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Sackbot Basic Jump Logic
Archive: 5 posts
This seems like it should be one the simplest piece of logic to put together. A basic sackbot jump. Without glitches. For some reason it's not working for me though. It's almost embarrassing to ask for help with this. But I've tried and tried. There are basically three problems with my basic sackbot jump. I can either continuously jump in the air, hold down the x button and continuously jump once I hit the ground (due to the impact sensor), and making the jump pressure sensative. It's like, when I resolve once issue, I create another one. When I make it pressure sensative, now I can continuously jump while in the air and vice versa. I'm willing to scrap my logic for someone else's. Does anyone have a jump logic without these issues? It would be a huge lift. Thanks. | 2011-03-04 16:32:00 Author: rambo3416 Posts: 179 |
I use a: counter, timer, impact sensor, and a basic mover. Hook the jump button to the counter, set the counter to target count of 1, hook the counter to the timer and set the timer to target time of 0.2 and tell it the input action is start count down, hook the timer to the basic mover and set your desired speed, and hook the impact sensor to the reset of the counter and set it to require tag floor. Place that tag on the floor everywhere and you have a basic jump for any object. | 2011-03-04 16:53:00 Author: TheSwede Posts: 59 |
Thanks for the response. I knew about this method....It was actually in a youtube tutorial. The problem is, it's not pressure sensative. If I tap X, he still jumps to his peek. I was looking for a pressure sensative jump. Do you know what to add in to make it pressure sensative? | 2011-03-04 17:04:00 Author: rambo3416 Posts: 179 |
Maybe take a look at DarkRavine's double jump chip... it's... well it's not PRESSURE sensitive, it's sensitive to how long you hold the button down like Sackboy, but I'm guessing that's what you really meant. Anyway, open it up and see if there's any inspiration in there for you, or maybe you can even figure out how to disable the double jump part of it if you don't want that. http://lbp.me/v/w4zfk6 | 2011-03-04 17:14:00 Author: Boscoe Posts: 51 |
When I say "pressure sensative" I mean the jump height is based on how long I hold down the jump button. I'll go check it out. I'll comment on the results thanks a lot. Boscoe, I just tried it out and it's exactly what I was looking for. As I was stating above. My biggest issue was that I couldn't jump softly if I had to. There was just one height. I'd recommend this tutorial to everyone creating a platform level. Thanks again. | 2011-03-04 17:21:00 Author: rambo3416 Posts: 179 |
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