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#1
basic agent based modelling in LBP2
Archive: 1 post
Hi all, as a challange to myself, I put myself to the task of creating the simplest case of agent based modelling in LBP2. I've tried to recreate the bird flocking mechanisme of boids (http://www.red3d.com/cwr/boids/) in my level. To also make it fun to play, I've included predators for the players to ride. Players will have to show co-op to get a high score since the boids flee faster than predators move, so they have to carefully corner them. I'd like to have some feedback, so please play, enjoy and comment: Boid Hunt (http://lbp.me/v/yfbqyk). Ruisje PS the boids, as well as the predator is given as an object on concluding the level. PS2: No, I can't zoom out more, the thermo will not allow it. | 2011-03-05 11:00:00 Author: Unknown User |
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