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#1

Problem with magnetic switch setup (on explosion).

Archive: 10 posts


Idea:

I have a cart which moves automaticly forward. On the front of the cart is a magnetic switch (the one with the wire) which is set on inverted and connected to the wheels of the cart as on/off switch..

This means that as long as im not close near another magnetic object the cart will drive and as soon as i get in range the cart will stop..

Now i placed the non-cart switch on a box.. So im driving my cart get near the box and the cart will stop (good).. On the cart is a cannon which im using to shoot the box (and destroying it) even teh switch is gone.. Still the cart refuses to start driving again..

Anyone got any clue why this isnt working?
2008-11-24 12:56:00

Author:
Saurfeneon
Posts: 6


That sounds very complex. I'm not sure I fully have your concept pictured in my head.

Have you considered using disovlable material rather than explosions? They can be controlled a lot better than raw explosives. They take more setting up, as you have to tailor make magnetic switch sets, but it's easier to control what you want to do.

It could be that the explosion is somehow catching the front of the cart and destroying either the switch, the motor, the wheel, or the ability for it to move forward somehow - like leaving a shape that catches on a surface.

Another possibility is that the explosion is leaving a part of the box left over which the cart is catching on. Check carefully to see it's all gone.

That's all I can think of from the description provided.
2008-11-24 13:33:00

Author:
Elbee23
Posts: 1280


That sounds very complex. I'm not sure I fully have your concept pictured in my head.

Have you considered using disovlable material rather than explosions? They can be controlled a lot better than raw explosives. They take more setting up, as you have to tailor make magnetic switch sets, but it's easier to control what you want to do.

It could be that the explosion is somehow catching the front of the cart and destroying either the switch, the motor, the wheel, or the ability for it to move forward somehow - like leaving a shape that catches on a surface.

Another possibility is that the explosion is leaving a part of the box left over which the cart is catching on. Check carefully to see it's all gone.

That's all I can think of from the description provided.

I tried something like that too.. Same situation as above.. Instead i made a box of disolve material and a switch on top of it which makes the box disolve..

Again i drive towards it.. Magnetics switch gets into range so cart stops.. I jump of the cart and onto the switch.. making the box disolve (so the magnetic switch disappears too).. But the cart refuses to drive again :S.. Its really weird.. It looks like if the motorbolts dont want to start anymore :S as soon as an object on which the triggering object is attached too disappears..

Ill look deeper into it tonight when i get home..
2008-11-24 14:06:00

Author:
Saurfeneon
Posts: 6


Have you considered changing the way that you move the cart? There may be another way around your situation other than the magnetic key switch to not move thing.

An on/off static button or some sort of sensor might be able to do a similar situation without the key thing disappearing.

You might also think about making another key perhaps.

I think the game might be thinking that once a switch system is removed, then the motor bolt or whatever else shall never fire again. That's how you do one shot moves with panels disappearing for more complex machines.

If that's the case, and that's just me guessing how the whole game system works, try thinking of alternative move situations. Or maybe just putting another key thing in some random out of the way spot might fix it if the system is thinking "this loop is broken so it will never activate again".
2008-11-24 14:51:00

Author:
Elbee23
Posts: 1280


That's quite odd.

I think the first step would be to determine if it's a problem with the motors or with the switch. Magnetic Key Switches have a bulb at the top which lights up when on, and is black when off. Pay careful attention to it to see if it is behaving correctly when in range of the Magnetic Key and when the Key disappears.

If the problem is not with the switch, perhaps there is too much weight on the wheels, or the wheels are getting caught on the cart. In these cases, make the cart out of lighter material and make sure the wheels have enough clearance around them. Some materials make the wheels seem smaller than they really are.
2008-11-24 14:58:00

Author:
Gilgamesh
Posts: 2536


That's quite odd.

I think the first step would be to determine if it's a problem with the motors or with the switch. Magnetic Key Switches have a bulb at the top which lights up when on, and is black when off. Pay careful attention to it to see if it is behaving correctly when in range of the Magnetic Key and when the Key disappears.

If the problem is not with the switch, perhaps there is too much weight on the wheels, or the wheels are getting caught on the cart. In these cases, make the cart out of lighter material and make sure the wheels have enough clearance around them. Some materials make the wheels seem smaller than they really are.

well it has to be the switch that starts malfunctioning from what i can say now.. Since i tried the same trick but now powered by a rocket.. And the rocket refused to go on again too after it got disabled the first time.. Sadly enough i didnt have much time last night to test more to figure out what was going on..

But i need this type of movement for my level.. Especially for the boss part that i got in mind its really important..
2008-11-25 12:23:00

Author:
Saurfeneon
Posts: 6


I have an idea... perhaps instead of setting the Magnetic Key Switch to ON/OFF, you could set it to Speed? This should make it slow down and stop the closer it gets to the key, and accelerate as soon as the key is no longer there. It might work, but it's not a perfect solution.

Unfortunately I'm quite baffled as to why the ON/OFF switch is not working in this case.
2008-11-25 13:30:00

Author:
Gilgamesh
Posts: 2536


It sounds like LBP isn't doing a check to see if anything changed, so the switch is getting stuck. Maybe there are a few things you can try to force a check to happen.

- Bring an additional key near and then away from the car once you've exploded/dissolved the original one away. This might get the switch to 'reset' itself.
- Give the cart a push so that it moves. Objects in motion may check their state differently.

Failing those, put the mag key on an object that is not part of the thing you destroy. Set up a mag key and switch of a different color on indestructible objects so that when you destroy the thing, they fall down and trigger. This switch moves the original key away from your cart.
2008-11-25 13:53:00

Author:
Risen
Posts: 251


Failing those, put the mag key on an object that is not part of the thing you destroy. Set up a mag key and switch of a different color on indestructible objects so that when you destroy the thing, they fall down and trigger. This switch moves the original key away from your cart.

Hmmm... that might be better. Have some sort of switch attached to the destructable object that's tied to the real key, which is "underground" but on disolvable material.

I just can't quite picture which key setting you would use. Probably a magnetic switch inverted and a different colour to moving cart one. When the material that is suppose to explode disappears, it breaks the mag key switch setting which disolves the material for the moving key thing. Something like that.

It sounds clunky, but you never know, it might fix it.

In a completely unrelated statement, my cat for some reason is watching me type out this reply most earnestly. :eek:
2008-11-26 04:08:00

Author:
Elbee23
Posts: 1280


I'm thinking something like this:

- The cart has a red switch on it that controls its movement.
- Underground, there is a red key on an extended piston.
- On top of the large barrier, there is a blue key attached to an indestructible block.
- Near the blue key block, but attached to the ceiling/background, is a blue switch. This switch keeps the piston (with the red key) extended.

When the barrier is exploded/dissolved, the block with the key will fall and the switch will deactivate. This in turn compresses the piston with the red key, and then your cart will move again.

The setting on the blue switch is pretty straightforward: type is directional and inverted is NO. Radius is enough that the blue key will still be in range as long as there is still barrier left to be cleared, and once it's clear the blue key falls out of range.

You'll probably want to use the layers such that the blue key block doesn't interfere with the cart's movement.
2008-11-26 14:43:00

Author:
Risen
Posts: 251


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