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Sackbot always player 1?
Archive: 8 posts
In the beginning of the level I want only player 1 to enter the premade hologram seat designed for sackbot control. Is the player 1 prioritized to enter the seat when multiple players enter the level or do I have to somehow adjust it so that I will be certain that in the beginning of the level when all sackboys are spawned only player 1 enters the seat for the sackbot control which is placed directly on the level entrance? | 2011-03-03 12:30:00 Author: Stampy Posts: 86 |
In the beginning of the level I want only player 1 to enter the premade hologram seat designed for sackbot control. Is the player 1 prioritized to enter the seat when multiple players enter the level or do I have to somehow adjust it so that I will be certain that in the beginning of the level when all sackboys are spawned only player 1 enters the seat for the sackbot control which is placed directly on the level entrance? Who is player 1? Does a player know which number he is when playing with other people? If nobody knows, does it matter who enters first? AFAIK the game leader is usually player 1, so there is some reason to wanting that player to take control over something (like going into a custom made menu and tweaking game settings before the game begins). In my experience, the game leader usually pops out first out of the spawning point, so if you place the DCS directly under it, the game leader should end up in there first. | 2011-03-03 12:45:00 Author: Antikris Posts: 1340 |
Yes, when saying player 1 I was referring to the game leader. I asked this because I wanted game leader to choose an option regarding sackbot at the beginning of the level. Thank you for your reply. | 2011-03-03 12:56:00 Author: Stampy Posts: 86 |
the leader will come out of the start gate first so you just need to position your controllinator right and have automatically enter option with trigger area covering start gate. edit/ are you locking the rest of the players on controllinators aswell? because I made something similar for my level that locks 4 players in controllinators with the leader always locked in the first controllinator that controls a menu. I could share this if you need it | 2011-03-03 15:10:00 Author: Unknown User |
Who is player 1? If there's a sackbot in the level whose costume is set to "copy player 1", player 1 is the player whose costume appears on the sackbot. | 2011-03-03 17:58:00 Author: tetsujin Posts: 187 |
If there's a sackbot in the level whose costume is set to "copy player 1", player 1 is the player whose costume appears on the sackbot. It was a rhetorical question Tetsu. | 2011-03-03 21:51:00 Author: Devious_Oatmeal Posts: 1799 |
It was a rhetorical question Tetsu. Yeah, I understand your point - from the players' perspective, there's no ordinality to the players. The problem is, from the level creator's standpoint, there is... | 2011-03-03 21:58:00 Author: tetsujin Posts: 187 |
Another option is to take the approach that Bluetonberry did in Zelda ( http://lbp.me/v/wy7xvy ), which is to make a staging area that lets the players choose who is #1. | 2011-03-03 22:28:00 Author: Unknown User |
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