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#1

I need help making a type of door.

Archive: 13 posts


I have a door that's like a shutter-- two halves. When the red button is pressed, the top half goes up and the bottom half slides down, revealing the way through.

I'm new at this, and all the tutorials were overwhelming.
Could someone tell me what I need to have this work?

Thanks.
2008-11-23 17:54:00

Author:
Unknown User


Not too difficult. All you need is two thin blocks to act as the shutters. One that is raised into the air and one that goes into the ground. All you need is pistons to have the doors go up or down and have them activate with whatever switch method you desire. I would recommend trying the tutorials though as you'll find it a lot easier than just diving straight in.2008-11-23 19:01:00

Author:
UmJammerSully
Posts: 1097


Yea it's pretty easy. I'm gonna be impressed with a goldeneye looking door 2008-11-23 19:09:00

Author:
Unknown User


1) Watch the tuturials.
2) Watch this:

Yr6dwoOTZCw

3) As for the door, you'll need two blocks for each side of the door and two pistons to move them up and down. Set the switch where ever you want and set it's behavior to direction, meaning that when the switch is on it will go in one direction and off it will go in the other direction. Then connect the switch to the pistons and tweak the pistons however you like.
2008-11-23 19:09:00

Author:
Voltiare
Posts: 646


I have a door that's like a shutter-- two halves. When the red button is pressed, the top half goes up and the bottom half slides down, revealing the way through.

I'm new at this, and all the tutorials were overwhelming.
Could someone tell me what I need to have this work?

Thanks.

I watched them all. ;P
It was all in one go-- information overload.

Could not remember the correct part to use. hehe

Thank you for your help, everyone. I'll see if I can work it.
2008-11-23 19:40:00

Author:
Unknown User


Sorry for the double post, but I'm still having problems. The sliders don't rise up straight-- they become crooked.

Also, the door is already moving up and down before the button is even pressed. I want it so you step on the button and the sliders stay open.

I couldn't see anything about this in the tutorials, or at least I couldn't put 2 and 2 together.
2008-11-24 01:48:00

Author:
Unknown User


Sorry for the double post, but I'm still having problems. The sliders don't rise up straight-- they become crooked.

Also, the door is already moving up and down before the button is even pressed. I want it so you step on the button and the sliders stay open.

I couldn't see anything about this in the tutorials, or at least I couldn't put 2 and 2 together.Hmm...

Are the pistons set to stiff?

Is the switch set to direction and is it connected to the pistons?
2008-11-24 01:58:00

Author:
Voltiare
Posts: 646


First making sure the pistons are straight. Then make sure they're stiff. As for the door, you want the magnetic key switches set to directional and then change the inverse option according to whether you want it to start closed or open.2008-11-24 02:48:00

Author:
BassDeluxe
Posts: 984


2) Watch this:


My goodness. That video was good. I need to watch more of that sort of thing.

Of course understanding it all probably only comes through mucking about with the level builder for a few hours so that I can follow what's going on. I spent a good few hours trying to work out stuff like pistons - but now that I have, it all makes sense.

An example would be... what's the difference between a piston and a winch? The short answer is one bends and the other does not. The practical application of the two and which is best for which thing you are trying to do takes a lot of fiddling and trying to fit it all in your head as you experiment.

About the tutorials, you are able to watch them again. Press square on any of objects or gadgets and you will likely see a list of relevant tutorials or videos. Sometimes I needed to watch them a few times and muck about with the tutorial as well as a free level before some concepts started to make sense.
2008-11-24 13:22:00

Author:
Elbee23
Posts: 1280


Another door question. Stupid to some, hard for me!

Is it possible to have a door open just by walking up to it?
2008-11-30 09:34:00

Author:
Unknown User


Hmm, if you want the doors to stay open after you press the button I believe you would have to use a permanent switch, as for having the doors open when you walk near em, Easy!

Just use a sensor switch, put it somewhere close to the door, adjust the radius, and attach the sensor switch to the pistons.

If you want to make a permanent switch, it gets a little difficult, what I found to be the easiest was this, beware it might get a bit confusing for you:

Ok first, ( make this somewhere where the player won't be able to see it ) make two peices of dark matter, one above the other, have a good distance from each other.

Second, make a block, doesn't matter what material as long as it's not floaty, dark matter, and dissolve material.

Third, attach this block to the top dark matter with dissolve material.

Fourth, attach a magnetic key to the block.

Fifth, now put a magnetic key switch on the bottom dark matter.

Sixth, attach your sensor switch to the dissolve material that is holding the box to the dark matter, set the switch to "one time" as this is dissolve material and it will only dissolve one time.

Seventh, attach the magnetic key switch to the pistons that open the doors.

Conclusion, when Sackboy reaches the sensor, it will dissolve the dissolve material, releasing the box making it fall down to the dark matter platform, where you will have the magnetic key and magnetic key switch activating the door, leave the magnetic key switch to "On/Off"

What this will do is have the pistons set to "Off" until the magnetic key reaches the switch, then they turn "On" and stay on because the block won't be going anywhere, leaving the doors permanently open.

I really do hope this wasn't overwhelming and helps you out in the future when creating a permanent switch!
2008-11-30 09:43:00

Author:
Whalio Cappuccino
Posts: 5250


Sensor switches! Forgot all about those guys!

How silly am I? Answer: very silly!

I'll keep a note of how to do it permanently, too! Thanks!
2008-11-30 09:47:00

Author:
Unknown User


Hmm, if you want the doors to stay open after you press the button I believe you would have to use a permanent switch, as for having the doors open when you walk near em, Easy!

Just use a sensor switch, put it somewhere close to the door, adjust the radius, and attach the sensor switch to the pistons.

If you want to make a permanent switch, it gets a little difficult, what I found to be the easiest was this, beware it might get a bit confusing for you:

Ok first, ( make this somewhere where the player won't be able to see it ) make two peices of dark matter, one above the other, have a good distance from each other.

Second, make a block, doesn't matter what material as long as it's not floaty, dark matter, and dissolve material.

Third, attach this block to the top dark matter with dissolve material.

Fourth, attach a magnetic key to the block.

Fifth, now put a magnetic key switch on the bottom dark matter.

Sixth, attach your sensor switch to the dissolve material that is holding the box to the dark matter, set the switch to "one time" as this is dissolve material and it will only dissolve one time.

Seventh, attach the magnetic key switch to the pistons that open the doors.

Conclusion, when Sackboy reaches the sensor, it will dissolve the dissolve material, releasing the box making it fall down to the dark matter platform, where you will have the magnetic key and magnetic key switch activating the door, leave the magnetic key switch to "On/Off"

What this will do is have the pistons set to "Off" until the magnetic key reaches the switch, then they turn "On" and stay on because the block won't be going anywhere, leaving the doors permanently open.

I really do hope this wasn't overwhelming and helps you out in the future when creating a permanent switch!

You don't need the air gap between the disolve material of the key and the disolve material of the magnetic switch. Just have the sensor for the magnetic switch in range of the magnetic key.

Nor does the magnetic switch need to be on disolvable material.

The sensor switch that disolves where the key is does not need to be to one shot, on/off will do the same thing. Once dissolve is disolved, it will never undisolve. The sensor to start things will still activate, but it's not attached to anything and won't do anything else.

Finally, you may find the directional setting for the magnetic key switch that fires the piston to open the door to work better than an on/off setting. That way it just fires once, making the door open or close fully and never allowing it to change that, because the magnetic key to fire it again dissappeared with the dissolve material. You may need to invert the magnetic key setting to get things working though.

I know I'm basically saying the same thing, and Whaaaaale's method certainly does work, it's just that this is how I set things up when I do one shot piston firing. Hope it helps.
2008-11-30 13:01:00

Author:
Elbee23
Posts: 1280


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