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#1

Whats going on with the moderation in LBP2?

Archive: 25 posts


Do we get more freedom in LBP2, from the first game because I seen allot of levels based on existing games and names that are standing and in good health ......... Been away for a while.2011-03-01 17:53:00

Author:
Chornijbumer
Posts: 14


uMM? for over 2 years now we could make levels of other copyrighted things just fine.
it's about the same as it has been for a long time i think. *mew
2011-03-01 17:56:00

Author:
Lord-Dreamerz
Posts: 4261


uMM? for over 2 years now we could make levels of other copyrighted things just fine.
it's about the same as it has been for a long time i think. *mew

Interesting , its because I remember in the first game when I played every level was being moderated due to copy-R. Havent played the first LBP in a long time. I guess things have changed since Ive been gone.
2011-03-01 18:03:00

Author:
Chornijbumer
Posts: 14


I'm glad they loosened up on the moderation. Back in the original beta of LBP1 I made a level of Zelda's Lullaby, and when the full release came out it got taken off the servers. It made me so mad too, because there were a bunch of other levels based on Zelda that had tons of trademarked material than my level. Although, I did get the create trophy rather quickly because of it (I think it was within a week). I'm glad about that.2011-03-01 18:04:00

Author:
maddoggnick96
Posts: 272


I'm glad they loosened up on the moderation. Back in the original beta of LBP1 I made a level of Zelda's Lullaby, and when the full release came out it got taken off the servers. It made me so mad too, because there were a bunch of other levels based on Zelda that had tons of trademarked material than my level. Although, I did get the create trophy rather quickly because of it (I think it was within a week). I'm glad about that.

Thanks for bringing me up to date guys. Just had to ask.
2011-03-01 18:08:00

Author:
Chornijbumer
Posts: 14


Well they can't help about it, lot of things are trademarked and they are protected by law, trademarks can be use to extend value of the base game so some companies don't like that and tell Sony about it moderators hunt down levels, if they don't do they will be sued (not as since we don't own out levels and we giving ownership to MM by accepting EULA)

It might be the pain sometimes but it's needed to keep things stable, since brands in this days contains value earned by companies and as value it need protection or else there would be huge problem with market development. Some people don't undnerstand that, which is actually strange since it's the same with our levels, by creating series, you creating title, characters and world that becames a your brand and ho you would fell if someone would create level on same brand.

Ofcorse this is matter of marketing strategies and situations of specific brands and trademarks, sometimes LBP can be ad bust and this is why companies accept to use them on DLC. So in general you can't help it, Sony and MM can't help either too, this is how our world functioning and how it's keeped in order. best practice is to avoid using any forgin brands or if you really want use once that is been used in DLC or new idea LBP Partners (Toyta brand and i bad there will be more projects like that) since most likely trademark owner won't mind it since they ingected brand to LBP by themselfs or do it indirecly.
2011-03-01 19:03:00

Author:
Shadowriver
Posts: 3991


What are you talking about? you make it sound like we should avoid using other copyrighted things?
We don't have to anymore. People still make Pokemon levels and everything. its called
freedom of use law. we have the right to use other people's stuff, however we just don't own any rights
to it. thats why one reason we been able to make things like Pokemon levels without them getting modded anymore.
2011-03-02 12:18:00

Author:
Lord-Dreamerz
Posts: 4261


fumetsusozo is right. That would be like deviantART taking down pictures of fan art for series.2011-03-02 15:25:00

Author:
maddoggnick96
Posts: 272


Then why AeroForce's ToyStory song got down? :>2011-03-02 15:49:00

Author:
Shadowriver
Posts: 3991


Then why AeroForce's ToyStory song got down? :>

I heard he took it down, not because it was modded. mind you i don't know for sure.
but if it was modded it's not because it was copyrighted. or if that was the case
all the Pokemon, Sonic & Zelda levels would be modded like they use to be the first year LBP came out.
but like everyone knows that has not been the case for a long time anymore because they started
using the real freedom of use law that lets people make fan made versions of whatever they want
long as they make no money from the fan made stuff in question. this is how fan art, stories, Etc
is made without worry or problem. *mew
2011-03-02 15:58:00

Author:
Lord-Dreamerz
Posts: 4261


...its called freedom of use law. we have the right to use other people's stuff, however we just don't own any rights to it.

It's called fair use (http://en.wikipedia.org/wiki/Fair_use), and it's not as forgiving as you make it sound.



thats why one reason we been able to make things like Pokemon levels without them getting modded anymore.

Depends on how much you 'steal' from the franchise. Most copyvios don't get modded purely because it's the IP holder's responsibility to contact Sony if they want it removed, and most probably don't bother checking.
2011-03-02 19:10:00

Author:
Aya042
Posts: 2870


I read many times in 2008 and very early 2009 that MM had a white list they strictly adhered to of companies and their ip's that expressly prohibited use of anything pertaining to their ip in LBP.

Shortly after Little Big Contra got tons of press, everything as a whole started getting very lax imo... I think either because companies simply stopped paying attention to what people were doing on LBP, or started viewing fan homages as an extension of creating brand name awareness for their ip. I know a master plan with LBP2 is for it to become a sort of global interactive youtube game, and it's rife with marketing stints disguised as noob levels, and openly endorsed professional forays into this realm of experimental advertising. If Nintendo doesn't seem to care, then I can guarantee you that no one cares because they are the gaming industry's equivalent of Disney when it comes to staunch reservation pertaining to unlawful use, or misrepresentation of ip and character likenesses.

Their stance on violence & macabre levels took a drastic, more forgiving turn when "Belly of the Beast" by MostEvilMilo was MM Picked early in 2009, and even moreso when they released the Monster Pack.

I'd venture to say that the only way you'd get most recognizable, big name ip homages and remakes moderated by request now, is if you did something so good that the company considered it to be encroaching on their profitability in a way that you're breaking new ground before they're able to. Like, if your Dead Space level is such high quality and so innovative that it could very easily be mistaken for an official EA product and pass for a brand new portable or PSN store entry into the Dead Space franchise. That would become a way for the company to regain control of their ip and seize any ideas that were exhibited in your LBP level or game as their own. Kind of like how sackbook was shut down citing data privacy as reasons, only to see LBP.me surface in time for LBP2.
2011-03-02 19:29:00

Author:
Unknown User


I heard he took it down, not because it was modded. mind you i don't know for sure.
but if it was modded it's not because it was copyrighted. or if that was the case
all the Pokemon, Sonic & Zelda levels would be modded like they use to be the first year LBP came out.
but like everyone knows that has not been the case for a long time anymore because they started
using the real freedom of use law that lets people make fan made versions of whatever they want
long as they make no money from the fan made stuff in question. this is how fan art, stories, Etc
is made without worry or problem. *mew

Aya is right, companies need to come to Sony/MM first, so it all depends of fame of level, ToyStory was MMPicked, this might be reason why it might get interest of Disney.

Aero took down level because it didn't load and pop message that theyere moderated item is in the level, and that item was song (at least he told me).
2011-03-02 20:36:00

Author:
Shadowriver
Posts: 3991


and it's not as forgiving as you make it sound.
Really? i don't think i made it sound forgiving?

1: you own no rights to the idea.
2: you can't sell anything that's copyrighted.
(Well i do see people salling pokemon Fan-Art, Etc a lot, not sure how that works)
3: everyone will know you did not make the idea
seems like it's very limiting to me. (>.>)

Also i just know from what I've seen people get away with and reading topics like this.
something that is to long and text-book like that wiki page is not very understandable
unless you take a long time to read it good. not really my cup of tea.
also I'm not sure steal is the right word here. if they said they own it.
or made money from it yeah maybe. but fan art or level with no gain from it?
it be like someone made a fanfic of my story. I'd not call it stealing.
but your right depends on how far they took it.
another thing i see problem here is because its on a online game,
so it's true as MM makes money from LBP. some-person may try to get them in trouble
for making money with something that lets people use their copyrighted stuff with out
permission. even tho i think at the same time that's dumb as it helps them other places
because its like a free ad for them. but whatever.



Aya is right, companies need to come to Sony/MM first, so it all depends of fame of level, ToyStory was MMPicked, this might be reason why it might get interest of Disney.

Aero took down level because it didn't load and pop message that theyere moderated item is in the level, and that item was song (at least he told me).

Well like i said, i don't know really, just saying what some person told me a while back.
Seems odd to me tho with all them other levels out there that are fine. *mew
2011-03-02 21:43:00

Author:
Lord-Dreamerz
Posts: 4261


I read many times in 2008 and very early 2009 that MM had a white list they strictly adhered to of companies and their ip's that expressly prohibited use of anything pertaining to their ip in LBP.

I think that's the other way 'round. The whitelisted stuff is that which the IP holders have given Sony/MM permission to use, without fear of legal action. From an article on IGN (http://uk.ps3.ign.com/articles/940/940711p2.html)...

But then there's been these two mad positives; one was the high quality of the levels, including the infringing ones. The other point is the number of IP owners who came up to us and said please whitelist us ? we'll never ever ask you to pull infringing stuff. I can't say who that is, but those two things really shocked me, I think it shocked [the IP holders], who were like, hang on, my IP's being represented and it's being represented really well. The IP holders have to have last say over the representation of their brand, and that's fair enough, so we've always got to have a method for people misusing a brand, but what's been really lovely is how well represented so many brands are.
...which kinda makes sense - if a particular level is representing their brand in a positive way, then it's like free advertising for them, so why pull it?



Really? i don't think i made it sound forgiving?

You made it sound as if it's okay to use their content, as long as you don't make any money from it, which isn't quite how it works. For starters it doesn't matter if you make any money or not, cos Sony/MM are, and if they distribute levels from their servers with copyvio content, even if they didn't make it, they're still liable.

Secondly, even if no-one were making any money from it, there are still limitations on how much you can use. Fair use grants you enough permission to be able to refer to a brand without fear of litigation (so you can use a word like "Pokemon" to refer to a brand). It's there to allow people to do things like writing reviews of product, which include names, pictures, etc., and to prevent the IP holder suing them for copyvio if they happen to give them a bad review.

But as soon as you create a derivative work based on the brand, then you're in a much grayer area from a legal POV. There's a few loopholes with regards to parody, but if your level is pretty much a straight rip of an existing game, that's something which ain't covered by fair use.
2011-03-03 16:20:00

Author:
Aya042
Posts: 2870


At this point as great as LBP2 is, I do not think its copyright infringing would detract from the IP holders profits. I would think it much more likely that it would be free advertising. But thats just me, I dont have a room full of lawyers yapping in my ear.2011-03-03 17:03:00

Author:
EinRobot
Posts: 739


That's the one aya... I guess that's why it was a white list and not a black list. So racist.2011-03-03 17:46:00

Author:
Unknown User


At this point as great as LBP2 is, I do not think its copyright infringing would detract from the IP holders profits. I would think it much more likely that it would be free advertising. But thats just me, I dont have a room full of lawyers yapping in my ear.
*Case in point

My wife saw me playing the Mm picked LBP Pac-Man (which is incredibly impressive) and yadda yadda yadda she just decided we needed to purchase Namco Museum Essentials, which we did. I think the white list developers are smart enough to know what free advertisement is. The ones who notify Mm (really?!) that they want the free advertisement seen by a huge portion of current young consumers taken down are confusing.
2011-03-06 02:39:00

Author:
EinRobot
Posts: 739


Here's a good book to read on the fair use subject, if you're interested:

The Pirates and the Mouse: Disney's War Against the Counterculture (http://www.amazon.com/Pirates-Mouse-Disneys-Against-Counterculture/dp/156097530X/ref=sr_1_1?ie=UTF8&s=books&qid=1244512229&sr=1-1)

It is indeed a very grey area...though I think that as long as you aren't doing anything to defame the brand in question and are not receiving any compensation for your work, you probably are okay.
2011-03-06 03:06:00

Author:
Chazprime
Posts: 587


Another problem I think could happen is developers actually STEALING ideas from LBP2 creators. But I think since you said Mm owns the roghts to the content, I'm not sure.2011-03-06 03:11:00

Author:
Devious_Oatmeal
Posts: 1799


Another problem I think could happen is developers actually STEALING ideas from LBP2 creators. But I think since you said Mm owns the roghts to the content, I'm not sure.

Well i didn't read EULA, but i think they did that in way is level is part of LBP, but not level as intellectual property since then it would be problem with existing IPs that people are making on. In other words you first make some series on LBP and then decide to make real game out of it, MM can't hunt you down... it would be unmoral for them either way
2011-03-06 04:29:00

Author:
Shadowriver
Posts: 3991


Hopefully my SackSims level isn't taken down,
Imagine Will Wright personally sue for the use of the sims name?

What I think that some of these fan-levels might get some people interested into buying the real thing, oddly some developers don't like free publicity?
2011-03-06 19:49:00

Author:
PerfectlyDarkTails
Posts: 269


Sims is owned by EA and Will Wright don't work in Maxis anymore Well i wouldn't be worried much, as it said thy first need notice you level and move ther back part ;]2011-03-06 20:16:00

Author:
Shadowriver
Posts: 3991


Another problem I think could happen is developers actually STEALING ideas from LBP2 creators. But I think since you said Mm owns the roghts to the content, I'm not sure.

No one would ever know, and regardless of it being legally ok, nobody would have a big enough voice or any timeline proof to expose it and damage a reputation. I've always considered Limbo a deluxe set of silhouette effect levels, but "ideas" and "styles" are in a grey area (wordplay intended) anyway... and gamers at large could care less about integrity. I just laugh when I see a comment on a silhouette level saying it's like Limbo, when it's really the other way around.
2011-03-06 20:24:00

Author:
Unknown User


I seem to have a different issue with moderation. I haven't published any levels yet as they are still in the creation stage. I started creating them on LBP1 and then when LBP2 came out I imported everything and now ALL of my levels have been moderated and are completely blank when I got to open them. I haven't even used any copyrighted material except what was provided by Mm themselves. What's up with that?2011-03-31 22:55:00

Author:
Kender42
Posts: 38


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