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#1

Controllinator help

Archive: 3 posts


I've run into a small problem. The level I'm making requires the players to use a sackbot through a Controllinator stuck on an invicible peice of holo following the bot. I set it so when the bot dies the controllinator get's destroyed. But the effect that is used when a player dies while on a controllinator (the one similar to the squish animation) ruins the level's atmosphere. I tried emmiting an invisible holo that's plasmified instead of destroying the controllinator direclty but it puts the other players at risk should they be near whoever died. Anyone know a good solution for this?2011-03-05 17:19:00

Author:
Unknown User


I believe that instead you can plop a destroyer on the sackbot or whatever you want destroyed meets the situation of death. Now you can have your sackbot splash, shrink, w/e.2011-03-05 17:27:00

Author:
RSQViper
Posts: 302


RSQViper is absolutely correct ^^2011-03-06 00:15:00

Author:
fireblitz95
Posts: 2018


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