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#1

Impossibility of sheathing sword?

Archive: 6 posts


I've been trying to have a sackperson sheath and unsheath their sword but it seems I'm stuck in an infinite loop.

...Capture New Sack w/update, Update other sack, Capture New Sack w/update, Update other sack, Capture New Sack w/update...

Am I overthinking this or is it actually impossible?
2011-03-01 21:23:00

Author:
Brian_Istenes
Posts: 151


PARADOX!!

... You could instead just have both out, update as needed, then select the 'Select Emitted Object' and highlight the second bot.
2011-03-01 21:32:00

Author:
Nurolight
Posts: 918


If you're talking about a sword as a costume piece then it's a matter of toggling between two emitted sackbots with receiving controlinators.2011-03-01 21:34:00

Author:
Ayneh
Posts: 2454


I am, it's just that after 7 switches it reverts to a form that can't emit the other type of sack.2011-03-01 21:37:00

Author:
Brian_Istenes
Posts: 151


you need the emitter that toggles the two forms of sackbot on a following piece of holo, on it's own microchip, that follows you in the seat, or is on the seat that you're in. that way the sackbot's not emitting the next one, it's just coming right out of a piece that's always there.

create the context - square to sheath sword?

square to toggle
toggle to SHEATH labeled tag

SHEATH tag sensor to emitter #1 one-shot 0.0 appear
inverted SHEATH tag sensor to emitter #2 one-shot 0.0 appear

unsheathed sackbot carries SHEATH tag sensor connected to destroyer disappear
-so that SHEATH tag on = can't exist
sheathed sackbot carries inverted SHEATH tag sensor connected to destroyer disappear
-so that SHEATH tag off = can't exist

This is pretty much how my shapeshifting for Alucard works, but with dissolve for smoke effects, and a selector leading to emitters and tags instead of a toggle, because it's dealing with 4 forms instead of just two
2011-03-01 21:48:00

Author:
Unknown User


Thanks a ton! It works!2011-03-01 23:06:00

Author:
Brian_Istenes
Posts: 151


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