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#1

Matching Sackbot Costume

Archive: 3 posts


Hey all,

I've discovered a lot while tinkering in LBP2, but not how to do this:

Players are allowed to arrange themselves on four controllinators. How do I get a sackbot wearing each player's costume to spawn in front of the correct controllinator?

I know you can set sackbots to wear the costume of a player, and my original plan was to have emitters spawn sackbots depending on which player was detected, but I can't find a sensor that detects a specific player. Nobody else seems to have asked this question...so am I missing something very obvious>

Thanks in advance!
2011-03-05 01:35:00

Author:
Fobstar49
Posts: 75


I think you can set it to "copy owner" which will make it copy whoever is controling it.2011-03-05 01:49:00

Author:
cheesemuffins99
Posts: 102


Good catch!

I now have the controllinators set to transmit and put receivers on the sackbot chips. However, the sackbots don't put on the correct costume immediately and I can't quite figure out what triggers the costume change.

I wonder if it could be because all the controls are mapped to level events other than controlling the sackbot? Maybe only inputs that directly affect the sackbot cause a costume change? I'll tinker with it.
2011-03-05 06:10:00

Author:
Fobstar49
Posts: 75


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