

Anyways, very useful indeed. Nice find, Shadowriver.
2011-03-11 13:25:00

Author:
Ungreth
Posts: 2130


thanks!! this truly is the best discovery ever.I'll use this in my upcoming levels. thank you 2011-03-12 02:21:00

Author:
hiphopliveson
Posts: 47


also a similar thing i found low down on the cool pages, if you use (a twisted version of) HTML line break code on either side of a word it forces the word outside of the white speech bubble.
i think it goes something like this: <br/>WOrd<br/>

although id have to play the level again to remember fully.
2011-03-12 12:45:00

Author:
Skalio-
Posts: 920


There was knolage about this one in past, due it really messy people was not talking about it yea it same thing that makes unicode codes possible.2011-03-12 16:23:00

Author:
Shadowriver
Posts: 3991


This is just awesome. I asked MM on GetSatisfaction if this was already possible, they told me that was not for now.
You bad, bad liars MM. You should be ashamed of yourself. I seriously hope they won't patch this, it doesn't seem to be some glitchy feature.

Next step : manage to find how to make some red text.

They probably didn't know that it was possible.

Believe it or not, Mm is not the bad guy here. Stop thinking that they've done stuff on purpose to aggravate the community when they probably simply overlooked it. They aren't psychic, after all.
2011-03-13 18:35:00

Author:
Yofig
Posts: 288


Arrows at 219x confirmed working the diagonal arrows actually reminds mover icon, could be good addition to control icons ;] on wiki we started page listing working unicode symbols, if you got any unleashed fell free to add them there

http://wiki.lbpcentral.com/Tutorial:Text_symbols#Other_Unicode_Symbols_Confir med_to_be_Working_in_LBP

But don't add standard letters only symbols
2011-03-15 16:01:00

Author:
Shadowriver
Posts: 3991


sweet it's almost like working on a keyboard.2011-03-15 20:49:00

Author:
Unknown User


sweet it's almost like working on a keyboard.

Keyboard won't give them to you this is hwy you need this codes
2011-03-15 21:21:00

Author:
Shadowriver
Posts: 3991


That pretty awesome what you guys found! 2011-03-16 12:21:00

Author:
Unknown User


Is that what this is? (Probably not...)
What are the numbers on the edges for?

http://www.littlebigplanet.com/images/assets/shared/concept_art/lbp2-frontend-popit_icons.jpg

Have you tried entering other random codes?
2011-03-27 02:29:00

Author:
Stoicrow
Posts: 276


No thats just helping numbers, sadly those icons are not part of fonts, they are mostly used as normal textures on UI so you wont get them with soem magical code2011-03-27 03:46:00

Author:
Shadowriver
Posts: 3991


Oh crap zodiac signs aren't supported =( Still, excellent thread, good job.2011-03-27 13:38:00

Author:
Xaif
Posts: 365


I published unicode table with more codes:

http://lbp.me/v/zf2y0k

one day i gonna add them to LBPWiki list:


Oh crap zodiac signs aren't supported =( Still, excellent thread, good job.

Yea But chinesse zodiac is there since those symbols are animal ideograms
2011-03-28 03:56:00

Author:
Shadowriver
Posts: 3991


Anybody know if you can use this to get past Mm's weird censorship filter? I'm making a level that's based inside of a computer which is kinda tough when the word "computer" is censored.2011-03-28 21:10:00

Author:
Unknown User


How come there is a large blank space after the icon? Is there any way to get rid of it?2011-03-28 21:14:00

Author:
CYBERSNAKE
Posts: 280


Anybody know if you can use this to get past Mm's weird censorship filter? I'm making a level that's based inside of a computer which is kinda tough when the word "computer" is censored.

Don't call it a computer, call it something else. Like "The Perfect Machine" or maybe they worship the "Mysterious Box".
2011-03-28 23:45:00

Author:
Devious_Oatmeal
Posts: 1799


How come there is a large blank space after the icon? Is there any way to get rid of it?

Can be get rid of only in level description, title and reviews by open edit window again and close it.
2011-03-30 18:50:00

Author:
Shadowriver
Posts: 3991


Can be get rid of only in level description, title and reviews by open edit window again and close it.

Yeah I tried with a keyboard and using ALT-codes - no luck.
What I did manage to do was to put a code in the browser and copy it to the clipboard, but unfortunately the clipboard is locked out in LBP2!!! Grr arg.
2011-03-30 19:52:00

Author:
thor
Posts: 388


Here better sheet for the front page...

http://i52.tinypic.com/15yfbzt.png

BTW I had to make the 2 motion control icons by myself because I didn't find them anywhere...
2011-04-02 03:04:00

Author:
fodawim
Posts: 363


I would do that if i wanted to, since i processed them too but i cut those icons in obligation of not using them anywhere else without permission so i didn't feel right for me


Yeah I tried with a keyboard and using ALT-codes - no luck.
What I did manage to do was to put a code in the browser and copy it to the clipboard, but unfortunately the clipboard is locked out in LBP2!!! Grr arg.

You are not only one smart trying that XD + i even tried to add symbols to PS3 dictionary... but Sony is smart enough to lock it from unwanted symbols

ALT wont work (duh?) since it's OS thing not hardware and it's useless to implement in to PS3 firmware and only could do some potential trouble
2011-04-02 05:14:00

Author:
Shadowriver
Posts: 3991


I would do that if i wanted to, since i processed them too but i cut those icons in obligation of not using them anywhere else without permission so i didn't feel right for me.

Well you could get the image from somewhere else without the terms...(or get it from MM directly in my case)

http://i53.tinypic.com/n4d4b6.png
2011-04-02 17:51:00

Author:
fodawim
Posts: 363


Yes, i had exact same image also directly from MM for LBPWiki porpoises:

http://wiki.lbpcentral.com/LBPWiki:LBP_Icons

but we was told that we can use only for LBPWiki
2011-04-02 19:31:00

Author:
Shadowriver
Posts: 3991


Yes, i had exact same image also directly from MM for LBPWiki porpoises:

http://wiki.lbpcentral.com/LBPWiki:LBP_Icons

but we was told that we can use only for LBPWiki

I think we have something different, I have a vector version (re sizable without pixilation) and wass told the only thing I can't do is give out the vector version...
2011-04-02 21:54:00

Author:
fodawim
Posts: 363


I think we have something different, I have a vector version (re sizable without pixilation) and wass told the only thing I can't do is give out the vector version...

We got the same thing since this is only thing MM gives out, simply before they start to give out vector version they give us (lbpwiki) PNG, old PNG version didn't have controls images and numbers in it. Now i got both versions, but does not matter since i done those icons before i got vector version on my hands... yea it was painful feeling

But it's not in topic anyway, as i siad it didnt feel right to me and still dont.
2011-04-03 05:06:00

Author:
Shadowriver
Posts: 3991


We got the same thing since this is only thing MM gives out, simply before they start to give out vector version they give us PNG, old PNG version didn't have controls images and numbers in it. Now i got both versions, but does not matter since i done those icons before i got vector version on my hands... yea it was painful feeling
lol

speaking of which I have the 2 motion controll icons saved (had to hand make them) in vector version if you want them for any projects (such as wiki etc)

[and I recently found a way to get stickers out of lbp2, (told MM about it already), but if you want any certain one (and if I don't see anything in the EULA about it) im sure I could get it for you.]
2011-04-03 05:21:00

Author:
fodawim
Posts: 363


Sure go ahead and upload since you made them and its your contribution, but in PNG because PHP on server got problems with SVG processing and MediaWiki needs it to work with SVG. Make 16px black and white version and add them to the pack:

http://wiki.lbpcentral.com/LBPWikiS_Controller_Icons

So to bakc to the topi, speaking of wiki, we making list of working unicodes there too, if i have free time i will add those that i included on my in-game table:

http://wiki.lbpcentral.com/Tutorial:Text_symbols

And dont expect me to include every working CJK ideaogram there since they count in k's Google for those
2011-04-03 05:32:00

Author:
Shadowriver
Posts: 3991


Sure go ahead and upload since you made them and its your contribution, but in PNG because PHP on server got problems with SVG processing and MediaWiki needs it to work with SVG. Make 16px black and white version and add them to the pack:

http://wiki.lbpcentral.com/LBPWikiS_Controller_Icons

So to bakc to the topi, speaking of wiki, we making list of working unicodes there too, if i have free time i will add those that i included on my in-game table:

http://wiki.lbpcentral.com/Tutorial:Text_symbols

And dont expect me to include every working CJK ideaogram there since they count in k's Google for those

Ok, done :3 sorry if i messed anything up i'm a wiki noob lol

Hmm and I think the Unicode characters for buttons are being over written by Emoji on iPhone

ALSO: how long did it take you to find the in-game icons?
2011-04-03 05:46:00

Author:
fodawim
Posts: 363


Hmm and I think the Unicode characters for buttons are being over written by Emoji on iPhone

Yea, Emoji just in October 11 got included officially to Unicode and if fact as i know Google and Apple are the one who wrote application for that, before that it was using private zone. Now they are around 1******** and also some was placed as a complition of existing symbols


ALSO: how long did it take you to find the in-game icons?

I find controls in moment when find out about unicode thing since i knew about private use zone
2011-04-03 13:44:00

Author:
Shadowriver
Posts: 3991


Yea, Emoji just in October 11 got included officially to Unicode and if fact as i know Google and Apple are the one who wrote application for that, before that it was using private zone. Now they are around 1******** and also some was placed as a complition of existing symbo

I find controls in moment when find out about unicode thing since i knew about private use zone

ah, you may have already tried this, but do you think the pink text may be other private usage Unicode's?
2011-04-03 22:23:00

Author:
fodawim
Posts: 363


Well might be but thats over few k's of codes to check2011-04-04 04:47:00

Author:
Shadowriver
Posts: 3991


I found this looking through the LBP2 concept art.

http://www.littlebigplanet.com/images/assets/shared/concept_art/lbp2-frontend-popit_icons.jpg

You think there's more?
2011-04-15 00:47:00

Author:
lemurboy12
Posts: 842


I found this looking through the LBP2 concept art.


You think there's more?

edit* there isnt one 8^(
2011-04-15 00:59:00

Author:
lve_msg
Posts: 408


my friend knows a nazi one he won't tell me it2012-02-07 23:38:00

Author:
Unknown User


Since you brought back this topic to life, I will allow me to reply.
Mm said not to share the icons because they don't want people to reproduce them on commercial stuff. I've asked them by mail to use them in a logic tutorial I'm writing for a french website, and they said it was fine. I guess using them on the forums to help others in things such as this post is all right, just write that the icons belong to Mm.

To Qari2k10: I don't see why would anyone share the icon for a svastika, especially when we know the meaning - so why even mention that there's one? By the way it's U+534D. One thing I found weird however, is that the name Hitler is censored when posted on LBP. A name, censored. That's original. By the way, I typed Hitler on LBP because I was talking about a book I was reading for school. I'm far from racist and even if I am agnostic, I don't insult people for their religion. now start a debate!
2012-02-08 02:22:00

Author:
Unknown User


it's the same every **** place... now you see, i just put D.A.M.N, which i consider a rather innocuous word. the problem with the asterisks is that immediately people replace them with a far worse word which then misrepresents the person posting.2012-02-11 12:58:00

Author:
GribbleGrunger
Posts: 3910


there is a page on the lbp concepts page on lbp.com of hundereds of lbp specific symbols, its my theory that since the squares represent missing symbols that many of these codes corrospond to these sympols but they were cut from the data2012-11-05 16:26:00

Author:
Unknown User


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