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Controlinator Frown
Archive: 8 posts
You can't attach controlinators to sackbots! | 2011-03-04 16:17:00 Author: L1N3R1D3R Posts: 13447 |
Sure you can, on the circuit board. Set it to receive and then put a piece of holo down with another contollinator on it set to transmit. Put a follower mover on the holo and assign it a tag. Put the matching tag on the circuit board of the sackbot. Now when you play you can give the illusion that the controllinator is attached to the sackbot. EDIT: Basically what comphy put in the post below this one. He's so much better at explaining things than I am | 2011-03-04 18:53:00 Author: Morgana25 Posts: 5983 |
http://www.youtube.com/watch?v=X4zq0QOXzbw | 2011-03-04 19:44:00 Author: comphermc Posts: 5338 |
but you still cant attach controlinators to sackbots as it as in early versions (announce trailer) ;] i guess it because sackboy on sackbot on sackbot on infinity numbers of sackbot issue also sackboy on standard size sackbot would not look very nice | 2011-03-04 20:08:00 Author: Shadowriver Posts: 3991 |
You can bolt a piece of holo to a sackbot's chest, and put a control seat on that. (the holo-follow method is the more common approach, however...) | 2011-03-04 20:32:00 Author: tetsujin Posts: 187 |
Bolt it to the sackbot's chest? Literally? | 2011-03-04 21:13:00 Author: DigiOps Posts: 111 |
Bolt it to the sackbot's chest? Literally? Yea it's a old glitch ;] you can bolt things to sackboy even on LBP1 by placeing object with bolt when sackboy is behind and sackbots that using same actor model adapted this too http://if.lbp.me/img/ft/7bf07035e86ff746404c0af47f3c3a2a2b995c6e.jpg And as you can see this includes all bolt based things, including motors etc. | 2011-03-05 03:27:00 Author: Shadowriver Posts: 3991 |
Whoa... Nifty. | 2011-03-05 04:52:00 Author: DigiOps Posts: 111 |
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