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Controllinator help
Archive: 3 posts
I've run into a small problem. The level I'm making requires the players to use a sackbot through a Controllinator stuck on an invicible peice of holo following the bot. I set it so when the bot dies the controllinator get's destroyed. But the effect that is used when a player dies while on a controllinator (the one similar to the squish animation) ruins the level's atmosphere. I tried emmiting an invisible holo that's plasmified instead of destroying the controllinator direclty but it puts the other players at risk should they be near whoever died. Anyone know a good solution for this? | 2011-03-05 17:19:00 Author: Unknown User |
I believe that instead you can plop a destroyer on the sackbot or whatever you want destroyed meets the situation of death. Now you can have your sackbot splash, shrink, w/e. | 2011-03-05 17:27:00 Author: RSQViper Posts: 302 |
RSQViper is absolutely correct ^^ | 2011-03-06 00:15:00 Author: fireblitz95 Posts: 2018 |
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