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#1

Escape from the Sewers!

Archive: 13 posts


http://i4.lbp.me/img/ft/29484a1105ab7fbea84c31a7e8a1036a97c619eb.jpg

http://i7.lbp.me/img/ft/927e6aaabc65a6a474f7c8df02fd2d4f4b3e0ff6.jpg

http://id.lbp.me/img/ft/7ad2c03b7f2cb654062fd3afa33083e1cc840e76.jpg

Enjoy!

PS: The boss took me a while to get right, and there may still be problems with it - if so, please PM or PSN message me telling me what went wrong and I'll do my best to sort it out!
http://lbp.me/v/ymgpsp
2011-03-06 15:11:00

Author:
Holguin86
Posts: 875


Wow, it's finally finished I'll try and play it later. The gameplay sections you showed me before were great.2011-03-06 16:16:00

Author:
Unknown User


Looks fantastic. Queed for later.2011-03-06 18:14:00

Author:
pickled-punk
Posts: 598


Already queued it from LBPlanetarium, I'll be back with feedback soon! 2011-03-06 19:52:00

Author:
booXely
Posts: 654


Wow, I just played it and it was awesome! One of the best water levels i've played. The details in the sewer are realistic and the platforming was fun. It was a good idea to use the raft as a way to progress to the different areas of the level. The boss was really cool too. 2011-03-06 20:02:00

Author:
Bender
Posts: 75


What, the boss worked? Didn't snap in two or chase its tail? Wow, can't belive it. Thanks for playing!2011-03-06 22:14:00

Author:
Holguin86
Posts: 875


Back with feedback!

I thought the level was very well planned out, reminiscent of Subterranean Setbacks, in the best way possible. The gameplay was smooth and had some creative water puzzles, and I thoroughly enjoyed the boss battle. The visuals were fantabolous also, but they did feel a bit generic in areas, but I suppose sewers don't vary much in their design. My only suggestion is on the section with the pipe you turn so you can walk through it, I felt some sort of a crash would make it feel more engaging.

I have it a and a <3, keep up the great work work!
2011-03-07 07:26:00

Author:
booXely
Posts: 654


Played this one today and loving the lighting Holguin! Saturated greens on the walls looks awesome. Thought the boss was pretty great too. (no he didn't break) The multi-stage water rise was a nice touch too - reminded me of a certain other level Nicely designed though.

Smileys & hearts for you. Glad to see that the great creators from lbp1 are coming out in force in lbp2
2011-03-07 07:54:00

Author:
Morgana25
Posts: 5983


Wow, I came across this in a "Lucky Dip". Truly the first time it ever was lucky! Loved the atmosphere. The puzzles were very cool! The boss was well done. My only gripe was during the boss sequence my sackboy was a little hard to see due to the extreme zoom and the murkiness of it all. Probably my fault for wearing brown, lol. Good job! Smile!2011-03-07 15:12:00

Author:
Aselrahc
Posts: 185


Hi,

I literally played this 20 mins ago then found this thread on here!
I thought the level was well designed with a very nice amount of detail, (specially liked the dirty water in places), and the fact you weren't really sure which way to go was a bonus!
That first prize bubble above the swing iron pipe was tricky!
Thought the music fitted well also.
Good effort !
2011-03-07 18:01:00

Author:
Flatbadger
Posts: 68


Hello there,

I did a run through the level and loved it! You really worked hard on selling the sewer-feeling with meticulously detailed environments and it shows - never for a second did I feel like this room was out of place or not resembling a sewer. Few levels achieve that kind of coherence all the way through. Great job on that! One small nitpick, if I may: the rafts looked and felt like they were made of metal, which kind of made them feel weird... but they worked well nonetheless, which is why I'm guessing you went with this design.

The platforming perhaps lacked experimentation and innovation, but what was there worked well and was fair in difficulty. I liked the part where you had to get the raft from the underwater tunnel the most. Most underwater levels quickly become boring due to there being not so much you can do while submerged - puzzles like that one really go a long way towards making an underwater level fun.

Strangely enough the boss didn't break for me in any way either, so your fears are unwarranted it seems. It was a fun chase, and nothing goes to show that better than the fact that even with the generous amount of breathing holes (for lack of a better word) I managed to almost suffocate poor Sackboy twice, as I was only concentrating on evading the projectiles. I also liked how the boss was predictable and not unfairly random, but you compensated for that by making the chase section unpredictable.

Seeing as the level was light on platforming, I'd have preferred more hidden locations and points tucked away in nooks and crannies, but from a creative point of view I can't find any fault with the level. A yay and a heart was more than due by the time I reached the end.

I'd appreciate if you could take a look at the level in my signature in return, and leave any feedback you might have.
2011-03-07 22:11:00

Author:
sny
Posts: 144


Queued! 2011-03-07 23:24:00

Author:
creator22
Posts: 162


I played it, and it was awesome! I loved the green lighting!! Plus the boss thing at the end was pretty sweet!2011-03-09 02:34:00

Author:
Rynofire
Posts: 158


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