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Converting HUGE games into bite-sized sections?

Archive: 3 posts


So I thought of a way to manage a game or level that would require level links or would lag, into a single level. But I'm not 100% sure...

Would you be able to perhaps have "x" distance of level in the entire space at once, and when the player gets near the end of of it, the next "x" distance part emits before the player can see it as if it was there all along? And when the player is far from the first section, it disappears. This would, in theory, allow an infinite amount of space for a level or game in a single, quick-loading level.

I'm making a fighting game with 25+ stages and about 4 of the stages existing at once fills up 75% of the thermometer. Would this method work? Example: Players choose "X" stage, and it emits and they get teleported to it, and there are no other stages existing until they play again and choose a different one. Thanks for any help!
2011-03-05 08:33:00

Author:
Unknown User


The idea of yours seems really interesting (I like fighting games, and I also made a thread (Here in the LBP2 Help forums)asking for help concerning some damages, perhaps it would be of your interest as well, since it deals with hp bars and stuff . It is called "Question about timer-based hp damage" or something like that)

I don't recall if the thermo in LBP2 would fill if you just set them to emit, but not emitting anything, just leaving them ready to emit. This is relevant, since you mentioned 25+ stages, and, following your idea, you would have 25+ emitters ready to emit at any given times the "fight arenas" right?

Try this thing with the emitters and see if it works .
2011-03-05 12:18:00

Author:
AlvaroShiokawa
Posts: 126


Emitters may give you less thermometer overhead but still give you overhead nonetheless. Depending on your level structure though it is feasible to emit sections on demand and can potentially reduce your overhead but there's no promising you can reach your target in one level.2011-03-05 13:31:00

Author:
Foofles
Posts: 2278


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