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Sackbot Damage System?
Archive: 5 posts
as far as i know, sackboys are only allowed to get hit once with a lethal object and die just like a normal sackboy. i was wondering if there was a way to make it so that it could sustain a certain amount of hits before dying. also is there a way to make it so that when a sackbot you are controlling dies, you die along with it? | 2011-03-04 10:05:00 Author: Unknown User |
as far as i know, sackboys are only allowed to get hit once with a lethal object and die just like a normal sackboy. i was wondering if there was a way to make it so that it could sustain a certain amount of hits before dying. also is there a way to make it so that when a sackbot you are controlling dies, you die along with it? Q2: Use a Destroyer on the Material you have the DCS on? | 2011-03-04 10:14:00 Author: Kern Posts: 5078 |
yea i have that but if u make the level a versus mode the other player doesnt gain any points | 2011-03-04 11:00:00 Author: Unknown User |
hey, For the player death thing when the sackbot dies, put a destroyer hooked up to a tag sensor on the DCS circuitboard and put a tag of the same colour and/or label on the sackbot microchip. the player dies when the dcs dies. | 2011-03-04 14:37:00 Author: Unknown User |
...and maybe you can connect a scoregiver to be triggered when the destroyer goes off. Do scoregivers have that useful "on destruction" trigger option like sound things? That would make it lots easier to set up... possibly save you tens of seconds of logic wiring! | 2011-03-04 17:39:00 Author: Boscoe Posts: 51 |
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