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#1

Sackbot/Controllinator Help

Archive: 3 posts


I'm a noob, so i'm about to ask 2 noob questions.

I've created a level where you play as a sackbot (holo following sackbot thing)...

1. How can you make the player, controllinator and the holo die when the sackbot dies?

2. The sackbot I created can make itself go on fire (w/o dying), and I want to make this a co-op.
So (for example) P1 goes on fire while P2 isn't, P1 can kill P2.
I want to prevent that from happening.. Is it possible? If so, how?


Thanks a lot!
2011-03-06 02:13:00

Author:
Unknown User


For question 1: Place an inverted tag sensor on the holo and a tag on the sackbot. so it will only activate when the tag is gone. Hook up the inverted tag sensor to a destroyer placed on the holo. So when the sackbot dies. The tag sensor will activate the destroyer and destroy the holo.2011-03-06 02:55:00

Author:
cheesemuffins99
Posts: 102


For question 1: Place an inverted tag sensor on the holo and a tag on the sackbot. so it will only activate when the tag is gone. Hook up the inverted tag sensor to a destroyer placed on the holo. So when the sackbot dies. The tag sensor will activate the destroyer and destroy the holo.

You can invert a tag sensor? o.o
Whatevar.
Thanks a lot for the help

Now all I need is an answer for my second question....
2011-03-06 03:18:00

Author:
Unknown User


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