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#1

Getting sackbot from point a to point b

Archive: 5 posts


Hey there, I've been trying to figure out a way to get a sackbot for my level to walk from the beginning of the level to a certain point in the level, with two specific stops in the path. Basically something like this:

http://www.youtube.com/watch?v=4ahlB5tGSCU

From 1:46 to 4:47 in the video, the player is following someone who's walking along some path and stops a few times. Obviously, that game has you moving in full 3D and LBP2 is...well...not entirely that, haha, but I was wondering if the basic idea can be done. I've paid as much attention as I could to the tutorials and tried using tags and such but I cannot figure out either if something like that is not possible or I'm just not figuring it out.

http://i337.photobucket.com/albums/n364/gamerx234/lbpneotokyowip-1.jpg?t=1299295529
^The path I want to have the sackbot follow, if that helps.
2011-03-05 03:34:00

Author:
Force Ten
Posts: 60


Making a sackbot follow a certain path is pretty easy, just change the sackbot's behavior to act and record the path you want it to follow.2011-03-05 17:16:00

Author:
Joey9898
Posts: 131


Use a selector with differing states, one of which is "standing still". Use behavior recording to make the sackbot get from locale to locale, and use a tag sensor to change the state to neutral when it gets there. From there you can use a timer to activate the next state, setting how long the sackbot stands neutral for before proceeding to the next waypoint in its path.2011-03-05 21:37:00

Author:
xero
Posts: 2419


Sounds promising enough (I knew I'd probably see acting out the path as the best option)...there's still so much I have to learn with this game, lol. Thanks for the help. Hope I can get my desired results from here.2011-03-06 03:39:00

Author:
Force Ten
Posts: 60


Try a toggle switch that worked with me or a follow waypoint setting with tag sensors if you get me.2011-03-06 15:34:00

Author:
craigmond
Posts: 2426


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