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#1

Tropical Laboratories

Archive: 7 posts


Have fun!!
I think the most important things are in the LBP.me description.

Photos:

http://i5.lbp.me/img/ft/cd58c9f6d42a1dc20fcf91c4c5cb6b51c925d661.jpg
http://i1.lbp.me/img/ft/df125119e2b21a73b9ec9dd05532d9f0199c5758.jpg
http://i0.lbp.me/img/ft/42099cb75c51803e566f640a4ce2715289306497.jpg
http://i2.lbp.me/img/ft/a623a1493e2080265a28951e171783313c617c05.jpg
http://i3.lbp.me/img/ft/b1365b42cdb88e8b444b8f419edfe93c2a35da3f.jpg
http://lbp.me/v/ycf29e
2011-03-01 16:22:00

Author:
frexy18
Posts: 62


Pretty well designed, I like the visual style of it, very solid.

Few minor issues:

- I'd do something about the part when the Doc leaves you, I could follow him and then watch him jump into the electricity and kill himself. I'd suggest you disable the controller at the point when he goes off screen and destroy him in some way, then when control is given back to the player he's not there to follow.

- I got squashed by the bridge when it fell, dunno how you could remedy that without redesigning. It falls on the exact point you need to be to make it fall, so could have probably been designed better.

- The switch behind the waterfall isn't obvious because there's a yellow light right beside it so it doesn't stand out, being that it's yellow itself. It took me a while to notice it was even there.

- I suggest putting ungrabbable material tweakers on parts of the level that shouldn't be grabbed like the ground. At points with the grabinators I had a combo going with the score bubbles only to be broken as I inadvertently grabbed the ground intead of the ceiling, a minor annoyance when trying to maximise your score.

The boss fight however needs some major changes, it's far too long and far too easy to die. I'd guess I died upwards of 30 times due to the fact the sackbots follow you exactly, so when you land you have such a minute margin for error that it's highly likely you'll come into contact with them. There are also too many of them at one time, and too difficult to take all of them out quick enough due to the inaccuracy of the boxing glove. I thought the concept was really good at first and was enjoying it, then it soon became repetitive due to how long it is, I'd say I spent almost 5 minutes on it. Upwards to 10 waves is too many, look at virtually every other game in existence - 3 waves is the golden number. You can lengthen the duration of each wave and increase each one's difficulty, but having loads of them isn't very fun. I think the boss has too much health as well, I must have hit him about 50 times and at 20 points a shot, does he have something like 1000 health? If not more? Again too much, just tone down everything in the boss fight and it will be great. Like I say at first it was enjoyable.

Good level overall I feel, great effort.

If you would, could you check out my level here please, thanks:

https://lbpcentral.lbp-hub.com/index.php?t=51367-Give-back-my-Battleship!
2011-03-01 18:45:00

Author:
Xaif
Posts: 365


Ooo that looks funky, I'll go off and play it now.

Would you mind trying mine as well? Linky (http://lbp.me/v/y-k0z0)

I'll edit the feedback into this post in the next hour or two (:

EDIT: Feedback time!

I quite liked it, though it does have some issues.

The boss battle has already been brought up but I feel the need to re-emphasise this, it's far, far too long. Especially since there is no health bar or indication as to when it's going to be over. Plus, I think it would be a good idea to put bounce pads on the walls so that you're more likely to survive each turn as you run away from the boss.

Another problem I had was there was not much actual gameplay, a lot of the level centered around you flicking a switch, watching one or two bounce pads appear and then jumping on them only to repeat the process. It's something that seems to be catching on in quite a few levels recently and I can't say that I'm happy about that at all.

That being said, it was a good length and kept me entertained throughout. I loved having the timers there instead of having to wait and memorise the pattern. Everything was well done too and you obviously haven't cut out many corners. Fix the boss battle (also the other things mentioned by Xaif) and you'll definately be seeing some overwhelmingly positive feedback coming your way. (:
2011-03-01 19:15:00

Author:
JonnysToyRobot
Posts: 324


thanks for your feedback !
i also think the boss fight is not very good. i will try to make this better
2011-03-02 12:44:00

Author:
frexy18
Posts: 62


I just finished your level and enjoyed every part of it except for the boss fight. I think it was way too long and difficult. Also i had no idea why the doc had turned against me or that he was injured presumably with electricity. Other than that i really liked this level and the visuals are nice and consistent. Keep up the good work!

Also can you try my level please?
2011-03-02 14:13:00

Author:
hitman_472
Posts: 52


Played it and liked it, a few small suggestions.

The boss fight again as everyone said. I do like it as I rarely see a good boss fight. I died about 6 times so its not too bad. The bad part is its unavoidable deaths where all deaths should really be avoidable and not based on luck.

The next part is just a little bit more decoration would be nice.

Great level though.
2011-03-02 17:53:00

Author:
TimeH33
Posts: 51


I got pwned by crazy professors :o


http://www.youtube.com/watch?v=vpyYrMGD_Wk
2012-08-21 15:05:00

Author:
Galaxtrix
Posts: 46


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