#1
Escape from the Sewers!
Archive: 13 posts
http://i4.lbp.me/img/ft/29484a1105ab7fbea84c31a7e8a1036a97c619eb.jpg http://i7.lbp.me/img/ft/927e6aaabc65a6a474f7c8df02fd2d4f4b3e0ff6.jpg http://id.lbp.me/img/ft/7ad2c03b7f2cb654062fd3afa33083e1cc840e76.jpg Enjoy! PS: The boss took me a while to get right, and there may still be problems with it - if so, please PM or PSN message me telling me what went wrong and I'll do my best to sort it out! http://lbp.me/v/ymgpsp | 2011-03-06 15:11:00 Author: Holguin86 ![]() Posts: 875 |
Wow, it's finally finished ![]() | 2011-03-06 16:16:00 Author: Unknown User ![]() |
Looks fantastic. Queed for later. | 2011-03-06 18:14:00 Author: pickled-punk ![]() Posts: 598 |
Already queued it from LBPlanetarium, I'll be back with feedback soon! ![]() | 2011-03-06 19:52:00 Author: booXely ![]() Posts: 654 |
Wow, I just played it and it was awesome! One of the best water levels i've played. The details in the sewer are realistic and the platforming was fun. It was a good idea to use the raft as a way to progress to the different areas of the level. The boss was really cool too. ![]() | 2011-03-06 20:02:00 Author: Bender ![]() Posts: 75 |
What, the boss worked? Didn't snap in two or chase its tail? Wow, can't belive it. Thanks for playing! | 2011-03-06 22:14:00 Author: Holguin86 ![]() Posts: 875 |
Back with feedback! ![]() I thought the level was very well planned out, reminiscent of Subterranean Setbacks, in the best way possible. The gameplay was smooth and had some creative water puzzles, and I thoroughly enjoyed the boss battle. The visuals were fantabolous also, but they did feel a bit generic in areas, but I suppose sewers don't vary much in their design. My only suggestion is on the section with the pipe you turn so you can walk through it, I felt some sort of a crash would make it feel more engaging. I have it a ![]() | 2011-03-07 07:26:00 Author: booXely ![]() Posts: 654 |
Played this one today and loving the lighting Holguin! Saturated greens on the walls looks awesome. Thought the boss was pretty great too. (no he didn't break) The multi-stage water rise was a nice touch too - reminded me of a certain other level ![]() Smileys & hearts for you. ![]() ![]() | 2011-03-07 07:54:00 Author: Morgana25 ![]() Posts: 5983 |
Wow, I came across this in a "Lucky Dip". Truly the first time it ever was lucky! Loved the atmosphere. The puzzles were very cool! The boss was well done. My only gripe was during the boss sequence my sackboy was a little hard to see due to the extreme zoom and the murkiness of it all. Probably my fault for wearing brown, lol. Good job! Smile! | 2011-03-07 15:12:00 Author: Aselrahc ![]() Posts: 185 |
Hi, I literally played this 20 mins ago then found this thread on here! I thought the level was well designed with a very nice amount of detail, (specially liked the dirty water in places), and the fact you weren't really sure which way to go was a bonus! That first prize bubble above the swing iron pipe was tricky! Thought the music fitted well also. Good effort ! | 2011-03-07 18:01:00 Author: Flatbadger ![]() Posts: 68 |
Hello there, I did a run through the level and loved it! You really worked hard on selling the sewer-feeling with meticulously detailed environments and it shows - never for a second did I feel like this room was out of place or not resembling a sewer. Few levels achieve that kind of coherence all the way through. Great job on that! One small nitpick, if I may: the rafts looked and felt like they were made of metal, which kind of made them feel weird... but they worked well nonetheless, which is why I'm guessing you went with this design. The platforming perhaps lacked experimentation and innovation, but what was there worked well and was fair in difficulty. I liked the part where you had to get the raft from the underwater tunnel the most. Most underwater levels quickly become boring due to there being not so much you can do while submerged - puzzles like that one really go a long way towards making an underwater level fun. Strangely enough the boss didn't break for me in any way either, so your fears are unwarranted it seems. ![]() Seeing as the level was light on platforming, I'd have preferred more hidden locations and points tucked away in nooks and crannies, but from a creative point of view I can't find any fault with the level. A yay and a heart was more than due by the time I reached the end. I'd appreciate if you could take a look at the level in my signature in return, and leave any feedback you might have. ![]() | 2011-03-07 22:11:00 Author: sny ![]() Posts: 144 |
Queued! ![]() | 2011-03-07 23:24:00 Author: creator22 ![]() Posts: 162 |
I played it, and it was awesome! I loved the green lighting!! Plus the boss thing at the end was pretty sweet! | 2011-03-09 02:34:00 Author: Rynofire ![]() Posts: 158 |
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