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A guide to Credit Etiquette?
Archive: 28 posts
I was wondering if there are any unwritten rules on crediting people in your level. I think it's only right that if you're inspired by someone's idea or use information from their tutorials, you give them proper credit in the level. However, I could also see how someone wouldn't want their name associated with the level if it were, say, sub-par. So, is it common courtesy to ask them first? Or do you just slap LBPCentral Stickers all over the place and not worry about it? Should the credited creators have a say, or even care in the first place? | 2011-03-03 01:06:00 Author: nextlevel88 Posts: 149 |
I'd say that if you want to give someone credit. Go for it! No need to ask them. People must realize that if they're helping people out, or giving ideas people may use them, and give credit. It goes with the territory. I'd say if you were inspired by someones work, and took some ideas and made them your own than no need to give credit at all. As long as your not copying people it's OK. | 2011-03-03 01:16:00 Author: smasher Posts: 641 |
I would ask first: personally I prefer not to be credited in other people's levels unless I've done quite a lot to help them. If all I've done is gave them some advice or a simple logic chip, I don't consider that important enough to credit. And yeah, it would be annoying to be credited on a crappy sub-par level. | 2011-03-03 02:52:00 Author: Sehven Posts: 2188 |
I gave credit to some people whose objects I had used in a level, granted it was a sucky sub-par level (what makes par now?) but it was purposefully a joke level. Anyway, I got to thinking that these creators gave the objects as prizes to freely use, and didn't ask for any credit, so what is the etiquette there? | 2011-03-05 00:07:00 Author: biorogue Posts: 8424 |
I gave credit to comphermc on my mega city levels because he made the helmet head enemies (probably the only thing in the whole series of levels that works right) I often wonder just how irritated he is to be associated with something of such poor quality. (my levels. not his enemy) Edit: actually, i wont be surprised to see this post disappear lol. and then some unhappy knockings at my door. (the LBPC hit squad) | 2011-03-05 01:16:00 Author: Deftmute Posts: 730 |
I gave credit to comphermc on my mega city levels because he made the helmet head enemies (probably the only thing in the whole series of levels that works right) I often wonder just how irritated he is to be associated with something of such poor quality. (my levels. not his enemy) Edit: actually, i wont be surprised to see this post disappear lol. and then some unhappy knockings at my door. (the LBPC hit squad) Quoted so your legacy will not die (Unless they take me too)! Anyway, yeah, like I said, I can understand people not wanting to be credited on levels that they don't care for, so checking would be the way to go. I was just curious if it's presumptuous to expect them to play a level to see if it's something they'd like their name associated with in the first place. It's interesting to hear the community's thoughts. | 2011-03-05 15:55:00 Author: nextlevel88 Posts: 149 |
I'm the type of creator that will give a total stranger credit for the smallest of things. An example is on my jack & the beanstalk level I gave credit to willtang just for adding a pony tale on the giant. I've used custom stickers from a level and gave the author of that level a shot out. I feel personly that if something has been created by another person and is in your level then you should give some sort of credit. The thing for me is that I don't want people second guessing my work. I entered the LBL fairytale copetition a year or so ago. After publishing I received 2 messages from different people stating things like,"if you win im throwing my game away because you had 4 people help you!.. 4!!" Also, " you shouldn't win because you had all that help". I did 99.99999999% of the work on that level and giving credit was some how taking away from it. At the same time I'm not going to put a detailed description of a level followed by,"oh and thanks to willtang for stopping by and popping a pony on the giant". I guess the question is a personl opinion. When should you? And when do you feel it's not needed? | 2011-03-08 16:16:00 Author: CENTURION24 Posts: 266 |
I've gone with the idea that if it's a significant part of the level, is innovative, or required a lot of time/effort from someone then I give credit. A friend popping in while I'm creating who suggests changing a light color or adding a sticker isn't likely to get a shoutout unless it's multiple times (time commitment). I think it boils down to, did their contribution change the level or improve the level beyond where I was taking it. If the answer is yes, credit is due. Personal choice though - but think about it, if someone helps you and you don't give them credit, what are the odds they'll help you again if your in a bind? | 2011-03-08 16:23:00 Author: Morgana25 Posts: 5983 |
Well if someone helps you with your level they should get credit. Rather than saying thanks to willtang for the ponytail I would go the more subtle route. Something only the creators would know about. A long time ago I used a friends idea in a level (even though i never published it). His name was Sneezer75. So the little section I used had a sneezing sound effect when you walk up to it. My friend GHerkin456 made me a sweet flag sticker that I have on a flag in my little castle type level I've been working on. So when it's finished I'm going to put a sackbot dressed like his costume and he'll be hanging out and loking up at the flag or something like that. Credit is always due I guess. But "Thanks to PSNGUY12 for this cool thing" just seems kind of tacky and detracts from the experience. | 2011-03-08 16:25:00 Author: Kitkasumass Posts: 494 |
I think giving everybody that did / help makeing your level credits is a good thing However: You should just ignore those kind of comments, imo. what you also can do, instead of giving credits in the level description, you can make a part somewhere in you level where you give all the credit. like for example where your level starts, your credits will be on the left side, and the actual level will start on the right side.(points some arrow to it) then the "noobies and rushers" (probably the ones who give those kinds of comments) wont notice the credits. | 2011-03-08 16:29:00 Author: Dexist Posts: 570 |
It really depends how much they helped and how significant it is in the level. For my Close Encounters level c_mckamey helped with a load of stuff, gave me some vehicles he'd made ages ago and spent a long time making complex logic that I ended up using. He definately deserved credit. But there was also someone who came up with the level name. As important as a level name is, I didn't think it quite compared to making a large part of the level, so giving equal credit in the level description would have felt wrong. And then there were several people who helped with feedback and bits of logic here and there. So I just compromised and said "thanks to c_mckamey and everyone else who helped and tested". | 2011-03-08 17:54:00 Author: Nuclearfish Posts: 927 |
I give credit to anyone who had a noticeable effect on the level I'm building. If I get feedback while creating I don't usually credit those people, but that doesn't mean I didn't appreciate their input! | 2011-03-08 18:00:00 Author: Syroc Posts: 3193 |
I don't think I've used anything from anyone else that much. If it's something small, I'd put it in the level thread on here, if it's big (like BETA testing the level for me), it goes there and the level description. | 2011-03-08 18:56:00 Author: kirbyman62 Posts: 1893 |
I hop into create with tons of friends & random people and start "doing stuff" or suggesting things, depending on what the situation is & their comfort level. Lots of people ask me Q's too... but I never expect credit. There's a difference between actively seeking out somebody to do something in your level, that you couldn't or wouldn't have done on your own... and just hangin' out & "playing" the way creators play. In the cocreate beta, there was a guy who was in create mode with me for like 20 minutes doing his own thing, that demanded I give him credit for my boss because the winners of the boss competition would receive a bug blaster. I put jump_button on my team 'cause he built the scenery for the entire scoreboard area & killian because he hung out & tested it with me for hours, even if I hadn't said a word for an hour while busy tweaking. The guy literally did nothing and had nothing to do with the project, but completely tainted it with outrage. In the grand scheme of things, I respect cats who do or can do everything on their own, but since I've got my clique of friends who all help & suggest stuff to each other & trade shop talk, I know everyone's got their own. | 2011-03-08 21:36:00 Author: Unknown User |
Now that you ask this, you better give me credit for last night. =P In all honesty, I think if you feel that whomever has "helped" you contributed enough to thinking they should be credited, then so be it. And you live in Visalia? Cali bros! *respect knuckles* | 2011-03-08 22:13:00 Author: gevurah22 Posts: 1476 |
This thread is full of good advice on the subject but there are exceptions. Like me. I don't want to be listed in anybody's level credits: if it's a great level, I don't want people expecting that level of greatness from me and if it's a crappy level, I don't want people to associate that crappiness with me. Also, I credited RustBukkit in my level and he got hit with a bunch of friend requests and game invites because of it and I don't want to deal with those because I told somebody how to wire a circuit once. | 2011-03-08 22:31:00 Author: Sehven Posts: 2188 |
Merged with a very similar thread. ...I credited RustBukkit in my level and he got hit with a bunch of friend requests and game invites because of it... Conversely, though, after Strangepom put my name in his mmpicked level's description (not that I think I deserved it, but that's not really the point), I started getting additional plays on some of my levels, although one of the comments was akin to: "I saw your name in Strangepom's level, so I tried your level, but it sucked". But still, a play is a play, and based on the number of "Whinge. I never get any plays" threads, it's a fairly common desire, and you're not interested in plays, why publish? | 2011-03-08 23:20:00 Author: Aya042 Posts: 2870 |
Most of my levels had been built by myself and everything placed in them is what I've done myself, I rarely create online with others but if someone does join me and make some brilliant changes to improve the level then I'd include them in the credits for the level description. For example I had a level in LBP1, a legend of Zelda level that I've just now adapted to LBP2, the boss monster I made was pathetic and one of my friends entered and offered to make it better for me and he did a terrific job with the monster to so I gave him thanks in my level description for help with the boss monster. I don't really use any items or community objects and in all honesty if I use them I won't give credit to who originally made it for one reason, if someone was to take something from my levels that I've given away I wouldn't want credit for it so I only give credit out to what I would give and expect credit for. Always the best way to go. | 2011-03-08 23:25:00 Author: Elsa Posts: 164 |
if you're not interested in plays, why publish? http://www.dragonartz.net/wp-content/uploads/2009/12/Vector-Arrow-Bullseye-Target-Prev1-by-DragonArt.jpg | 2011-03-09 00:39:00 Author: Unknown User |
My post was lost when the thread was merged, so bad timing anyway yeah I'll be quick I'm too lazy to type it all out again but I'd just give credit to people that do something useful in your level to make a different like make a boss monster look good or something. I wouldn't bother with things you just pick up out of other levels because I often give things away and I don't want people giving me credit for them so I don't think those people would equally want the credit. Maybe I'm wrong but that's my opinion | 2011-03-09 01:12:00 Author: Elsa Posts: 164 |
Funny, I was just having this conversation not 2 hours ago with my cousin. He's not an LBP guy, but apparently he's some sort of Demi-God Creator in the SimCity game and we were talking about all the amazing (and not so amazing) elements to creating content for others to use and share. My thoughts are pretty much the same as most people's here so far. I think asking is the right thing to do... always. I also think that crediting should be left entirely to the person who asks with regards to who they ask and why... and NEVER expected, no matter how much you feel you've contributed to someone's level. The only time I think differently from this is when someone specifically asks you to create something for their level. Then, you should always ask if they would like the credit. We must always remember that other's may or may not see your contributions as being as large a part of the level as you might... especially in comparison with the amount of work they are putting into their levels. It doesn't mean they don't appreciate your work, just that they don't consider it on par with their own hours put in. Also... the concept just doesn't register with some people and they come by it honestly... so you really can't blame them. As stated, I've been credited in Sehven's level (very kindly... and he asked first) for doing what is really minimal work compared to the hours he spent on the actual level. I only said yes because I was very pleased to have contributed, it was a ton of fun, and actually liked the design of the character. As he said, I was met with far more friend and play requests than I either expected or wanted (though nothing compared to what he got bogged down with). At first, it almost made me re-think my intentions of ever publishing anything I thought might be good because I just didn't want to deal with that kind of.... how can I put this(?).... "kind harrassment". The more I thought about it though, the more I realized that creators can't let that get in the way of doing their thing... and that "credit where credit is due" is still a motto I firmly believe in. As long as we respect the other person's wishes with regard to crediting, then we are doing our jobs as good community members. I'd also like to point out that my contribution was somewhat inspired by someone else's costume I had seen elsewhere in the past, and that I made it completely from memory and added my own bits that I'm pretty sure weren't used on the other person's work. There were really only 2 distinct costume pieces he used that stood out to me as being a new way of approaching the character design and those elements are what stayed with me. So... should I try to find this guy and give him credit for inspiring my take on the character? I sure don't think so, but that's because I know how much effort I myself put into making my version unique. He might disagree with me, but until he see's this thread or I can remember who he was ... that's the situation. I have another friend who recently asked if I would mind being credited for some work in his upcoming level, and despite my "friend requests" experience with "Lightsaber Battles", I said yes again.... and for the same reasons. I worked hard to bring the best content I could bring to the table, and am proud of my work... so heck, why not get the credit for it? However, if he had not asked... I wouldn't have been put off by that either. He seemed a bit worried that my getting credit might result in my getting spammed with requests to do similar work for others. Sure it's a possibility that this might occur, but I can always say no and explain that my shedule is just too busy (which is mostly true), and I may get the opportunity to help out on some other really great levels if I say yes. A good example of credit I'm currently struggling with is that I was looking around for a specific costume recently to see if anyone else had done it... or had done it better than me, and stumbled upon a level containing what I was looking for. Turns out, I think my costume is better looking ... so I'ma stick with that. However, I did check out their Earth and noticed they had a costume tutorial for a different character I was planning on making but simply hadn't attempted yet... so I checked it out. I can tell you right now, that pretty much all the pieces he used for his version of the character are the only things any of us could use to recreate this character (given the limited DLC we have to choose from). I can guarantee that if I had never seen this guys level, I would have wound up using the same costume pieces with the exception of the pants (as his level is either older, or he didn't think to use the content from LBP2). So here's the canundrum.... do I credit him because viewing his level basically spared me about 20 minutes worth of work going through my own pieces to come to the same end result? Short answer is no. I won't feel guilty if I don't credit him because my stumbling on his level saved me 20 minutes worth of work. However, I'm still actually considering contacting him and asking if he'd like credit... simply because I don't want anyone in the community to start throwing accusations my way that I stole his costume idea. I won't know if he's actually getting credit until I publish, but when I do I won't feel guilty if I don't credit him because that's the nature of the beast where creativity is concerned. I'm a firm believer in "Credit Where Credit Is Due" and have run into this many times before in my artistic and musical endeavours. It comes down to this. Credit is a very personal thing. If you give credit, do it by asking first. If you don't give credit and someone finds out and is upset with you about it... try and put yourself in their shoes and ask yourself if they are being reasonable about wanting it. If you still disagree with them, explain why... and hope they can move on with their lives and learn from the situation. Perhaps they will consider drawing up a creative prenup before contributing anything to other people's work in the future. | 2011-03-09 02:12:00 Author: Rustbukkit Posts: 1737 |
My post was lost when the thread was merged... My bad. Looks like a bug in vB, but I've managed to resurrect it for you. | 2011-03-09 15:46:00 Author: Aya042 Posts: 2870 |
My bad. Looks like a bug in vB, but I've managed to resurrect it for you. Thanks though probably not a bug when I went to reply the thread was one name and when I'd pressed the post button the thread name had changed so I think it was just bad luck that I was replying when you merged the threads. Looks like you found it for me anyway, lol, perhaps I should have just asked if you could find it for me. Thanks | 2011-03-09 21:46:00 Author: Elsa Posts: 164 |
I am thinking of moving my credits to the comment section and out of my level description. I use so much stuff from others. A one shot chip from one player. A led counter from another. Music from yet another. My description is getting crowded and I know I am missing people. | 2011-03-10 06:29:00 Author: OrangeTroz Posts: 90 |
Thanks though probably not a bug when I went to reply the thread was one name and when I'd pressed the post button the thread name had changed so I think it was just bad luck that I was replying when you merged the threads. Well, considering the DB ends up with a post marked as belonging to a thread which no longer exists, I'd deem that a referential integrity bug, but it's fair to say it's a pretty rare occurrence. | 2011-03-10 15:26:00 Author: Aya042 Posts: 2870 |
I don't co-create - and never use objects created by other creators. But, if I keep asking the same person to beta test - or they help me figure out a significant piece of logic - then I give them credit. Recently, I gave someone credit in my Jumper level. Some logic they started, jump started (no pun intended) some other ideas and when I asked them to take a look and critique new area - they always stopped creating (not an easy thing for a creator to do) and came over to check it out. I asked them for help and they gave it - credit is due in my opinion - even if it's just a "thank you". But if I ask a friend to beta test - that to me is just a common courtesy among friends and creators. Although, I did give a general thanks for "all my friends who endlessly beta tested". But yeah, I guess upon considering the statements here - I probably should have asked the person if they minded. My bet is they wouldn't mind, but I think that would be appropriate - and what I'll do in the future. As for me - if I helped signifanctly with your level - I would expect at least a PM after the level is published, saying - "thanks". Nothing more and nothing less. | 2011-03-11 02:36:00 Author: CYMBOL Posts: 1230 |
Where do you even get a LBPC Sticker ? | 2011-03-11 15:11:00 Author: DominationMags Posts: 1840 |
Where do you even get a LBPC Sticker ? Fire up your game, go to Community, go to Text Search, type in LBPCentral, observe. I'm pretty sure CC has one, but I know for a fact that there are several out there. There's one really nice one which was created using the cutout sticker glitch (so it has no white border... just the logo), but I couldn't tell you who's level it was in. The other simple method is to just open your popit while playing a level that you see it in, and grabbing the sticker off the level and stick it to your sackboy's skin. Then, when you return to your pod, go into Create Mode, remove the sticker, place it on a piece of cardboard, and save that as an object. | 2011-03-11 19:06:00 Author: Rustbukkit Posts: 1737 |
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