#1
Simple race level.
Archive: 7 posts
IT'S DONE AND IN MY SIG ye Here's what I have so far http://i4.lbp.me/img/ft/c747eb637c8a66952e4c45f1f08af7f191292006.jpg bottom. http://i3.lbp.me/img/ft/ea3ebd53b2108b370975fdf7910b8b546a504b08.jpg top. I just don't have any idea what to put at the top. Also I need advice in general. | 2011-03-04 06:04:00 Author: ll_ye ![]() Posts: 236 |
Well...for one thing, you probably want to add a level end ![]() But other than that, I can't really help. I can't tell how the race works ![]() | 2011-03-04 16:56:00 Author: AdenRalumdan ![]() Posts: 296 |
http://www.youtube.com/watch?v=tyiB4AleIM8 This should explain things, I hope. It's not entirely done yet, the last area using brown metal is the wip part, that's what's missing. | 2011-03-04 17:15:00 Author: ll_ye ![]() Posts: 236 |
Hmmm, should there not be a scoreboard? Or are you adding more, if so it may be a good idea for you to run into the guards in some way, not like a boss fight, but still with the same feel. ![]() | 2011-03-04 20:42:00 Author: IndyFord ![]() Posts: 55 |
Okay, from what I've seen, it looks pretty good. A couple issues though, not many people are going to figure out the part with the platforms moving left and right.(and bounce pads) It'll cause a lot of frustration in your level, and nobody wants that. The elevator doesn't really need to have controllinators. Slow it down a bit, and it'll be just fine without them. Or, make a tag so that it ejects them automatically. The bomb has no indication that it's a bomb...and most people would probably stand on it and die. Another source of frustration ![]() Besides that, I would have to agree with Indy; you might have more guards, and maybe something for them to guard too. Maybe make it like you have to blow up a reactor or something, and get out in time before it blows. You have this theme of entering a secret base, why not use it ![]() | 2011-03-05 16:23:00 Author: AdenRalumdan ![]() Posts: 296 |
The elevator works like the elevators in avalonia. Basically it sucks you in and once all players have entered, it moves by itself and deactivates automatically. For my next revision, the bomb will start to count down when all players are present at the gate. The moving platforms have been removed and replaced with simple static platforms. Furthermore I have added some things that point you in the right direction, make the level easier and faster. Also no matter how I tried I could not get the sackbots to cooperate, so I threw in a easy and short bossfight. Your feedback helped me to come to these decisions, and it's so nice of you people to take your time to do this. http://www.youtube.com/watch?v=SLmb_QTCfYI If you don't feel like playing, this is what eventually unfolded. | 2011-03-05 16:50:00 Author: ll_ye ![]() Posts: 236 |
Locked per author's request | 2011-03-05 19:44:00 Author: Morgana25 ![]() Posts: 5983 |
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