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Take Notes from Satoru Iwata

Archive: 23 posts


Well i have to say im all with Satoru Iwata I really hope game devs take notes and I think we all can take note's too.

if you take anything away take away be proactive not reactive


http://www.youtube.com/watch?v=jX-zIwyAH6I
2011-03-03 18:36:00

Author:
jump_button
Posts: 1014


What does this have to do with LBP2?2011-03-03 18:50:00

Author:
ATMLVE
Posts: 1177


LBP like a mini game industry and alot of the thing he say can applayed eg as our levels/ideas get bigger and bigger dont let the craftsmaship of levels lower, dont just think about one thing try and pick up thing on every area aka art, logic, lay out so on

dont look around you and just make what is get alot of play try and come up with the next idea
2011-03-03 19:07:00

Author:
jump_button
Posts: 1014


This is a fantastic speech on the state of games, as a gamer... and for us, I think it's really compelling as a parallel. I really liked the bit about "everyone was able to comprehend what the other person was doing" and how that's exactly what it feels like. I know many great creators who want to launch themselves into professional game design to make a living, and perhaps the one's who make the leap some day will look at this as their golden age.

Every bullet point from "GETTING NOTICED" and on was golden.

As for the rest of it: It's tumultuous change. I'm afraid that the topic of HD gaming vs Nintendo philosophy and the ever widening appeal of downloadable games & apps will be written off by alot of "hardcore" gamers as Nintendo trying to pat themselves on the back, and would be widely rejected by conglomerates like EA & Activision, because what they do with budget costs is inch towards a suffocating monopoly that eliminates all competition and sends everyone else running to handhelds and downloadable mini-games. Many people will lose their jobs with a 2nd industry crash like that, sadly... but when it all evens out, EA-like mega-publishers will be trying to go where the talent went as a failing company.

Personally, I find more appeal in 8 bit throwbacks and small dev games I get off PSN nowadays than I do in most $60 releases. For me, it might be because I grew up on simpler games that these relate to (it's like Sega Saturn 2.0), but for many (like the Wii's & DS's user base) I think it might be that they really are just more fun, less expensive (especially if you begin to count high end TV's as a buy-in cost), and less intimidating as interfaces & experiences.

Thanks for posting this, jump. I didn't see it anywhere else.
2011-03-03 19:16:00

Author:
Unknown User


So churn out the same franchises every year with little to no improvements and rely only on nostalgia to get plays.
Sounds good, thanks Nintendo!
2011-03-03 21:43:00

Author:
Sack-Jake
Posts: 1153


So churn out the same franchises every year with little to no improvements and rely only on nostalgia to get plays.
Sounds good, thanks Nintendo!

I think Nintendo is the publisher that handles IPs the best in the hole world. BECAUSE they don't simply churn out sequels and they wait the right time before each installment in a franchise, they have been able to build the most durable and solid collection of IPs of all the publishesr in the world. The way Nintendo manages itself and it's creations in the gaming industry = the way to go.
2011-03-03 21:48:00

Author:
RangerZero
Posts: 3901


I think Nintendo is the publisher that handles IPs the best in the hole world. BECAUSE they don't simply churn out sequels and they wait the right time before each installment in a franchise, they have been able to build the most durable and solid collection of IPs of all the publishesr in the world. The way Nintendo manages itself and it's creations in the gaming industry = the way to go.

Sure, it's great that they have all these old IPs and the games are tolerable enough, but there is absolutely ZERO innovation on Nintendo's part game-wise. We never see anything truly new from Nintendo, just replications of their previous installments.
2011-03-03 21:52:00

Author:
Sack-Jake
Posts: 1153


Sure, it's great that they have all these old IPs and the games are tolerable enough, but there is absolutely ZERO innovation on Nintendo's part game-wise. We never see anything truly new from Nintendo, just replications of their previous installments.

Considering they were the first to make a motion sensor gaming system, a handheld system with two screens, and a handheld system with 3D(first ever 3D in history that doesnt require glasses), each with thousands of games(the 3DS obviously doesnt have many exclusives yet, but it will, and is backwards compatible with old DS games) and also the fact that the only thing they keep the same are the characters, and continue to churn out all kinds of different games and genres, I feel I must immensely disagree with you and ask that you please do a little more research before posting things

Also, Nintendo were the first to make 3D games rather then sidescrollers, and also have some games exclusively that are considered by many to be the best video games ever.



So churn out the same franchises every year with little to no improvements and rely only on nostalgia to get plays.
Sounds good, thanks Nintendo!

You obviously have no clue whatsoever about what your talking about; they make all kinds of different games with emense changes, how else would they make money?
2011-03-03 22:03:00

Author:
ATMLVE
Posts: 1177


I'm talking games. Iwata didn't invent the Wii or the 3DS, their tech team did. The motion controlled fad did catch on, but overall I'd say it's not a positive experience for Nintendo fans. I don't want to waggle when I play games. I absolutely hated the waggle in Donkey Kong Country Returns, another attempt to revive a beloved franchise from the SNES and put an awful Wii twist on it.
Remember Metroid: Other M? Nintendo reacted to fans of Zero Suit Samus in Smash Bros. and tried to make a story-driven game based around her. It ultimately was a bad game control-wise because of the WiiMote.

The last truly original game from Nintendo was the first Super Mario Galaxy which was 3 or 4 years ago because the gameplay was so smooth and different. Before that, it was Pikmin on the Gamecube.

Nintendo's model isn't too far off of Activision's with something like Guitar Hero or Call of Duty. The only difference is that they are a moderately respectful company for at least making an attempt at innovation every 4 years.
2011-03-03 22:15:00

Author:
Sack-Jake
Posts: 1153


It could have easily been a comparison between Psychonauts & Madden, and not coming from Nintendo. Tim Schafer's done 2 games in the last year on PSN, and not $60 multi-million dollar store-buster games. That's conducive to 'game developers' as creative people probably moreso than it is to corporate giants.


Nintendo's model isn't too far off of Activision's with something like Guitar Hero or Call of Duty. The only difference is that they are a moderately respectful company for at least making an attempt at innovation every 4 years.

The difference between Nintendo (or 3rd party developers) and the mega-publishers now, is that they don't do one of something 1 to 2 times a year and ask 'how can it be more profitable', or outright throw away a concept that "only" sold 3 million copies in a year (and not 3 million the first day as desired) like EA did with Mirror's Edge's canceled sequel recently. For EA & Activision, because of the high development costs of modern games, if it doesn't sell at least 5 million at X Mas, it's worthless.

Decisively going against the grain with hardware design has, in itself, been a successful innovation and resulted in hundreds of innovative game designs from 3rd party developers - the system is made to foster the game development, like he stated.

With their "franchise" churning, they still follow the same 3 point philosophy he presented and that's why those franchises have and continue to remain popular with both casual and hardcore gamers. A child who never played Zelda on the NES can pick up a new Zelda and immediately fall in love with the "Zelda" concept because of how it's presented to the player... and some of that is due to recycling previously successful staples of the franchise. There's no learning curve, and you're being taught what to expect in an enjoyable way from the moment you start. That was just design philosophy.

I wouldn't say it's reliant on nostalgia. If a kid picks up Pokemon he'll be hooked, even if he didn't play every other Pokemon game since Gameboy color. Regardless, Skyward Sword is an evolution for Zelda, much moreso than what Konami does with Castlevania, and Mario Galaxy was an evolution for Mario, much moreso than what Capcom does with Megaman.
2011-03-03 22:18:00

Author:
Unknown User


So churn out the same franchises every year with little to no improvements and rely only on nostalgia to get plays.
Sounds good, thanks Nintendo!

oh yeah let see we had Mario 64 and that it on N64, then we had SMSS and that it on GC then we had SMG and SMG2 on wii oh yeah they really milking it.

other are far worst just Big N been around longer alot longer then others and they come out with new IP ever gen and alot of the time make big changes in gameplay and art style they could play it safe eg sonic but befor you know it its just the some game (sonic colours was a good step forward)
2011-03-03 23:13:00

Author:
jump_button
Posts: 1014


Nintendo are good at milking their franchises, they keep enough cows and put out enough flavours so it's not too obvious. They'll put out 1 or 2 main entries in a franchise like Mario or Pokemon per system and lots of other games that use their names as a way to boost sales.2011-03-03 23:48:00

Author:
Rabid-Coot
Posts: 6728


There is ALOT of cows. I don't think Nintendo should completely stop making their franchise entries once in awhile as they have spread them thinly over the course of 25 years. They could theoretically develop & release only brand new ip every 6 months, but nobody does that... not even close to it. The only companies who ever do only brand new stuff every time are small, usually independent developers like Treasure, and they release maybe a game a year if that.

I don't think games like Mario Tennis or Mario Party would benefit in any way in playability or as an experience if they had random avatars instead of Mario characters, or Bubsy-like attempts at likeable anthropomorphic avatars and mascots. Same with Smash Bros as an all-star dream team game... it could have gone the route of an SNK KoF release with random generic ninja, brawler and hot chick designs and be an ultimately forgettable game.

The only thing I can fault them for in that way are instances where they've seized development of a very promising game to replace it with a Nintendo mascot, like that last Kirby game. At the same time though, they apparently have brutal QA on things when they do back it.
2011-03-04 03:04:00

Author:
Unknown User


Nintendo are good at milking their franchises, they keep enough cows and put out enough flavours so it's not too obvious. They'll put out 1 or 2 main entries in a franchise like Mario or Pokemon per system and lots of other games that use their names as a way to boost sales.

they not like EA when it every year and in fact they alway come up with gameplay first they dont just make a game just for the hell of it they do it when they ready look at zelda skyward sword if they did rush it it would had been out last xmas but no they hold onto it working on get it right a rare thing now days
2011-03-04 06:55:00

Author:
jump_button
Posts: 1014


RangerZero are you saying Nintendo isn't spitting out sequels? Come on. Mario. Jesus.2011-03-04 10:53:00

Author:
BasketSnake
Posts: 2391


RangerZero are you saying Nintendo isn't spitting out sequels? Come on. Mario. Jesus.

what are you talking about real mario games dont get spitted every year Mario is Nintendo mascot he pop in other games as they mascot nothing but you cant tell me you think every game mario pop in is a real mario game do you they all so far apart in gameplay, and they only sell from being good if they was not they wouldnt :b

if you cant enjoy a game from being a fanboy somthing wrong a good game is a good game :b if you a gamer you should enjoy all games

it really sad to see anyone could say that about mario games but then maybe you havent play one in years

and i dont want to see this topic turn into we hate Nintendo when they have done so much for games as we know them
2011-03-04 18:40:00

Author:
jump_button
Posts: 1014


if you a gamer you should enjoy all games


It doesn't work that way in the real world.
2011-03-04 19:05:00

Author:
Rabid-Coot
Posts: 6728


I do love all games on any platform, mario included. All I'm saying is Nintendo keeps spitting out mario games left and right just like other devs release their own franchises. To me there's not so much of a difference. I have to ask you this though: what in the world has really changed about mario kart over the years?2011-03-05 09:33:00

Author:
BasketSnake
Posts: 2391


I have to ask you this though: what in the world has really changed about mario kart over the years?

They did one with 2 characters per kart.


EA did with Mirror's Edge's canceled sequel recently.


"We're looking at ideas for it, absolutely," he said when asked about a sequel. "We just haven't figured out the right way to bring it back yet. It was a franchise that reached an audience, but it didn't reach a large audience, and from a quality standpoint it was good, not great."

"Working with DICE, we're really trying to figure out a way of bringing Faith and the Mirror's Edge property back, but we just really haven't crafted the idea yet. We're looking at it," Gibeau added.

http://uk.pc.ign.com/articles/115/1153647p1.html
2011-03-05 09:44:00

Author:
Rabid-Coot
Posts: 6728


"They did one with 2 characters per kart."

Fantastic. Such innovation. I actually own the DS and the gamecube game. Both great fun but nothing's changed.
2011-03-05 10:04:00

Author:
BasketSnake
Posts: 2391


If Mario wasn't called Mario, it wouldn't sell at all.
It's obvious Nintendo relies on nostalgia to move games and merchandise.

Iwata's got some great points in his speech, but he shouldn't be the one giving it.
Probably the most original developers currently are Double Fine. Every single game they make is a completely new experience and art style, even though they are making smaller downloadable games now.
I think the industry has a LOT to learn from Tim Schaefer and his crew rather than Nintendo, but that's just me.
2011-03-05 20:32:00

Author:
Sack-Jake
Posts: 1153


If Mario wasn't called Mario, it wouldn't sell at all.
It's obvious Nintendo relies on nostalgia to move games and merchandise.

Iwata's got some great points in his speech, but he shouldn't be the one giving it.
Probably the most original developers currently are Double Fine. Every single game they make is a completely new experience and art style, even though they are making smaller downloadable games now.
I think the industry has a LOT to learn from Tim Schaefer and his crew rather than Nintendo, but that's just me.

oh yeah Nintendo never change they're art style or game play .......

http://www.dan-dare.org/Dan%20Mario/SuperMarioBig.jpg

http://www.theage.com.au/ffximage/2007/09/12/mario300_narrowweb__300x392,0.jpg

http://www.videogamecritic.net/images/snes/yoshi%27s_island__super_mario_world_2.gif

http://obsoletegamer.com/wp-content/uploads/2010/09/Super_Mario_RPG.jpg

http://www.platformnation.com/wp-content/uploads/2009/12/Link.jpg

http://www.cosplayisland.co.uk/files/costumes/2657/21174/zww-link5.jpg

http://t0.gstatic.com/images?q=tbn:ANd9GcQ97SZXkikC9AGzsNwtHw4tQGSJIDOjf 1AdSg_EJy9XxxhnjV4L&t=1

http://www.gogaminggiant.com/wp-content/uploads/2010/06/Kirby-Epic-Yarn-E3.jpg
2011-03-06 07:52:00

Author:
jump_button
Posts: 1014


http://www.eurogamer.net/articles/2011-03-04-threat-level-article?page=12011-03-06 13:25:00

Author:
Rabid-Coot
Posts: 6728


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