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Impossibility of sheathing sword?
Archive: 6 posts
I've been trying to have a sackperson sheath and unsheath their sword but it seems I'm stuck in an infinite loop. ...Capture New Sack w/update, Update other sack, Capture New Sack w/update, Update other sack, Capture New Sack w/update... Am I overthinking this or is it actually impossible? | 2011-03-01 21:23:00 Author: Brian_Istenes Posts: 151 |
PARADOX!! ... You could instead just have both out, update as needed, then select the 'Select Emitted Object' and highlight the second bot. | 2011-03-01 21:32:00 Author: Nurolight Posts: 918 |
If you're talking about a sword as a costume piece then it's a matter of toggling between two emitted sackbots with receiving controlinators. | 2011-03-01 21:34:00 Author: Ayneh Posts: 2454 |
I am, it's just that after 7 switches it reverts to a form that can't emit the other type of sack. | 2011-03-01 21:37:00 Author: Brian_Istenes Posts: 151 |
you need the emitter that toggles the two forms of sackbot on a following piece of holo, on it's own microchip, that follows you in the seat, or is on the seat that you're in. that way the sackbot's not emitting the next one, it's just coming right out of a piece that's always there. create the context - square to sheath sword? square to toggle toggle to SHEATH labeled tag SHEATH tag sensor to emitter #1 one-shot 0.0 appear inverted SHEATH tag sensor to emitter #2 one-shot 0.0 appear unsheathed sackbot carries SHEATH tag sensor connected to destroyer disappear -so that SHEATH tag on = can't exist sheathed sackbot carries inverted SHEATH tag sensor connected to destroyer disappear -so that SHEATH tag off = can't exist This is pretty much how my shapeshifting for Alucard works, but with dissolve for smoke effects, and a selector leading to emitters and tags instead of a toggle, because it's dealing with 4 forms instead of just two | 2011-03-01 21:48:00 Author: Unknown User |
Thanks a ton! It works! | 2011-03-01 23:06:00 Author: Brian_Istenes Posts: 151 |
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