Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
#1
Level door customization.
Archive: 7 posts
So we can have a door for player 1, player 2, player 3 and 4. It'd be something to tweak on the door menu. If there's not enough doors for every player, the excess players spawn at the last checkpoint. Ie, 4 player join a 2 player only checkpoint game, the 2 other players start at door for player 2. This would be a tweak on the door object and included in a bigger pack. | 2011-03-03 22:04:00 Author: ll_ye Posts: 236 |
You can already emulate this with logic, and it's not that hard. | 2011-03-04 06:18:00 Author: Yofig Posts: 288 |
You can already emulate this with logic, and it's not that hard. That doesn't sound very helpful. lol. Maybe some insight? | 2011-03-04 06:35:00 Author: DigiOps Posts: 111 |
i don't understand what you mean? | 2011-03-04 11:15:00 Author: Onii55 Posts: 153 |
You can already emulate this with logic, and it's not that hard. But still it won't replace native solution | 2011-03-05 14:14:00 Author: Shadowriver Posts: 3991 |
I don't think that a "native solution" will be useful enough to warrant being added. | 2011-03-05 16:54:00 Author: Yofig Posts: 288 |
I see the logic required in my head. It is simple method for creating a 4 person door set: 1. Have a player sensor set to activate when 4 players are detected, and have it's detection zone around all 4 doors. 2. Place a player sensor at each door. 3. Place an AND logic gate before each of your door's opening mechinisms, and connect them to the mechinisms. 4. Connect the 4 player sensor to all AND gates. 5. Connect the 4 other 1 player sensors to their individual AND gates. Ta da. A (hopefully) operational 4 player door system. | 2011-03-07 01:31:00 Author: Goober1823 Posts: 76 |
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