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Pirates. Chapter 2 - The Skull Mountain.

Archive: 37 posts


Hello all.. and here it is the 2nd Chapter of Pirates Series.
1st i want to ask if anyone find any error to report it to me.
3rd chapter will be more awsome


Errors/Bugs/Glitchs Fix List
08/03/2011
- Big Problem with Lever to bring down bridge at beggining fixed
- Cutscenes reaching Volcano and Skull Mountain added
- Reduced the Difficulty crossing the Lava with Grappling Hook
- After Kill Boss - Cameras show the way to follow
- Added some Rocks falling inside Volcano for more intensive accion
- Added more Prize Bubbles
- Added Hidden Chests and Rewards
More Fix
- On spikes Cutscene , Player can now Move.
- Added a small barrier on boss fight near save to prevent player to die while respawn on checkpoint
- Bridge at end of level Fixed
- Bounce pads to climb Skull Mountain Fixed to work propely
09/03/2011
- Some grammar errors were fixed
- Added 1 Camera near Lava Jump seccion to easly cross it
- Added Arrow indicating way to Flood Room with Lever at Beggining of level
- All Points Bubbles underwater are now fixed and will not float away when player grabs them
- Added 2nd camera view on room with 2 vases indicating way to go
- Fixed Scenario on Grappling Hook lava Area .
- Removed a sensor on Fake scoreboard. Now it works proprely.




After help Captain Sack Sparrow find the way to the secret entrance behind the waterfall, you are now at an abandoned pirate cave. You need cross it and find the entrance to the Skull Mountain. (Be sure that you play the Chapter 1 to understand the story .) V1.0 - 06/03/2011

---- http://lbp.me/v/ymk37m ----

http://img826.imageshack.us/img826/6097/umafoto12.jpg
http://ie.lbp.me/img/ft/e3e201356411a1059987004eb794bcfef080c452.jpg
http://i8.lbp.me/img/ft/4486f4f5b70595540dfc2435f02dadd74774bf40.jpg
http://i6.lbp.me/img/ft/0f6f742c8a059ac4be6dcd25cca0c13562f6d6ae.jpg
http://lbp.me/v/ymk37m
2011-03-06 16:03:00

Author:
PTdragon
Posts: 176


was sadly not able to play it. i don't know why
leave me a note (not here) when you open it!
2011-03-07 15:28:00

Author:
ForcesWerwolf
Posts: 475


here you go: this are the notes i made for me when i played it. i need to go now a for half n hour so i post it so you can read it. it's a bit m ixed later if it goes to the boss but i think you can read it here you go:


- ok at first i thought the switch don't works (the first one underwater) than i found out (after a long time) that i can swim to the right when you enter ethe water... it's to well hidden i think.

- make at least a bit easier jump parts (if this is not the idea of the level itself) the ship was a bit " i don't know that you CAN jump up there - so i searched underwater ... only to see that i can go up the ship part later.

- hm... ok i swim back now... cause there was nothing... ok let it hidden. i thought it wsa the normal way lo.

- back to the switch underwater... did you forget to connect it right? or was a microchip wrong like allready used for only 1 shot?
no ... it took me a while than i pressed it against the wall till it touched the wall fully - than it worked. (try to make it earlier working, i thought i allready switched it and went first, thats frusttrating and can cause boo's if they think they are stuck)

- the sound repeats allways when you go back on the bridge. use a 1 time only or a counter at 0/1 setting
going

- don't make me standing ther unable to use my controller watching the spikes come down X) *loughs*

- again a unexplaind fire part... idea: why don't you make some firestrings in the ground so it looks like the fire wents up from inside the earth
like tree roots

- you said you are scared it sucks? its way MORE FUN than the first one. (and i don't say the first one is bad!)

- ok tha grappling hook part over the fire was bit difficult. try to do something to make it easier on this part ( i made it on second try but others wiill not)

- tipp for the boss: nice idea!, but its way to hard if not impossible to jump over the fireballs when youcarry something.
you need an idea for that. i hope it works to make them smaller to jump over (test it first! with carring something you jump lower than!)
a stone splatts? newer saw that the storymode got cake... sure thats splatable but i don't think that stone is X3 maybe making them explode and glow in different colors with a dimmer? so it is first light green, gets orange slow than red and after red boom. so you know when it disappears and it looks fun. will be also fun to hit the boss with the explosions i think! (i was not able to hit the boss 1 time in 2 minutes, but after the time i figured out how to play and when to jump and stuff and made it pretty fast but died waaaay to often than small children likes who rate boo fast (try to make his body (not only the head) as well hittable and add to the counter) . (i think you need an explain bubble or something tht you can not jump when you carry so hurry. hheh
as well the bounce pad is annoying. lett an emittor let one fall down when you win or sometihng (but look that the playedr is not under it when it does. and look that it got an gyroscope. meh allways when i got a stone it disappears lol..
- make an animatioon showing the bounce pad appearing.

- it took me 20 times to go up (after the red sponge - the bounce pad with the red arrow next to it pointing up left)

- WORTH FINISHING IT! but make the boss better and fair
2011-03-07 16:56:00

Author:
ForcesWerwolf
Posts: 475


Hum i was really scared to publish the level becouse some "minor" that for were huge errors .. I am Editing it to try at least minimize the dificulty of the boss and try reduce the lag.. i want make more effects when climbing the Volcano.. like small rocks falling down ..
-The Grapling hook.. yeah.. hard part .. i think i go reduce the size of the Lava
-The Lever at beggining.. yeah i wanted make 1 myself instead use the in game ones ye better make it activate sooner .. That Ship part .. ppl can go there or not.. only if they want "SPOILER" [The hidden treasure
After the Fire Zone there will be a Small cutscene with Sack Sparrow explaining were "we" are and show the map that say after Volcano comes the Mountain Skull..
Stuff like that can be improved.. but im scared to Publish it let me Re-Edit then ill share it again.

Again.. tks for accept my friendship invite and Play in 1st the level. I appreciate that
2011-03-07 17:11:00

Author:
PTdragon
Posts: 176


no problem no problem
and for the future just never get me wrong when i say something, english is not my first speek
2011-03-07 21:28:00

Author:
ForcesWerwolf
Posts: 475


The game became very laggy during the battle with the lizard for some strange reason.
The bounce pads inside the blue building were annoying because it took me way too many tries to land in the correct spots, I am not sure if that was intentional.

Please play my level! http://lbp.me/v/y77btq (feedbacks are welcome)

Thanks!
2011-03-08 02:01:00

Author:
Tirux
Posts: 14


Tirux
Can u play it again ? Please i forgot to lock the level i was all afternoon Editing it and ive Released now the new Version.
The following errors have been fixed:
Errors/Bugs/Glitchs Fix List
08/03/2011
- Big Problem with Lever to bring down bridge at beggining fixed
- Cutscenes reaching Volcano and Skull Mountain added
- Reduced the Difficulty crossing the Lava with Grappling Hook
- After Kill Boss - Cama show the way to follow
- Added some Rocks falling inside Volcano for more intensive accion
- Added more Prize Bubbles
- Added Hidden Chests and Rewards
Sorry

I will play your level dont worry.


All comunity.. sorry . Level is Now OPEN again Need Feedback
2011-03-08 03:02:00

Author:
PTdragon
Posts: 176


Queued till I got home to play it.2011-03-08 13:01:00

Author:
Kashadooo
Posts: 11


Level Fixed .. Notes on 1st Post
- Added a small barrier on boss fight near save to prevent player to die while respawn on checkpoint
- Bridge at end of level Fixed
- Bounce pads to climb Skull Mountain Fixed to work propely

Tks all who gaved me feedback
2011-03-08 16:58:00

Author:
PTdragon
Posts: 176


Hi PT, I played your level earlier, and i really liked it. Some of your set pieces are very good, the background cave, behind the bridge at the start was very cool, perhaps if you added a bit more foggyness there, it would make it even more atmospheric. Another good bit was flying out from the top of the volcano, very fun lol
However, I was unable to finish it, the first bounce pad, after the spinning orange grab thing in the skull temple, seems to launch me in the wrong direction, and couldnt seem to find a way up.
Despite that, I gave your level a 'yay' and <3, well done
lol, sorry never read the above comment about the bounce pad being fixed, will replay tommorow lol XD
2011-03-08 20:57:00

Author:
Blanchrocker
Posts: 142


hi you
i must say i'm proud that you did so much changed i said as ideas! thats well done and made fun!
its waaay better than the first level! trust me! everything worked fine nothing to say anymroe... just ONE big thing...
i got stuck. same bounce pad again. was not able to go up. same as blanchrocker said. sorry.
2011-03-08 23:16:00

Author:
ForcesWerwolf
Posts: 475


I did the changes !! Just jump to it !!
I go re-Edit that Bounce. I Go Grab a Bazzoka and Boum Explode with it. Soon a better way to go up!

And tks for like it now
2011-03-08 23:52:00

Author:
PTdragon
Posts: 176


Ok i pass to explain
The Bounce Pad is ok.
The problema was:
- When we activate thatsystem that flood the room.. water go up in all level.. and noobish me i forgot to stick up the bounce pad.. i found it when i played 3 times the level..
Sometimes it was on right place.. then i found out him turned to wrong side -.-"
So its fixed now.. but anyways no one played it during afternoon
2011-03-09 00:27:00

Author:
PTdragon
Posts: 176


Played the first one and enjoyed it, will give this one a go-go lol (thats new) XD Anyway I will play it and be back with feedback 2011-03-09 00:32:00

Author:
Bloo_boy
Posts: 1019


Small Errors were Fixed . You can check list on 1st Post.
Level as been turned to Final Version.
I want to thanks everybody that played it and reported the errors.

Hope u like this 2nd chapter and give me the feedback.. starting 3rd chapter
2011-03-09 05:04:00

Author:
PTdragon
Posts: 176


Hey, PTdragon!

I'm happy to report I finished your level a couple of times with no problems. You made some pretty long levels and linked them together with a serviceable storyline. Nothing fancy, I suppose, but it works. I also lurve secrets -- semi-tricky point bubbles and treasure chests were both great ideas.

That said, I hate to see it being hurt by poor dialogue! There were typos in quite a few places (and in the trailer!). If you need any help, I could take notes the next couple of times I play it and PM you my suggestions (English buff at your service!).

There were also one or two spots where it was unclear where to go. I am very embarrassed to say I missed the first underwater lever for a long time, despite the cutscene you gave me, but in my defense, the opening was rather hidden! Also, after I flood the room with the pair kegs (right after the jail cell) I didn't know I was supposed to swim through the floor and drowned once trying to figure out where I was supposed to go. Perhaps this was intended, but it soured my experience somewhat (I hate drowning while looking for things in LBP).

Anyhow, I am having a field day exploring your planet. Good stuff, my friend!
2011-03-09 05:52:00

Author:
Fobstar49
Posts: 75


okaaaaay, played it again
hehe i think i help again:

- place a checkpoint in front of the lava. thats way to much to play again if you die there at the very start of the lava
- the film cuts can be started a second time. jack don't need to repead himself heh just add a counter so it wont repead.
- new cam on the grappling - lava - part? cool and good, BUT you can see now the water and not builded parts under this part. like a square form. don't looks good build something there to fix that
- why is on the boss fight a part where you can fall into lava? did you wanted that? (on the very left)
- maybe add a cooler explosion sound when the boss is splatting?
- to prevent point bubbles to fall down or go up in water glue them to invisible set hologramms with a 100% not moving tweeker on it. OR place this tweeker on the points.
- try to place your point bubbles in a way how good players can chain them in very long chains. that is fun.
- the goal disapperad to fast i was not even standing on the fake goal. wanted that?

i'm allway glad to help!
2011-03-09 06:04:00

Author:
ForcesWerwolf
Posts: 475


Ok here it goes in Reply to Fobstar49
- I know that my english isnt the best but i try to explain the better i can on the cutscenes. I dont want make Dialogues to big or ppl can Skip to pod. I dont know how to put the Skip option on dialogues
- About the Flooded Room with the lever.. hum Sack Sparrow says below maybe the way to go to hidden? i can put an arrow to indicate better The other room i can put a 2nd camera show that hole in floor
Tks for play it and have fun on my planet ^^

Reply to Forceswerwolf
- A Checkpoint near lava hum.. i have 2. Were exactly?
- Yea.. the Counter.. i always miss that tks ^^
- Oh.. u right.. i saw that i will cler that on the new camera view

- Yea.. on boss if u go to left u fall dow.. its that way ^^ Fight Man to snake dont run away xD
- I have the sound when she dies.. but was connected to her so it wasnt funcional. Will fix that
- Good idea on the bubbles , i have that tweker to prevent them to go away ^^
- The Fake goal only disapear if u step on it

- -

Anyways tks bot to report me that ^^ i said it was Final Version but seems i still have some work to do xD <3
2011-03-09 12:08:00

Author:
PTdragon
Posts: 176


Added Small Improvments into game. List can be found on 1st post.2011-03-09 13:01:00

Author:
PTdragon
Posts: 176


I liked the cage at the end. It really creates excitement for chapter 3. The volcano was very clever platforms. I really like the effect or the ropes. There were some issues when I played it but it sounds like they have already been addressed above. Good luck on chapter 3.2011-03-09 23:38:00

Author:
OrangeTroz
Posts: 90


Tks OrangeTroz ^^
I will wait more plays in this level before start work on chapter 3
I can Spoil a Bit

Spoil -- After get captured by the Canibal tribes - We need escape - will be an pursuit accion scene - and our team will go to : Pirates. Chapter 3 - The Swamp of Sorrow. Will be a more Dark level but storie line demands it ^^ -- End of Spoil
2011-03-10 07:25:00

Author:
PTdragon
Posts: 176


Awesome! Great work,i love your design style ! Gampaly too, was clear and funny!

P.S. i find little big bug xD first the bridge, at the begin of lvl, have to grap a sponge-elevator, well, the sponge was remain on the platform before the bridge and not came back down. I had to restart lvl to continue. easy to fix
2011-03-10 17:34:00

Author:
Unknown User


Ah lol .. i know what sponge is i will see that ^^

Thanks for play it
2011-03-10 18:16:00

Author:
PTdragon
Posts: 176


Just wanted to say Havent forgot about this!!! will be back soon as Promise, will try the level soon and sorry for taking long!2011-03-10 18:25:00

Author:
Bloo_boy
Posts: 1019


Thanks for play it

there is no need to thank, however thanks to you for the excellent work!
2011-03-10 21:14:00

Author:
Unknown User


I gotta say, your showing alot of promise,

First of this is your best level
Way better than the first one, Your very creative with adventuring and story telling, the lighting of the level was beautiful, Loved those underwater sections, thumbs up on that.

The section were you had to grab the barrels and trow them was cool, thought at first I accidently broke the switch.
But the rest was amazing, the snake was cool, That boss fight was well made, however I do recomend maybe using less lighting for that area to cut of some lag and maybe use the corner editor to make his mouth look like more scarier you know?

And last you got really creative with the water sections I loved it, but you can combine more materials and a bit more designs throught the cave, the Volcano was awesome ^^.

Great job
2011-03-10 23:30:00

Author:
Bloo_boy
Posts: 1019


Yay Bloo_boy your Review made me Happy
Its great to read stuff like that and see that ppl like play what we create
To bad only have 28 runs.. becouse i know it deservs more.. but oh well what can i do ppl play what they want ^^
I will soon start Chapter 3 i cant promisse will be better than this one.. but will have an epic scene ^^
2011-03-11 07:00:00

Author:
PTdragon
Posts: 176


Very nice! I have to agree with Bloo_boy: I loved the lighting! The levels were well detailed and fun to play. The only bug I ran into was the same one ForcesWerwolf mentioned, where the camera and Jack's speech re-play if you die just before the lava.

Overall great job, I'm looking forward to chapter 3!
2011-03-11 12:03:00

Author:
Unknown User


Ok I'm late but finally played it !!!
The Levels are good so far and just need more plays, also I think you should keep up this story with even more levels, because thats still rare on LBP. Most time there are just versus games and such.

But I also got a problem: The room were I have to throw a barrel against the wall I was standing on the wrong layer and my barrel got stucked on the candle.
Also if Sack sparrow telling you the stuff about the lava and showing the map, if you keep standing there the sequence will repeat over and over again, or if you just walking back to this point.

Hope this was helpfull somehow
2011-03-11 22:56:00

Author:
Unknown User


Tks SwiftAyama (for play the level) i wish it had more plays ^^

I cant do nothing with that sequence.. i will remove it ... becouse Thermo i cant edit it so unique thing i can do its remove.. there problem solve
I will see that Barrel part
Tks for reporting me that <3
2011-03-12 06:50:00

Author:
PTdragon
Posts: 176


Hey PTDragon!

First off i would like to say that i am glad you learned so much from creating your first chapter of the Pirate series - as your experience from that really shows in this one!

I really really liked the platforming here, it was much more fluid, enjoyable and pleasant. I also found that for some reason it kept me on the edge of my set - not once did i get fed up or even look away from the screen!

The visuals and design was really good too, once again your use of light has worked out really nicely and especially underwater and when you are going up the platforms in the cave.

The same goes for the camera angles, which worked much better this time!

However i did think that there was a lack of enemies, so maybe it would be nice to see some enemy pirates or something in the final chapter, but im sure you have thought of that!

Also maybe you could try making the bosses a bit more than just a fire ball shooting head, you could make a giant octupus or something!

Also i found that it was very laggy, obviously due to the amount of detail you have used and i am sure you thermometer is full! To avoid this, try use less of a variety of materials and keep to just a select few. Also the same with decorations, they all add up to make it laggy.

All in all great job! I cant wait for the final chapter.
2011-03-12 11:04:00

Author:
Steve
Posts: 134


Liked your level pretty much, but can't sure I got to say something about it. Nothing just seemed very original... Wait, the scene where camera pans over while you are hanging from leap to leap under the fire was very cool.
Sorry, can't just bring my mind together even after 2 plays.
2011-03-13 12:45:00

Author:
Kashadooo
Posts: 11


Nop Kashadooo.. anyone is free to comment.. i really dont mind if u think its original or no..
U can give a Boo if u want.. Personal opinions. personal tastes.

The Story is original - no Pirates of Caribbean copy or other levels copy.
The Scenario is Original.. all made by me.. such the noob bosses.

I really dont know what u saw isnt Original.. Maybe im not a Logic Genious but who cares.. i like make storie levels and isnt 1 -2 -3 boos will not motivate me to continue.

Like ive said.. personal taste - personal opinions.
2011-03-13 15:50:00

Author:
PTdragon
Posts: 176


Hey PTDragon,
just played your first and second level, and I have got to say you have grown a lot since the first one, it really shows.
I can see you're doing a much better job at staging your level, in the first one you get the feeling like you were making it up as you go along and you just put whatever next, like the ape boss kinda felt missplaced. but you've pretty much got it in the second one, every part of the level flows cleanly from one to the next.
Not only in level progression but in aesthetics and presentation you've really tightened up and it pays off. before you had a treehouse sort of on the tree, when it may have felt more natural to have it in a tree, but in the second level you've got a full cove with the ship nested in it and it all sorta feels right and it shows that you had a bigger vision or plan that just ends up being more cohesive and enjoyable.

I just have a few things of note:
- watch your camera a bit, a particular spot of note is by the the checkpoint near the snake, the camera and the awkward block made that weird.
- think a bit about space and direction a bit more when dealing with those bounce pads, for example the last bouncepad brings you into that narrow hole, i think you should widen the whole up, cause otherwise you're hitting your head and I dont think it's intended to be an awkward or difficult bounce, and in the first one the bounce into the ape boss is a little weak and requires some unnecessary finesse i think. (also there was an arrow pointing left there and it really threw me off)

anyways your levels are action packed, keep up the good work. looking forward to pt. 3

Also if you have some time, please check out my level and tell me how you do (particularly if you get stuck). Thanks, F4F in the sig.
2011-03-16 02:01:00

Author:
fei0x
Posts: 61


Nice Review fei0x - really thanks
Ive writed the story in a paper on a night at work my vision of a Adventure Story is huge - and i can create like 10 chapters... all diversed and diferent.. Ones better other not so good as the story demands. Part 3 will be (maybe more plataforming) than adventure.. but like the title say: its The Escape from what happened on the end of Chapter 2 we will see if ppl like or not.
But like the end of my sig says.. i dont know if i will end or not the story due to the no plays on the levels.. Create-- lose time to try share my Pirates Story and in the end dont have Feedback is a bit sad for me.. and for all who create good levels and cant have the plays they deserv.. but thats another story

I can always improve with such good review.. tks


Your level as been added to list. Im a bit busy with RL job and list of levels is becomming huge but isnt a problem i can play them all soon and review
2011-03-16 08:08:00

Author:
PTdragon
Posts: 176


Very, very nice. Hearted you and your level.2011-03-16 10:22:00

Author:
Unknown User


hey im sorry i havent left feedback yet,my situation has changed and i dont have acess to online as much now,but i will leave feedback either tonight or tomorrow, promise!



*feedback

well,i was alittle put off at first from the unoriginal level badge,and then when i got into the level the first thing i noticed was the lack of corner editing and the wall of the monster kit on the left. but within a minute i was enjoying the level,and apreciating the visuals too. great use of lighting,the purple tints to the water looked great and also the orange light while climbing the volcano,i also liked how you made your own lever switch,and there are some clever little things i noticed that i hadnt thought of myself.
its a fun level to play and had some nice action sequences too. the music was fitting all the way through but at the end maybe make it change to somthing alittle dramatic? when you fall in the cage i mean.

summary:

- no corner editing,you should reallly get to know this tool,itsll be your best freind. it makes the level look much better and is more thermo efficient aswell.

- default walls visible,for me this instantly breaks the levels atmosphere,but can be hidden with a camera angle.

- level badge. you should create your own pic for this,like maybe a big stone skull sticking out the side of a mountain,would look alot nicer than one of mm's stickers.


+ i loved the use of lighting in this,the purple tints in the water gave it an eerie feel and the foggy orange in the volcano made it look hot.

+clever camera angles,like the one that let you see over the edge,i liked that. also the way they tilt your screen when your swinging,made it more chaotic.in a good way

+clever game mechanics,like throwing the barrel above the switch to knock it down,i like little things like this. rather than simply pulling the switch.

+lots of hidden areas full of bubbles.



overall i liked the level and enjoyed playing it right to the end,thats all that matters i guess

btw sorry for my bad grammar
2011-04-03 18:21:00

Author:
gigglecrab
Posts: 232


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