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Candy Land: A Mouth-water'n Experience
Archive: 6 posts
This level is huge and takes up the whole place. Its very fun, it has prizes and i may make a sequel.:star: http://lbp.me/v/ynymr2 | 2011-03-06 18:51:00 Author: I-Am-G2BR Posts: 5 |
Short but nice i have to say + liked the scenario, looks awsome! + great ideas (bouncing jellys e.g.) + it's full of candy, jelly waterfalls, donouts, what else do i need? + good decoration there are a few things i disiked: - the camera angles, some of them confused me, no need to zoom in so much - the stairs after the donouts are hard to reach, took a while to get on - the level connections...where is the point there? I mean it's okay to connect levels if it's for example "fire world"--->"fire world 2" but you connected the candy level with a machine like level and then with a moutain climbing versus level...if you want to get your other levels played there's surely another way, why not publish them here? Nethertheless your candy land level is quite nice and enjoyable Do we see some Candy Land 2 in the near future? Oh and play my Madera (see signature) please, would like to hear your feedback Greetings | 2011-03-06 21:19:00 Author: DragonHunterEx Posts: 84 |
Hi I-Am-G2BR! I played Candy Land alone and had a nice time. You stuck with your theme quite rigidly, so everything fit together well. Some of the interpretations of materials for a dessert-themed level (the jello comes to mind) were especially creative. That said, keeping to so few materials and colours means you have to work extra-hard to keep the visuals interesting! I would suggest carving out more interesting shapes instead of sticking to rectangular prisms and cylinders. The stone cookie bridge, for example, could be shaped to fit the curves of the cookies more, rather than looking like a rock with cookies painted on it. You might also want to look through other peoples' for a more fun font to use (or, make your own). The LBP2 default font stickers aren't whimsical enough to fit on your level. Overall, it was a relaxing level and quite friendly for any number of players. Well done! | 2011-03-11 05:40:00 Author: Fobstar49 Posts: 75 |
First Off. Level Linking between levels that are not related is very RUDE. Don't take choice away from the player. It is also very RUDE to place a bunch of simple prize bubbles in your level. What if I had played a level before with awesome prizes. They would be wiped out by your mediocre stuff. Also if your going to give out prizes name the objects. - There is not much going on in the level. It is too much of a walk from left to right. The scenery starts out strong but quickly gets repetitive. Increase the variety. Build some actual yummy stuff like cakes and pies. At the start of your level in the back is a blank wall. Decorate it. - Climbing stairs by hopping is frustrating and one of my pet peeves. Use ramps instead. - There is a section where you can't see where the entrance is http://i2.lbp.me/img/ft/cb2601fc8703a8ae0e23eaec7d13c0f8a2805222.jpg - I got stuck when one of your cakes moved on me. http://if.lbp.me/img/ft/52f6e8bb2661f9df4d894b4f6a47ece816b2e184.jpg - Your level is over labeled. You do not need a sign that says zipline. - There is some grab material near the zipline that makes it difficult to get on. Also the zipline does'nt zip. It needs to move fast to be a zipline. | 2011-03-12 04:20:00 Author: OrangeTroz Posts: 90 |
Queued this, will play later. | 2011-03-12 10:45:00 Author: FriedGoat Posts: 102 |
Nice lvl, but there's too much mm objects. Create some cakes and other sweet things by yourself Here's my F4F level series : http://lbp.me/v/xqebve | 2011-03-12 11:41:00 Author: Unknown User |
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