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#1

Follower won't.. follow!

Archive: 19 posts


I have a thin, square piece of hologram material with a mover and a red tag on it. The mover makes the square hologram piece move along a grid. I have another piece of thick, regular material on the grid. I put a follower on that. I set the follower's speed to match that of the square hologram (30), I turned on up and down movement. In and out movement is off. The acceleration is at 100%, and the input is grayed out but set to on/off (I tried the other 2 settings as well). It's checked to follow a red tag and I have the minimum detection at .1 and the max detection at about 5 (big enough for one big square on the grid). The hologram material has a red tag directly in the center of it.

When I move the hologram material so that it's directly behind the follower piece, and then move away from it, nothing happens. I've tried making the hologram thick, and still nothing. I've set the input to speed and strength, nothing. I've messed with the minimum and maximum detection range, nothing. I allowed for in and out movement.. nothing. I deleted the follower and placed another one, nothing.

Does anyone know what I'm doing wrong? Does the follower have to be wired to something (currently it's not wired to anything)?

I'd post a picture, but it said I couldn't connect to the LBP servers right now. Thanks!
2011-03-04 13:59:00

Author:
Powershifter
Posts: 668


Did you give your red tag a label by any chance? If so, the follower won't follow unless it has a matching label.

Failing that, 5 is a pretty tiny max distance, are you sure it's actually in range?
2011-03-04 14:16:00

Author:
Dr C
Posts: 122


Did you give your red tag a label by any chance? If so, the follower won't follow unless it has a matching label.

Failing that, 5 is a pretty tiny max distance, are you sure it's actually in range?

The red tag and the follower are not labeled. I can try that tonight but I'm not sure why that would make a difference? I see what you're saying though - if I had one labeled and not the other one. 5 is small, but the movement has to be precise - but yeah, it's definitely in range. hmm...
2011-03-04 14:20:00

Author:
Powershifter
Posts: 668


The acceleration is at 100%, and the input is grayed out but set to on/off (I tried the other 2 settings as well).

You have to hook up something to the input in order to activate the follower. A battery will do. This is why it is grayed out.
2011-03-04 14:21:00

Author:
Shanghaidilly
Posts: 153


You have to hook up something to the input in order to activate the follower. A battery will do. This is why it is grayed out.

You have to hook something to it to get it to respond to a specific type, with no wire the input type is irrelevant but the follower is still on.

No idea on the actual problem though
2011-03-04 14:25:00

Author:
rtm223
Posts: 6497


You have to hook something to it to get it to respond to a specific type, with no wire the input type is irrelevant but the follower is still on.

No idea on the actual problem though

Yeah I thought it might have to be hooked up to something too but that would be contrary to the tutorial. All you do is slap it on the cow and it works (of course it follows the player and not a tag).

I'm wondering if it's a glitch?
2011-03-04 14:33:00

Author:
Powershifter
Posts: 668


You have to hook something to it to get it to respond to a specific type, with no wire the input type is irrelevant but the follower is still on.

No idea on the actual problem though

I thought if the input was set to on/off you had to have something hooked to it, otherwise no input = off? Oh well, it's all smoke and mirrors anyways.

Could the real problem be friction related? I know I've had a lot of problems with my objects inadvertently being in contact with the background or other object and if the material has high friction it just won't move.
2011-03-04 14:33:00

Author:
Shanghaidilly
Posts: 153


The red tag and the follower are not labeled. I can try that tonight but I'm not sure why that would make a difference?

You don't need to add a label, I just wondered if there was a label mismatch at work.

A shot in the dark though: try deleting your tag and placing a fresh one. I swear one time I had a tag that glitched out and although it was turned on, it was behaving as if it was turned off/non-existent.
2011-03-04 14:34:00

Author:
Dr C
Posts: 122


A shot in the dark though: try deleting your tag and placing a fresh one. I swear one time I had a tag that glitched out and although it was turned on, it was behaving as if it was turned off/non-existent.

I did notice that the red tag was lit up in the middle (white) no matter where I put it on the grid. I should know this, but are tags usually not lit up in the center when not in range?


I thought if the input was set to on/off you had to have something hooked to it, otherwise no input = off? Oh well, it's all smoke and mirrors anyways.

Could the real problem be friction related? I know I've had a lot of problems with my objects inadvertently being in contact with the background or other object and if the material has high friction it just won't move.

That's a good thought, but it's definitely not friction. The background is in the thick back layer, and the piece with the follower is in the middle thick layer. Both materials are at default settings.
2011-03-04 15:04:00

Author:
Powershifter
Posts: 668


The light indicates the tag is turned on, not whether a tag sensor is in range.2011-03-04 15:10:00

Author:
Dr C
Posts: 122


The light indicates the tag is turned on, not whether a tag sensor is in range.

Oh that's right, I keep forgetting you can wire tags ... still trying to get LBP1 thinking out of my head

Two more things I've thought of - what if the hologram piece is moving too fast for the follower? I did at one point have the follower set to max speed and acceleration, but no luck. But I didn't try slowing down the hologram mover. (EDIT - although if I slow the mover, then it won't move exactly one big square on the grid..) Also, normally it wouldn't matter which layer the tag is on, but I'm wondering if it would make a difference if I moved the hologram piece so that it went over top of the follower, rather than behind it?

I'll try replacing the tag tonight. I'll also try copying it and moving it to another level. If I can't get the follower to follow the tag, then I guess I'm forced to hide the player behind everything so that the follower actually follows the player instead of a tag. ... that could make things a bit complicated though.
2011-03-04 15:16:00

Author:
Powershifter
Posts: 668


Label the tag and set the follower maximum range to waaaay more than 5. As long as it's labeled you can set that to 5000 for that matter.
And make positively sure that you have set the follower to "Follow tag instead" in the tweak menu(yeah, a nobrainer, I know, but nonetheless) 'cause unless you do, it's gonna try following you instead.
2011-03-04 15:28:00

Author:
Discosmurf
Posts: 210


5 is a small value for max range and speed 30 is only just enough to lag behind once the Follower starts moving and hasn't lost the target already. Why not increase these values? If you set the speed of the Follower to the max possible, it will go as fast as its target is going. No need to set it to anything less.2011-03-04 15:31:00

Author:
Antikris
Posts: 1340


Have you got the 'same layer' selection set to no?

Your setup is fine, all you need is a tag and a follower for this to work, so it's most definitely something within the tweaking menus being overlooked. Can you supply a screenshot?
2011-03-04 15:35:00

Author:
Xaif
Posts: 365


5 is a small value for max range and speed 30 is only just enough to lag behind once the Follower starts moving and hasn't lost the target already. Why not increase these values? If you set the speed of the Follower to the max possible, it will go as fast as its target is going. No need to set it to anything less.


Label the tag and set the follower maximum range to waaaay more than 5. As long as it's labeled you can set that to 5000 for that matter.
And make positively sure that you have set the follower to "Follow tag instead" in the tweak menu(yeah, a nobrainer, I know, but nonetheless) 'cause unless you do, it's gonna try following you instead.

The reason I had the maximum range set to 5 was because it won't be the only follower on the grid. I just wanted to get at least one working. However, I'll try increasing the maximum range anyway just to see what happens. I'll tweak the speed to maximum and leave it there while testing to see what happens. The 'Follow Tag Instead' is definitely checked Thanks!


Have you got the 'same layer' selection set to no?

Your setup is fine, all you need is a tag and a follower for this to work, so it's most definitely something within the tweaking menus being overlooked. Can you supply a screenshot?

As far as I know, there is no 'same layer' selection. Unless it's on the tag itself? I thought the 'same layer' selection was only on tag sensors?

If I can't get it to initially work with these suggestions tonight, I'll post a picture. I would have this morning, but I couldn't connect to the LBP servers.
2011-03-04 15:45:00

Author:
Powershifter
Posts: 668


Ah you're right, it's tag sensors that have that field.

I've just recreated your setup and it works as expected, so I'm stumped. =|
2011-03-04 16:11:00

Author:
Xaif
Posts: 365


As far as I know, there is no 'same layer' selection. Unless it's on the tag itself? I thought the 'same layer' selection was only on tag sensors?

Same layer (Yes/No) is a setting on the follower (see this (http://wiki.lbpcentral.com/Follower)). If what you are following and the follower are on different layers (which I think yours are) then this MUST be set to NO.
2011-03-04 17:36:00

Author:
Shanghaidilly
Posts: 153


I've just recreated your setup and it works as expected, so I'm stumped. =|

Wow thanks! So you made the hologram the size of one big square on the game grid, and put a mover on it so that it only moves from one grid square to the next via a controlinator? Because if not, I think that's part of the issue - the fact that it's moving quickly from one square to the next. I so, then it has to be a glitch...

Anyway, I'll find out for sure tonight. Unfortunately I'm stuck at work right now so I can't do anything. Thanks for the help!


Same layer (Yes/No) is a setting on the follower (see this (http://wiki.lbpcentral.com/Follower)). If what you are following and the follower are on different layers (which I think yours are) then this MUST be set to NO.

Thanks for pointing that out! It could be the issue.. but if it was, then it should have worked when I made the hologram piece thick, so that the tag went directly in line with the follower. But I'll check it out tonight!
2011-03-04 17:36:00

Author:
Powershifter
Posts: 668


Sorry for the double post but I wanted to let those that tried to help know that my issue has been solved! It turned out to be a combination of my maximum detection range being too small and my mover being too fast. I couldn't tweak the mover because that would mess with the grid, so I tweaked the maximum detection range to 11 and that almost worked perfectly.

It acted too much like a magnet. So I put a microchip on the piece, along with some logic, and now my piece will only follow the mover when I select it. Awesome stuff

For the record, the wiki is incorrect. There is no 'same layer' option on a follower. No worries though, all that matters is that it works.

Thanks to everyone for the help!!
2011-03-05 02:52:00

Author:
Powershifter
Posts: 668


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