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#1

Help with "King of the Ant Hill"

Archive: 2 posts


Hey Everyone!

I've lately been working on a project called King of the Ant Hill. If you've ever played the Maxis game SimAnt, you'll know where I'm going with this. For those who haven't...


Imagine your backyard in summer time. Several competing mounds of ants have sprung up. Under your feet in the blades of grass there is a battle for survival. Join sides and help your favorite ants collect food, stage raids, and multiply.


For this project I'm using a top-down view and as many little ants as the level will support. I've built three different classes of ants, each with it's own abilities:
Scouts - These tiny ants wander around the play area looking for clusters of food and avoiding trouble. Once food has been located, they high-tail it back to the mound while leaving a trail for others to follow.
Gatherers - The work-horse of the ant world, these numerous fellows follow the trails left for them to reach the food and bring it back.
Soldiers - The beefiest of ants are soldiers. They guard their smaller brethren from opponents or patrol around looking for trouble. When in attack mode, they can quickly kill an enemy ant.

Each ant has it's own brain circuitry that allows it to perform its task, by avoiding obstacles, finding food, following trails, and patrolling about. But simply having a bunch of ants milling about collecting food and staging battles doesn't make for great game play. Seated in a controllinator, each player will help make decisions for the hill as well as have the opportunity to observe or take control of these tiny marvels. Become a scout and plan a raid to an enemy's food supply, attack their supply line as a soldier, or just get that last little piece of food as a gatherer. As you collect food and grow your mound, decide what type of ants your colony needs most.

I've created a set of microchips that allow each ant to be individually addressed and controlled, despite the limit of 8 controllinator color channels. Each ant's ID is assigned after creation through a quick assignment process. From then on, that ant will switch to player control only when his ID is signaled.

Currently, the ants will perform their tasks without much intervention. I'm still working out some of the kinks in how they avoid one another. Because of the large thermometer toll on the circuit, I've had to simplify the ant bodies as much as possible. ID assignment and selection are working, but...

I need help!

Making the play area look nice
Ensuring the level is fun
Testing with multiple players
Saving thermo for the ants


If you're interested in the project or might be able to help, please drop me a line on PSN, or offer your suggestions here in this thread!
2011-03-06 20:46:00

Author:
larryjoe701
Posts: 68


I would help i like helping. The thing about me is that I like helping other people then building my own levels.....2011-03-07 05:13:00

Author:
waaghgork
Posts: 160


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