Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
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Help making good, detailed scenery
Archive: 7 posts
I need some help making detailed forest areas, filled with trees, bushes and vines. I need a bit of help with this, as I am not the best at making realistic looking environments. Any ideas? What materials could I use? What decorations do I use? Will the corner editor help? Please help DDTheGamer | 2011-03-05 19:31:00 Author: Unknown User |
corner editor will help loads! First up, do not have three plane thickness floors - ever. Have them all at different heights, make it look rough with the corner editor, and have trees at random points, meaning the player has to change layers to continue - makin it more interested. Also use foliage decorations and such! Good luck! ooh! Music and fog and stuff is important for atmosphere | 2011-03-05 19:41:00 Author: Unknown User |
Thanks for the question being asked and the reply, I struggle with decorations and stuff I think this sort of advice might be useful to me I've always been terrible with scenery and stuff so stickers decorations and different height layers will help Thanks, I will have to remember this in future when making levels | 2011-03-05 20:28:00 Author: Elsa Posts: 164 |
If you are making a forest theme level I suggest using eves material because is all about forest, for decoration aswell use eve's but they are other that you can use like the fur decoration they are incredible and create an awesome visual. Also the wooden green material from LBP1 is awesome aswell. | 2011-03-05 21:26:00 Author: Arnald23 Posts: 1843 |
Yeah, make use of good lighting, foggyness and sound. It does wonders to a level's atmosphere. -For rocks try using 'Wathered Green Wood' from LBP1 and use the rust patch sticker on it, and add 'Seaweed' decoration around the bottom for a lovely rock (it sounds ridiculous, I know, but it works a treat.) -Try putting some animal sounds on a randomiser for nice ambient background sound. -Make some tiny sackbots and dress them as woodland or jungle animals if you have the costumes, and record some crazy creature behaviour. -Make use of a bit of forest sound reverb. | 2011-03-06 03:08:00 Author: iliketosayblah Posts: 77 |
I'm not a pro at this by any means, and I have the same block as you on the levels i am making, but there are a few things i have found that do help me at least move forward. First I try to block things out. Just a circle here, and a square there, that type of thing so I can get the overall feel of it while working on game mechanics. Then I just start working on other things. as I get stuck on those, I come back and play with materials and textures. Maybe i will work on the design for a sackbot or a building. I just do it little by little with play sessions of the level in-between. I think the biggest problem, for me anyway, is that I will overdo it if I am left trying to decorate all at once. I think "well this isn't quite right", so I stuff more junk in and it looks cluttered. If I do things as I go, I find it easier to be ore cohesive with it all. Look in the Personal section of your poppit to see what all you have used. If you have a huge list of materials used, try to see if maybe you could swap one for the other to make the list smaller. Using smaller sets of materials will help bring it together. One of the most often overlooked things is sound. It is amazing how just a simple click or tiny sounds at the right moment can bring a level together in huge ways. Of course, I only have a couple of levels up (one of them is broken in LBP2), so take that with a grain of salt. Eeryone has their own way. here is a very good tutorial. It's for a cave, and LBP1, but the techniques used can apply to anything really. i really like the idea of drawing the layers in rather than cutting away at them. http://www.youtube.com/watch?v=rhj4GhLrhKY | 2011-03-06 04:50:00 Author: tdarb Posts: 689 |
Thank you all for your responses. I'm editing the level now. The LBP.me code should be availiable soon! | 2011-03-12 20:42:00 Author: Unknown User |
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