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Sackbot/Controllinator Help
Archive: 3 posts
I'm a noob, so i'm about to ask 2 noob questions. I've created a level where you play as a sackbot (holo following sackbot thing)... 1. How can you make the player, controllinator and the holo die when the sackbot dies? 2. The sackbot I created can make itself go on fire (w/o dying), and I want to make this a co-op. So (for example) P1 goes on fire while P2 isn't, P1 can kill P2. I want to prevent that from happening.. Is it possible? If so, how? Thanks a lot! | 2011-03-06 02:13:00 Author: Unknown User |
For question 1: Place an inverted tag sensor on the holo and a tag on the sackbot. so it will only activate when the tag is gone. Hook up the inverted tag sensor to a destroyer placed on the holo. So when the sackbot dies. The tag sensor will activate the destroyer and destroy the holo. | 2011-03-06 02:55:00 Author: cheesemuffins99 Posts: 102 |
For question 1: Place an inverted tag sensor on the holo and a tag on the sackbot. so it will only activate when the tag is gone. Hook up the inverted tag sensor to a destroyer placed on the holo. So when the sackbot dies. The tag sensor will activate the destroyer and destroy the holo. You can invert a tag sensor? o.o Whatevar. Thanks a lot for the help Now all I need is an answer for my second question.... | 2011-03-06 03:18:00 Author: Unknown User |
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