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Sackbot lip-sync in movies (or "why does MM make everything so bloomin' difficult?!")
Archive: 10 posts
A simple requirement, to have my actors look as if they are saying the lines that appear as subtitled, but there seems to be no solution. I have the magic-mouth subtitles on a sequencer in a music sequencer, with movie cameras. I want the sackbots in the scene to look as if they are talking. This of course needs the magic mouths in the sackbots, but if I move the mouths there and activate them with a battery in the sequencer, they can't use subtitles, only speech bubbles, and can't automatically switch to the next line at the required time. I imagine this is another bizarre deisgn limitation and there's no workaround, and my actors must be mutes? MM's choices really bamboozle me at times! | 2011-03-01 10:58:00 Author: Shifty Geezer Posts: 131 |
Only way how to workaround this may be using fast switching of the expressions? Eighter record them. Or use sequencer to send signals to the "overide sackbot" controlinator? | 2011-03-01 11:13:00 Author: Agarwel Posts: 207 |
I haven't tried it yet, but someone mentioned if you label the magic mouths to match the label of a sackbot that they would work together even if the magic mouth was on the sequencer and not the sackbot chip. Not sure if you'd still get speech bubbles or not though. If it works how they suggest then it seems like the sackbots may move their mouths when the magic mouth is activated? | 2011-03-01 15:52:00 Author: Littleraven Posts: 5 |
Littleraven is correct. See a section on the magic mouth titled "Actor"? and the same on your sackbot? Label these to match depending on who you need to lipsync what, and they will work remotely. Very nifty, and means you can keep your magic mouth on the sequencer, complete with subtitles! | 2011-03-01 15:55:00 Author: rialrees Posts: 1015 |
Also if a sequencer is on a sackbot, any magic mouths on that sequencer will cause lip synching. If you can put your sequencer on the sackbot, it'll save you time labelling. I guess which option you use depends on whether you're staging a conversation or a monologue! | 2011-03-01 16:32:00 Author: munrock2 Posts: 96 |
Glad i came across this just now, im about to start making my bots talk and sub title them in my cutscene for my new level. keep hitting walls when i start up a new things to bring into a level or cutscene. Anyone know how to fade sound effects in and out on a cut scene using a sequencer? | 2011-03-01 16:43:00 Author: Unknown User |
Ah, yes, the actor labels (why did MM skimp on the tutes?!). Many thanks. I can't place the sequencer on the sackbot as I'm sequencing the scene with lots of cameras and characters. And an important tip for anyone who's also making a vid - battery signals and similar don't get transmitted through a music sequncer, and maybe other nested sequencers. That is, to change behaviour of a sackbot on the sequencer I ran a battery from the sequencer, through the music sequencer, and out to an SBot chip. If I ran the sequencer, the battery signal worked, but if I ran the music sequencer which triggers the sequncer, the battery never worked. Tried replacing it with a one-shot counter but same problem. So I used a labelled tag to wirelessly trigger changes. This is actually the better solution, as you can set up every actor in a scene to resopnd to the one signal; each tag is labelled scene 1a, 1b, 2a etc. in the sequencer and a full-range sensor is added to SBots and whatever in the scene needs to be triggered. this makes 'wiring' a lot easier and more intuitive, just reuiring a sensor of the right label for that part of the vid to trigger whatever you want. | 2011-03-01 18:19:00 Author: Shifty Geezer Posts: 131 |
they didn't skimp, the actor labels are described in the tutorials either the magic mouth one or the sackbot one, I'm not sure which. | 2011-03-01 19:49:00 Author: Speed Racer Posts: 156 |
Okay, you're right that the actor was explained in the sackbot 2 tute, but MM don't explain most of the features or how you use them. With an art package or video editing software or music a sequencer you'llget a decent manual properly documented with fast reference guides etc. LBP2 is the one of the most poorly documented creative tools I have ever used! Leaving it to the community to work for free creating documentation is poor form IMO. Anyway, it's working now. Also that ducking feature turns the background sound down, which I didn't want (that wasn't documented but I made a good guess when my music was unwantedly fading during speech ) However I now have the problem of speech lasting as long as the recording, which means my cinematics keep jumping out of letterboxing, which needs patching with blank mouths or something. | 2011-03-02 14:00:00 Author: Shifty Geezer Posts: 131 |
Have you ever worked with any other game's editor? Here's a hint: NO TUTORIALS, NO SUPPORT, GOOD FREAKING LUCK. ) Trust me, MM has done a phenomenal job, and for the rest, there's the community. | 2011-03-02 20:24:00 Author: Boscoe Posts: 51 |
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